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make BISON=/usr/local/opt/bison/bin/bison FLEX=/usr/local/opt/flex/bin/flex

[SendModePerm][ action Player ][ Selector Block ][ Filler ] -> [SendModePerm][ action Player ][ Wall Selector ][ RIGHT Filler Block ]

what does this rule actually do:

  • move `Selector Block` to `Filler Block`
  • item at `state 3 part 1 ident 2` moves to state 3 part 1 location.

TODO:

  • movement mask
  • don’t preallocate for things that are setup at the beginning of the puzzle rules can allocate while they are building performance doesn’t matter as much and it might help with the memory leak when expanding rules.
  • mark rule states that are 100% identical
  • move replace tile completely after checking the WHOLE match
  • smooth movement for a new demo
  • add any validations other then syntax
  • sounds

3d api:

  • transfer levels with `lift` and `lower`
  • maybe specify 3d levels with,

##### #.O.# #OOO# #.O.# #####


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