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background-animation.js
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background-animation.js
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const canvas = document.getElementById("bg");
const ctx = canvas.getContext("2d");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
const particleArray = [];
let hue = 0;
window.addEventListener("resize", function () {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
});
const mouse = {
x: undefined,
y: undefined,
};
canvas.addEventListener("click", function (event) {
mouse.x = event.x;
mouse.y = event.y;
createCirlce();
});
// canvas.addEventListener("mousemove", function (event) {
// mouse.x = event.x;
// mouse.y = event.y;
// });
class Particle {
constructor() {
this.x = mouse.x;
this.y = mouse.y;
// this.x = Math.random() * canvas.width;
// this.y = Math.random() * canvas.height;
this.size = Math.random() * 30 + 50;
this.speedX = (Math.random() * 3 - 1.5) * 8;
this.speedY = (Math.random() * 3 - 1.5) * 8;
this.color = "hsl(" + hue + ",70%,35%)";
}
update() {
this.x += this.speedX;
this.y += this.speedY;
if (this.x + this.size > canvas.width || this.x - this.size < 0) {
this.speedX = -this.speedX;
}
if (this.y + this.size > canvas.height || this.y - this.size < 0) {
this.speedY = -this.speedY;
}
if (this.size > 1) {
this.size -= 0.1; // efek pengecilan
}
}
draw() {
ctx.strokeStyle = "black";
ctx.lineWidth = 2;
ctx.fillStyle = this.color;
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
ctx.fill();
ctx.stroke();
}
}
function createCirlce() {
for (let i = 0; i < 25; i++) {
particleArray.push(new Particle());
hue += 8;
}
}
function handleParticles() {
for (let i = 0; i < particleArray.length; i++) {
particleArray[i].update();
particleArray[i].draw();
// efek menghilangkan lingkaran
if (particleArray[i].size <= 8) {
particleArray.splice(i, 1);
i--;
}
}
}
function animate() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
handleParticles();
requestAnimationFrame(animate);
}
animate();