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cvarinfo.txt
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cvarinfo.txt
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// Autogenerated
server bool UaS_AdvancedAIEnabled = false;
server bool UaS_AI_Flashlights = true;
server bool UaS_AI_Wounding = true;
server float UaS_AI_PlayDead = 0.5;
server noarchive bool UaS_AI_AlwaysLasers = true;
server noarchive bool UaS_AI_Debug_Override = false;
server noarchive bool UaS_AI_Searching = false;
server noarchive bool UaS_AI_Stealth = false;
user bool UaS_AimSwayEnabled = false;
server int UaS_AllyPreferred = 0;
server int UaS_AllySpawnRate = 0;
nosave bool UaS_Bandage_WoundShake = true;
nosave float UaS_Bandage_HUDScale = 1.00;
server int UaS_CurseRate = 100;
user bool UaS_DeathFade = true;
server int UaS_Debug = 0;
user bool UaS_FlashlightParticles = true;
user int UaS_FocusZoomDelay = 25;
user bool UaS_FocusZoomEnabled = false;
user int UaS_FocusZoomMode = 0;
user float UaS_FocusZoomSpeed = 0.1;
server int UaS_FragSpawnRate = 100;
user int UaS_HungerGrumbles = 1;
server bool UaS_HungerMetabolism = true;
server bool UaS_HungerSickness = true;
server bool UaS_HungerStamina = true;
server bool UaS_HungerStarvation = false;
server bool UaS_JammingEnabled = false;
server float UaS_JammingStartDirty = 0.33;
user color UaS_LLM_LaserColor = "12 FF 00";
user int UaS_LLM_LaserMode = 2;
user int UaS_LLM_LightMode = 1;
server float UaS_LootingFactor = 0.25;
nosave bool UaS_Medical_Debug = false;
user bool UaS_Medical_InvertCycle = false;
user bool UaS_Medical_SwitchFiremode = false;
user bool UaS_Medical_SwitchZoom = false;
nosave float UaS_VisualWounds_AlphaFactor = 1.00;
server bool UaS_OldSling = false;
server bool UaS_ScarcityDisableDrops = false;
server bool UaS_ScarcityEnabled = false;
server bool UaS_ScarcityKeepMedical = true;
server bool UaS_ScarcityKeepWeapons = true;
server bool UaS_ScarcityLooting = true;
server float UaS_ScarcityOverspawn = 0.5;
server int UaS_ScarcityRate = 50;
user int UaS_SlingDelay = 35;
server bool UaS_StabilizerSpawns = true;
nosave float UaS_TraumaKit_HUDScale = 1.00;
server bool UaS_VisWepsEnabled = false;
nosave float UaS_Wheel_Alpha = 0.75;
nosave float UaS_Wheel_Scale = 1.00;
server noarchive bool UaS_YOLO = false;