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lunar_lander.vcxproj.filters
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lunar_lander.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="avancezlib.cpp" />
<ClCompile Include="collision_callback.cpp" />
<ClCompile Include="component.cpp" />
<ClCompile Include="ground.cpp" />
<ClCompile Include="lunarlander.cpp" />
<ClCompile Include="game_object.cpp" />
<ClCompile Include="lander.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="particle.cpp" />
<ClCompile Include="physics_component.cpp" />
<ClCompile Include="particle_component.cpp" />
<ClCompile Include="camera.cpp" />
<ClCompile Include="camera_behaviour_component.cpp" />
<ClCompile Include="level_handler.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="avancezlib.h" />
<ClInclude Include="collision_callback.h" />
<ClInclude Include="component.h" />
<ClInclude Include="game_defs.h" />
<ClInclude Include="game.h" />
<ClInclude Include="game_object.h" />
<ClInclude Include="ground.h" />
<ClInclude Include="lander.h" />
<ClInclude Include="lunarlander.h" />
<ClInclude Include="object_pool.h" />
<ClInclude Include="particle.h" />
<ClInclude Include="system_defs.h" />
<ClInclude Include="particle_component.h" />
<ClInclude Include="physics_component.h" />
<ClInclude Include="raycast_callback.h" />
<ClInclude Include="camera.h" />
<ClInclude Include="camera_behaviour_component.h" />
<ClInclude Include="level_handler.h" />
</ItemGroup>
</Project>