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Incorrect game path handling with symlinks #241
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The client's SDL directory must exist, otherwise it has no SDL. |
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Standard MOULa installs are not supported. |
yes... I am not exporting to a standard MOULa installation. I am exporting to a local DS installation, whose The error is that korman is dereferencing the symlink and trying to treat the MOULa folder as the export location. |
You need to export to a functioning H'uru internal client... Not a DS. |
By "local DS installation" I mean a client folder set up with a H'uru internal client, configured to point at my local DS server. |
Content of my DS client with symlinks:
Blender is set up with |
My main MOULa installation is at
/home/dpogue/Plasma/MOULagain/Uru Live
My local DS installation is at
/home/dpogue/Plasma/DS/Local
I have set up my local DS installation such that
dat
andsfx
are symlinks to the folders in the MOULa installation.korman is configured to point to my local DS installation.
When I export an Age with SDL, it attempts to save files into
/home/dpogue/Plasma/MOULagain/Uru Live/SDL
which does not exist, instead of/home/dpogue/Plasma/DS/Local/SDL
. This seems to be because at export time we do everything based off the destination of the .age file in the dat directory, and attempt to find other folders based on its parent.I think this might work if we didn't call
resolve()
on the file path, since that seems to be what is unraveling my symlink.The text was updated successfully, but these errors were encountered: