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Disable advanced graphics features by default #50

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BinToss opened this issue Nov 1, 2020 · 3 comments
Closed

Disable advanced graphics features by default #50

BinToss opened this issue Nov 1, 2020 · 3 comments

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@BinToss
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BinToss commented Nov 1, 2020

Part of #44

Only g-buffer and HUD visor should be on by default

@BinToss
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BinToss commented Nov 1, 2020

Working on it.
The changes so far are...

Decrement Default Settings

-- SPV3 POST-PROCESSING --
The following were changed to OFF by default:
^ Bloom
^ Lens Dirt
^ Dynamic Lens Flares (exclusive to SPV3.2)
^ Volumetric Lighting
^ FXAA (anti-aliasing)
^ Film Grain
^ Motion Blur
^ MXAO (MartMcFly's Ambient Obscurance)
^ DOF (Depth of Field)
^ SSR (Screen-Space Reflections)
^ Debanding

-- CHIMERA 2017 --

  • Interpolation decremented from 9 to 8. I thought I changed that already...
  • Anisotropic Filtering initialized to false. Technically, this is Halo's built-in setting, but Chimera can enforce it whereas Halo matches the setting to capable GPUs listed in its config.txt file...and doesn't auto-enable it when it can.
  • BlockLOD bool initialized to false. Enabled == very expensive performance hit with small benefit to model quality at distances. I thought I fixed this already.

@BinToss
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BinToss commented Nov 1, 2020

I should add some settings to the presets, huh?

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BinToss commented Nov 1, 2020

Presets have been updated.

MirisWisdom added a commit that referenced this issue Nov 5, 2020
Resolves #50 and #47 on GitHub, resolves #51 PR on GitHub.
@BinToss BinToss mentioned this issue Nov 7, 2020
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MirisWisdom pushed a commit that referenced this issue Feb 6, 2021
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