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Adds Ocean Page #143

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Adds Ocean Page #143

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Commits on Dec 19, 2022

  1. First Push for Ocean Page

    Personal_District_psnlMYSTII.prp
    [Scene Object - MoonGlow02] Added Coord interface "MoonGlow02"
    [Scene Object - MoonGlow03] Added Coord interface "MoonGlow03"
    [Scene Object - MoonRound02] Added Coord interface "MoonRound02"
    [Scene Object - MoonRound03] Added Coord interface "MoonRound03"
    [Scene Object - SkyHigh] Added Coord interface "SkyHigh"
    [Scene Object - SunGlow] Added Coord interface "SunGlow"
    [Scene Object - SunRound] Added Coord interface "SunRound"
    [Layer - Map #737] Lightning changed to Two-Sided layer, due to being able to swim past the objects now
    [Layer - Map #7370] Lightning changed to Two-Sided layer, due to being able to swim past the objects now
    [Layer - Map #7371] Lightning changed to Two-Sided layer, due to being able to swim past the objects now
    [Layer - Map #7373] Lightning changed to Two-Sided layer, due to being able to swim past the objects now
    [Layer - Map #7374] Lightning changed to Two-Sided layer, due to being able to swim past the objects now
    [Coord Interface - SkyHighStormy] Doubled the x/y/z to scale it double
    [Coord Interface - SkyLow] Doubled the x/y/z to scale it double
    [Coord Interface - MoonGlow02] New. Doubled the x/y/z to scale it double
    [Coord Interface - MoonGlow03] New. Doubled the x/y/z to scale it double
    [Coord Interface - MoonRound02] New. Doubled the x/y/z to scale it double
    [Coord Interface - MoonRound03] New. Doubled the x/y/z to scale it double
    [Coord Interface - SkyHigh] New. Doubled the x/y/z to scale it double
    [Coord Interface - SunGlow] New. Doubled the x/y/z to scale it double
    [Coord Interface - SunRound] New. Doubled the x/y/z to scale it double
    [Draw Interface - MoonRound02] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Regions
    [Draw Interface - MoonRound03] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Regions
    [Draw Interface - SkyHigh] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Regions
    [Draw Interface - SkyHighStormy] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Regions
    [Draw Interface - SunRound] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Regions
    [Draw Interface - MoonRound02] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Regions
    [Drawable Span - Personal_psnlMYSTII_40000000_aBlendSpans6] Moved render level to 0x40000001 from 0x40000000. Bugs would render under the ocean.
    [Cluster group - Cluster_Straw45_3] Adjust some of the grass due to it floating in mid air
    [Cluster group - Cluster_Weeds_4] Adjust some of the grass due to it floating in mid air
    
    Personal_District_psnlFanYeeshaPages01.prp
    [Scene Node - Personal_psnlFanYeeshaPages01] Adds Scene Objects "Page24_Storm_ElectricalArc01New", "Page24_Storm_ElectricalArc02New", "Page24_Storm_ElectricalArc03New", "Page24_Storm_ElectricalArc04New", "Page24_Storm_ElectricalArc05New", "Page24_Storm_VisController", "Page27_Oceans_ClimbOutRegion01", "Page27_Oceans_ClimbOutRegion02", "Page27_Oceans_ClimbOutRegion03", "Page27_Oceans_ClimbOutRegion04", "Page27_Oceans_ClimbOutSlope01", "Page27_Oceans_ClimbOutSlope02", "Page27_Oceans_IslandWallCollision", "Page27_Oceans_OceanBarrier", "Page27_Oceans_OceanRefl", "Page27_Oceans_OceanWS", "Page27_Oceans_OceanWSDummy", "Page27_Oceans_OceanWSDummy02", "Page27_Oceans_SfxRegSenFeet_Dirt01", "Page27_Oceans_SfxRegSenFeet_Dirt02", "Page27_Oceans_SfxRegSenFeet_Pinnacle_Stone02", "Page27_Oceans_SfxRegSenFeet-Swim02", "Page27_Oceans_SfxRespFeet_Pinnacle_Stone03", "Page27_Oceans_SwimDetectRegion01", "Page27_Oceans_SwimDockExitSeekPOS1", "Page27_Oceans_SwimDockExitSeekPOS2", "Page27_Oceans_SwimDockExitSeekPOS3", "Page27_Oceans_SwimDockExitSeekPOS4", "Page27_Oceans_SwimSurfaceCenter", "SurfacePatch", "IslandButteSkirtPatch", "Page06_Dock_VisController", and "Page07_Islands_VisController"
    [Scene Object - Page27_Oceans_OceanWSDummy02] Adds Python File Mod "cPythYeeshaPage27 - Ocean On" to modifiers
    [Scene Object - Page27_Oceans_OceanWSDummy] Adds Python File Mod "cPythYeeshaPage27 - Ocean On" to modifiers
    [Scene Object - Page27_Oceans_OceanWS] Adds Python File Mod "cPythYeeshaPage27 - Ocean On" to modifiers
    [Page27_Oceans_OceanRefl] Adds Python File Mod "cPythYeeshaPage27 - Ocean On" to modifiers
    [Page27_Oceans_SwimDetectRegion01] Adds Python File Mod "cPythYeeshaPage27 - Ocean On" to modifiers
    [Page27_Oceans_SwimSurfaceCenter] Adds Python File Mod "cPythYeeshaPage27 - Ocean On" to modifiers
    [Page27_Oceans_WaterSwimCameraRegion01] Adds Python File Mod "cPythYeeshaPage27 - Ocean On" to modifiers
    [Page27_Oceans_ClimbOutSlope01] Adds Python File Mod "cPythYeeshaPage27 - Ocean On" to modifiers
    [Page27_Oceans_ClimbOutSlope02] Adds Python File Mod "cPythYeeshaPage27 - Ocean On" to modifiers
    [Page27_Oceans_ClimbOutRegion01] Adds Python File Mod "cPythYeeshaPage27 - Ocean On" to modifiers
    [Scene Object - Page27_Oceans_SwimDockExitSeekPOS1] Renamed from Page27_Oceans_SwimDockExitSeekPOS
    [Scene Object - Page24_Storm_ElectricalArc01New] New Object to fix visible paneling for Lightning strikes
    [Scene Object - Page24_Storm_ElectricalArc02New] New Object to fix visible paneling for Lightning strikes
    [Scene Object - Page24_Storm_ElectricalArc03New] New Object to fix visible paneling for Lightning strikes
    [Scene Object - Page24_Storm_ElectricalArc04New] New Object to fix visible paneling for Lightning strikes
    [Scene Object - Page24_Storm_ElectricalArc05New] New Object to fix visible paneling for Lightning strikes
    [Scene Object - Page27_Oceans_OceanBarrier] New Object that prevents swiming too far out
    [Scene Object - Page27_Oceans_SwimDockExitSeekPOS4] New object that adds climb out point
    [Scene Object - Page27_Oceans_ClimbOutRegion04] New object that adds climb out region
    [Scene Object - Page24_Storm_VisController] Hides old Lightning panels. Was too difficult to remove them from existing drawable span without causing issues
    [Scene Object - SurfacePatch] Adds new object that covers whole in relto island that is visible with being able to swim around the island
    [Scene Object - IslandButteSkirtPatch] Adds new object that covers whole in relto island that is visible with being able to swim around the island
    [Scene Object - Page06_Dock_VisController] Hides climb out points when the dock is not active
    [Scene Object - Page07_Islands_VisController] Hides the climbout collisions around second island near clock island when Islands page is not active
    [Coord Interface - Page27_Oceans_SwimDockExitSeekPOS1] Owner renamed
    [Coord Interface - Page26_VeeTsahSky_SkyHighStormy] Doubled X/Y/Z to enlarge swimmable area
    [Coord Interface - Page27_Oceans_SwimDockExitSeekPOS4] New
    [Coord Interface - Page27_Oceans_ClimbOutRegion04] New
    [Coord Interface - SurfacePatch] New
    [Coord Interface - IslandButteSkirtPatch] New
    [Draw Interface - Page26_VeeTsahSky_MoonRound02] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Vis Regions
    [Draw Interface - Page26_VeeTsahSky_MoonRound03] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Vis Regions
    [Draw Interface - Page26_VeeTsahSky_SkyHighStormy] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Vis Regions
    [Draw Interface - Page26_VeeTsahSky_MoonRound02] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Vis Regions
    [Draw Interface - Page26_VeeTsahSky_MoonRound02] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Vis Regions
    [Draw Interface - Page26_VeeTsahSky_MoonRound02] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Vis Regions
    [Draw Interface - Page24_Storm_ElectricalArc01New] New
    [Draw Interface - Page24_Storm_ElectricalArc02New] New
    [Draw Interface - Page24_Storm_ElectricalArc03New] New
    [Draw Interface - Page24_Storm_ElectricalArc04New] New
    [Draw Interface - Page24_Storm_ElectricalArc05New] New
    [Draw Interface - SurfacePatch] New
    [Draw Interface - IslandButteSkirtPatch] New
    [Sim Interface - Page27_Oceans_OceanBarrier] New
    [Sim Interface - Page27_Oceans_ClimbOutRegion04] New
    [Logic Modifier - Page27_Oceans_RegSens-ClimbOut04_Enter] New
    [Gen Physical - Page27_Oceans_OceanBarrier] New
    [Gen Physical - Page27_Oceans_ClimbOutRegion04] New
    [Drawable Span - Page27_Oceans_40000000_ABlendSpans] Render level changed to 0x40000001, Redid some triangles to eliminate visible lines in ocean env map
    [Drawalbe Span - Page27_Oceans_40000004_ABlendSpans] Unneed Material removed, Unneed Icicles removed
    [Drawable Span - Page24_Storm_80000000_2BlendSpans] New Lighting Panel drawable span, needed to be seperated because they were on the wrong render level and could cause the alpha to become visible when objects where behind it
    [Drawable Span - Personal_Patch_00000000_0Spans] new Drawable span for objects to fix hole in island
    [One Shot Mod - Page27_Oceans_OneShot-ClimbOut_4] New
    [Responder Modifier - Page27_Oceans_Resp-ClimbOut04] New
    [Python File Mod - cPythYeeshaPage27 - Vis Controller] Adds various objects that need to be hidden when Ocean page is active
    [Python File Mod - cPythYeeshaPage24 - Vis Controller] Hides Old Lighting Objects
    [Python File Mod - cPythYeeshaPage06 - Vis Controller] Hides Climb Out sections for dock when Dock Page isnt active
    [Python File Mod - cPythYeeshaPage07 - Vis Controller] Hides Climb Out sections for island near clock when islands page isnt active
    [Volume Sensor Conditional - Page27_Oceans_RegSens-ClimbOut04_Enter] New
    [Interface Info Modifier - Page27_Oceans_ClimbOutRegion04] New
    [Object in Volume And Facing Detector - Page27_Oceans_RegSens-ClimbOut04_Enter] New
    [Wave Set 7 - Page27_Oceans_OceanWS] TexState MaxLen changed to 25, Env Refresh Radius set to 5000, Removed Log Bouys as they floated still when the ocean was hidden
    [Dynamic Env Map - Page27_Oceans_OceanWSEnvMap_DynEnvMap] Hide characters from reflecting in ocean
    [Dynamic Cam Map - Page27_Oceans_OceanReflEnvMap_DynEnvMap] Hide characters from reflecting in ocean
    
    YeeshaPageGUI
    [Scene Node - GUI_YeeshaPageGUI] Adds Scene Object "YeeshaPage27-Ocean"
    [Scene Object - YeeshaPage27-Ocean] New
    [Mipmap - xYeeshaPageOcean.dds] New
    [Layer - Map #733024] New
    [Material - sketchOcean] New
    [Coord Interface - YeeshaPagePlane] Add Scene Object "YeeshaPage27-Ocean" to children
    [Coord Interface - YeeshaPage27-Ocean] New
    [Draw Interface - YeeshaPage27-Ocean] New
    [Drawable Span - GUI_YeeshaPageGUI_10000008_0BlendSpans] Added Ocean page
    [Layer Animation - Map #733024_Anim] New
    [GUI Dialog mod - YeeshaPageGUI] Added GUI Button Mod "GUIYeeshaPageBtn27" to Controls
    [GUI Button Mod - GUIYeeshaPageBtn27] New
    
    GUI_District_BkBookImages.prp
    [MipMap - xYeeshaPageOcean.dds] New
    [Image Lib Mod - StandardBookImageLib] Added MipMap "xYeeshaPageOcean.dds"
    Hazado committed Dec 19, 2022
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  2. Match Moula Q2 update

    Hazado committed Dec 19, 2022
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  3. Update for H-uru#184

    Include shading fix for cleft book
    Hazado committed Dec 19, 2022
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