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Perspective.h
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Perspective.h
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#if !defined(AFX_PERSPECTIVE_H__433761F5_5AAF_4EBF_B3BB_F2CD2E20F500__INCLUDED_)
#define AFX_PERSPECTIVE_H__433761F5_5AAF_4EBF_B3BB_F2CD2E20F500__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Perspective.h : header file
//
#include "OpenGLWnd.h"
#include "Camera.h"
#include "glCamera.h"
#include "timer.h"
/////////////////////////////////////////////////////////////////////////////
// CPerspective view
// Implements COpenGLWnd to create a perspective
// viewport.
class CPerspective : public COpenGLWnd
{
protected:
CPerspective(); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CPerspective)
// Attributes
public:
float m_zoom,
m_xpos,
m_ypos,
m_xrot,
m_yrot;
int m_lastMouseX,
m_lastMouseY;
float m_LastSelectionPos[3];
// Operations
public:
void EnableRotationEdit(BOOL bEnable);
void SetCamForModel(BOOL bModelMode, float dim);
BOOL m_bLookMode;
void SetRenderWindowOptions(float cull_dist, BOOL bInvertMouse);
void GetCameraPosition(float *pPosition);
void CheckKeyboard(void);
void RefreshWindow(void);
void SetCameraSpeed(float scale);
void OnInitialUpdate();
float GetCameraSpeed(void);
CCamera m_Camera;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPerspective)
protected:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CPerspective();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
protected:
void PerformRotationEdit(UINT nFlags, int dx, int dy);
void PerformTranslationEdit(UINT nFlags, CPoint point);
BOOL m_bInvertMouse;
BOOL m_bEnableRotationMode;
int m_CameraAccCount;
float m_fCameraAcc;
float m_CameraAccMax;
CTimer m_CameraAccTimer;
//glCamera m_Camera;
float m_fCameraSpeed;
//{{AFX_MSG(CPerspective)
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnRButtonDblClk(UINT nFlags, CPoint point);
afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PERSPECTIVE_H__433761F5_5AAF_4EBF_B3BB_F2CD2E20F500__INCLUDED_)