Skip to content

Latest commit

 

History

History
406 lines (338 loc) · 13.1 KB

README.md

File metadata and controls

406 lines (338 loc) · 13.1 KB

This README is outdated, complete rewrite is under way

but things are working:)

https://www.youtube.com/watch?v=pWtt75V-CcA


skybot-router

Control drone as a device through JSON websocket API.

Intro

This document describes the openskybot router and its underlying mechanisms, so if you just want to control the drone, head to skybot-client.js (coming soon) which provides a much more user-friendly interface.

The main goal of the Skybot project is to make features like take my drone to this coordinates as easy as printing some document. In order to achieve that, we basically attached a computer to a drone frame and provide software abstracting all the details, allowing people to focus on what to do with flying computers.

Making a machine fly requires physics and mathematical knowledge, which is usually abstracted away in a piece of software called a flight controller. Therefore this project relies on Taulabs and requires some compatible hardware to run it on, which is then connected by usb on an embedded computer.

Setup

Requirements

  • some unix os (tested with success on Linux and OSX so far)
  • Golang (1.4.2, please tell us if you got it working on previous versions, we didn't test them yet)
  • Godep

Compilation

Assuming Golang had been installed, if it's not already done a workspace can be set with

export GOPATH=$HOME/go
mkdir $GOPATH
go get github.com/openskybot/skybot-router && go get github.com/tools/godep
cd $GOPATH/src/github.com/openskybot/skybot-router
godep restore
go build

go build will compile an executable called bridge in the project folder ($GOPATH/src/openskybot/skybot-router).

If something goes wrong during compilation, please open up an issue with your os/distribution infos and compilation output.

Running

In order to run properly, it requires some definitions provided by Taulabs, referred as UAVObjects definitions, found in Taulabs repository

export TAULABS_DIR=$HOME/Taulabs
git clone https://github.com/TauLabs/TauLabs.git $TAULABS_DIR
./bridge $TAULABS_DIR/shared/UAVObjectdefinition

It will open the connection to the device through usb and will listen with a websocket on port 4224 by default. Port can be specified through the -port PORT option.

Overview

The Taulabs flight controller software uses a very handy modular architecture, each modules are abstracted from each others and communicate by sending and receiving UAVObjects through a common bus. Each module exposes hist functionalities and settings through one or more UAVObjects. Modules can modify other modules' UAVObjects to communicate with each other.

TODO: insert graphic ?

For example, connecting to the bus would give you the ability to update the AltitudeHoldDesired UAVObject, that contains an Altitude field, and give you control over the desired drone altitude.

Feel free to browse the exhaustive list of UAVObjects.

The present project, referenced as skybot-router manages the USB connection to the drone and provides a websocket that streams UAVObjects expressed in JSON (instead of plain binary data)

So instead of sending something like this:

    3C 22 1D 00 E8 B7 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 E5

The following can be sent :

{
  "type": "update"
    {
      "objectId": 12345,
      "instanceId": 0,
      "status": "Connected",
      "txDataRate": 0,
      "rxDataRate": 0,
      "txFailures": 0,
      "rxFailures": 0,
      "txRetries": 0
    }
}

JSON protocol

In most case, the bridge is used through its websocket (Rest interface is foreseen), by sending and receiving JSON objects. There a five types of json objects, "update", "req", "cmd", "sub" or "unsub", which are detailed below.

These four json objects all share a common structure :

{
  type: "", // "update", "req", "cmd", "sub" or "unsub"
  payload: {
    // mixed, based on type
  }
}

Update

The "update" object encapsulate an update of a UAVObject, which can be found in two different contexts.

  • Received as a notification that a setting had been updated.
  • Sent to update a setting

For example, the attitude module (which is responsible for attitude estimation, which means "what is the current angle of the drone") will periodically send the quaternion representing the current angle of the drone through the AttitudeActual object.

But "update" objects can also be used to set setting values for the desired module, for example, if you send a AttitudeSettings update object through websocket it will configure the PID algorithm that enables your drone to stay still in the air.

{
  "type": "update",
  "payload": {
    // objectId and instanceId are both required
    "objectId": 1234, // displayed on start of bridge
    "instanceId": 0, // see UAVTalk documentation for info
    "data": {
      // UAVObject data, as described by the definitions
    }
  }
}

Req

Some UAVObjects are sent periodically, like the AttitudeActual that is sent every 100 ms, but others have different update policies, for example, the AttitudeSettings object is sent when changed, which means if you want its value you can either wait for it to change (which should not occure in normal condition), or just request it by sending a "req" object into the pipe, the response will be received as a "update" object.

{
  "type": "req",
  "payload": {
    "objectId": 1234, // displayed on start of bridge, will be received from the def packet
    "instanceId": 0, // see UAVTalk documentation for info
  }
}

Sub / Unsub

When you connect to the bridge nothing will be received except definitions, you have to subscribe to a given objectId in order to start receiving its updates.

{
  "type": "sub",
  "payload": {
    "objectId": 1234 // displayed on start of bridge, will be received from the def packet
  }
}

and you can unsubscribe from this objectId with:

{
  "type": "unsub",
  "payload": {
    "objectId": 1234 // displayed on start of bridge, will be received from the def packet
  }
}

Def

Each UAVObject has a set of fields and meta datas, when a UAVObject is available (like GPS), the module providing this feature sends its definition to the bridge which then dispatches a definition to the clients. Given that a UAVObject reflects an available feature of the drone, definitions give clients a clear overview of the available features. A client can send definitions to the bridge, exposing the feature that it provides.

When you connect to the bridge, it will start be sending you all the currently available definitions, new definitions can still become available at any time.

{
  "type": "def",
  "payload": {
    // meta datas from UAVObject, at first will be tightly linked to definitions found in the xml files
  }
}

Tutorial #1

Let's say we want to make a quick monitoring app that shows a 3D representation of our drone in air. We'd need to have the current 3d angle of our drone. The good news is that we actually have a UAVObject just for that ! It's called AttitudeActual, and the 3D angle is given in two forms, as Euler angle with the Yaw, Pitch and Roll fields, and as a quaternion with the q1, q2, q3 and q4 fields.

so let's start by connecting to the websocket, which will start by sending us all available definitions one by one. Once we reach the AttitudeActual definition:

{
   "type":"def",
   "payload":{
      "name":"AttitudeActual",
      "description":"The updated Attitude estimation from @ref AHRSCommsModule.",
      "singleInstance":true,
      "settings":false,
      "category":"",
      "id":869979622,
      "access":{
         "gcs":"readwrite",
         "flight":"readwrite"
      },
      "telemetryGcs":{
         "acked":false,
         "updateMode":"manual",
         "period":"0"
      },
      "telemetryFlight":{
         "acked":false,
         "updateMode":"periodic",
         "period":"100"
      },
      "logging":{
         "updateMode":"manual",
         "period":"0"
      },
      "fields":[
         {
            "name":"q1",
            "units":"",
            "FieldTypeInfo":{
               "Index":6,
               "Name":"float",
               "Size":4
            },
            "elements":1,
            "elementsName":null,
            "options":null,
            "defaultValue":"",
            "cloneOf":""
         },
         {
            "name":"q2",
            "units":"",
            "FieldTypeInfo":{
               "Index":6,
               "Name":"float",
               "Size":4
            },
            "elements":1,
            "elementsName":null,
            "options":null,
            "defaultValue":"",
            "cloneOf":""
         },
         {
            "name":"q3",
            "units":"",
            "FieldTypeInfo":{
               "Index":6,
               "Name":"float",
               "Size":4
            },
            "elements":1,
            "elementsName":null,
            "options":null,
            "defaultValue":"",
            "cloneOf":""
         },
         {
            "name":"q4",
            "units":"",
            "FieldTypeInfo":{
               "Index":6,
               "Name":"float",
               "Size":4
            },
            "elements":1,
            "elementsName":null,
            "options":null,
            "defaultValue":"",
            "cloneOf":""
         },
         {
            "name":"Roll",
            "units":"degrees",
            "FieldTypeInfo":{
               "Index":6,
               "Name":"float",
               "Size":4
            },
            "elements":1,
            "elementsName":null,
            "options":null,
            "defaultValue":"",
            "cloneOf":""
         },
         {
            "name":"Pitch",
            "units":"degrees",
            "FieldTypeInfo":{
               "Index":6,
               "Name":"float",
               "Size":4
            },
            "elements":1,
            "elementsName":null,
            "options":null,
            "defaultValue":"",
            "cloneOf":""
         },
         {
            "name":"Yaw",
            "units":"degrees",
            "FieldTypeInfo":{
               "Index":6,
               "Name":"float",
               "Size":4
            },
            "elements":1,
            "elementsName":null,
            "options":null,
            "defaultValue":"",
            "cloneOf":""
         }
      ]
   }
}

Yes, there is a lot on infos there, a big part of it will be stripped in futur versions. Anyway the one field that interests us is the id field, 869979622. This is the id we want to subscribe to.

Let's go on and subscribe; create a json paket with the following format:

{
    "type": "sub",
    "payload": {
        "objectId": 869979622
    }
}

send it to the dispatcher and it will start sending you the AttitudeActual object periodically. yay. It looks like this:

{
   "type":"update",
   "payload":{
      "objectId":869979622,
      "instanceId":0,
      "data":{
         "Pitch":-34.833576,
         "Roll":92.87233,
         "Yaw":67.75378,
         "q1":0.42503926,
         "q2":0.688997,
         "q3":0.21412396,
         "q4":0.5466039
      }
   }
}

###Exercise

Try to unsubscribe from this packet.

Contribution

We need people to develop new modules that provide crazy UAVObjects ! For example, have look at the VelocityActual UAVObject which provides the velocity as seen through the various sensors of the hardware, which are not necessarily perfectly accurate. What if you could have a better estimation, like when you are close enough to the ground to have optical based velocity estimation, which is much more accurate ? Then you could just update this UAVObject and provide much more accurate velocity estimation to the on-board algorithm which would result in a much more accurate drone !

So that's the whole point of the modular architecture that Taulabs offers, some modules work perfectly on the flight controller, but others might require much more processing power, or an internet connection, these one need be on an actual computer, some other modules might even require to be in the cloud. The modular architecture provides a clean abstraction that makes all this possible, just connect to the bridge, manipulate UAVObjects, and your are part of the whole system.

#Licence Apache licence 2.0