SpriteBuilder is a tool to combine single sprites into spritesheets. The images are only saved within the browser cache. This tool optimzed for the godot plugin Godot Atlasica. You can create and manage your spritesheets in SpriteBuilder and import the result into the plugin.
- Adjust your block size
- Reset the grid
- Ensure the grid is big enough
- Drop your images into the area
- Save as spritesheet
- Grid: github.com/haltu/muuri
- Drag: github.com/anvaka/panzoom
- CSS: github.com/franciscop/picnic
- Icons: github.com/feathericons/feather
- Zip: github.com/Stuk/jszip
- Github Corners github.com/YunYouJun/wc-github-corners
- Move Grid: Ctrl + Drag / Shift + Drag
- Open Inspector: Double Click on Sprite
- Close Inspector: Esc
You might experience some performance issues with extra large grids (>3000 items).
How do I change the blocksize?
Press the reset button. But keep in mind that the grid will be rebuilt and all your progress will be lost!
Where is the sprite aligned in case is is smaller than the blocksize
Top left corner.
What is the best workflow for arranging sprites of different sizes
Add all sprites to the grid. Start with the biggest sprites on the top and arrange the line by line from top to bottom.