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When trying to export Kirel's light garden wiring, I found that, with the glare sprites, referencing the texture for its animation to fade in and out shows that Korman doesn't seem to recognize the animation is there if the material has multiple users. In this instance, it was the blue glares for the garden lamps, which has 11 users of the same material.
Error: Plasma Node Tree 'cPythBlueLightOn' Node 'Animation Command.001': No controllable animations were found.
After making both the material and texture for one glare single user and adjusting the nodes accordingly, the animation command was able to export and the one glare worked as it should.
Is there a way for Korman to recognize a texture animation curve when the material has multiple users? This would save on having to create separate materials and adding more animation nodes to the node tree.
The text was updated successfully, but these errors were encountered:
When trying to export Kirel's light garden wiring, I found that, with the glare sprites, referencing the texture for its animation to fade in and out shows that Korman doesn't seem to recognize the animation is there if the material has multiple users. In this instance, it was the blue glares for the garden lamps, which has 11 users of the same material.
Error: Plasma Node Tree 'cPythBlueLightOn' Node 'Animation Command.001': No controllable animations were found.
After making both the material and texture for one glare single user and adjusting the nodes accordingly, the animation command was able to export and the one glare worked as it should.
Is there a way for Korman to recognize a texture animation curve when the material has multiple users? This would save on having to create separate materials and adding more animation nodes to the node tree.
The text was updated successfully, but these errors were encountered: