Some of the features that the RustPlusApi provides:
GetEntityInfo
Get current state of a Smart DeviceGetInfo
Get info about the Rust ServerGetMap
Fetch map info, which inclues a jpg imageGetMapMarkers
Get map markersGetTeamInfo
Get list of team members and positions on mapGetTime
Get the current in game timeSendTeamMessage
Send messages to Team ChatSetEntityValue
Set the value of a Smart Device
Some of the features that the RustPlusApi.Fcm provides:
OnServerPairing
Event fired when the server is pairedOnEntityParing
Event fired when an entity is pairedOnAlarmTriggered
Event fired when an alarm is triggered
Feel free to explore the ./RustPlusApi/Examples/
folder to see how to use the API.
- .NET 8 or later
The library provides 4 classes to interact with the Rust+ API: RustPlusLegacy
, RustPlus
, RustPlusFcmListenerClient
& RustPlusFcmListener
.
RustPlusLegacy
is the original implementation based on the./Protobuf/RustPlus.proto
file.RustPlus
is a new implementation that return a response based on./Data/Response.cs
object.
Since RustPlus
inherit from RustPlusLegacy
, you can use both classes to interact with the Rust+ API. The RustPlus
class is recommended for new projects, as it provides a more user-friendly interface and better error handling.
RustPlusListener
is a class to listen to the FCM socket and handle notifications.RustPlusFcmListener
is a new implementation that own more events.
Simply use this library in your project by running the following commands:
dotnet add package RustPlusApi
dotnet add package RustPlusApi.Fcm
RustPlusLegacy
First, instantiate the RustPlusLegacy
class with the necessary parameters:
var rustPlusApi = new RustPlusLegacy(server, port, playerId, playerToken, useFacepunchProxy);
Parameters:
server
: The IP address of the Rust+ server.port
: The port dedicated for the Rust+ companion app (not the one used to connect in-game).playerId
: Your Steam ID.playerToken
: Your player token acquired with FCM.useFacepunchProxy
: Specifies whether to use the Facepunch proxy. Default is false.
Then, connect to the Rust+ server:
await rustPlusApi.ConnectAsync();
There are plenty of methods to interact with the Rust+ server such as:
uint entityId = 123456789;
var response = await rustPlus.GetEntityInfoLegacyAsync(entityId);
or
var response = await rustPlus.GetInfoLegacyAsync();
you can also make your own request:
var request = new AppRequest
{
GetTime = new AppEmpty()
};
await rustPlus.SendRequestAsync(request);
The response with be an AppMessage that is a direct representation of ./Protobuf/RustPlus.proto
file.
Feel free to explore the RustPlusLegacy
class to find all convinient methods to use.
You can subscribe to events to handle specific actions:
rustPlusApi.Connecting += (sender, _) => { /* handle connecting event */ };
rustPlusApi.Connected += (sender, _) => { /* handle connected event */ };
rustPlusApi.MessageReceived += (sender, message) => { /* handle every message receive from the socket */ };
rustPlusApi.NotificationReceived += (sender, message) => { /* handle every notification (no direct request) from the socket */ };
rustPlusApi.ResponseReceived += (sender, message) => { /* handle every response (answer to a request) from the socket */ };
rustPlusApi.Disconnecting += (sender, _) => { /* handle disconnecting event */ };
rustPlusApi.Disconnected += (sender, _) => { /* handle disconnected event */ };
rustPlusApi.ErrorOccurred += (sender, ex) => { /* handle error event */ };
Remember to dispose the RustPlusLegacy
instance when you're done:
rustPlusApi.DisconnectAsync();
RustPlus
The RustPlus
classe inherit from RustPlusLegacy
and provide a more user-friendly interface to interact with the Rust+ API. That means you can use all methods from RustPlusLegacy
and also the new ones from RustPlus
.
Such as the RustPlusLegacy
, you need to instantiate the RustPlus
class with the necessary parameters:
var rustPlusApi = new RustPlus(server, port, playerId, playerToken, useFacepunchProxy);
There are quite the same methods as RustPlusLegacy
but the response is a direct representation of ./Data/Response.cs
object.
public class Response<T>
{
public bool IsSuccess { get; set; }
public Error? Error { get; set; }
public T? Data { get; set; }
}
public class Error
{
public string? Message { get; set; }
}
For example, to get the entity info:
uint smartSwitchId = 123456789;
var response = await rustPlus.GetSmartSwitchInfoAsync(smartSwitchId);
Response will be a Response<SmartSwitchInfo>
object.
public class SmartSwitchInfo
{
public bool IsActive { get; set; }
}
You can olso subscribe to more events to handle specific actions:
rustPlusApi.OnSmartSwitchTriggered += (sender, smartSwitch) => { /* handle smart switch triggered event */ };
rustPlusApi.OnStorageMonitorTriggered += (sender, storageMonitor) => { /* handle storage monitor triggered event */ };
rustPlusApi.OnTeamChatReceived += (sender, message) => { /* handle team chat received event */ };
To be able to receive theses events, you need to previously make a request on the given entity or chat.
For example, to receive the smart switch triggered event, you need to make a request on the smart switch entity:
rustPlus.OnSmartSwitchTriggered += (_, message) =>
{
// ...
};
const uint entityId = 123456789;
var message = await rustPlus.GetSmartSwitchInfoAsync(entityId);
Each time the smart switch is triggered, the event will be fired.
Remember to dispose the RustPlus
instance when you're done (such as RustPlusLegacy
):
rustPlusApi.DisconnectAsync();
RustPlusFcmListenerClient
First, instantiate the RustPlusFcmListenerClient
class with the necessary parameters:
var rustPlusFcmListenerClient = new RustPlusFcmListenerClient(credentials, notificationIds);
Parameters:
credentials
: The FCM credentials*.notificationIds
: The notification ids to mark as read.
* See the Credentials section for more information.
Then, connect to the FCM server:
await rustPlusFcmListenerClient.ConnectAsync();
To listen to the FCM notifications, you can use the OnNotificationReceived
event:
rustPlusFcmListenerClient.OnNotificationReceived += (sender, e) =>
{
Console.WriteLine($"Notification received: {e.Notification}");
};
Don't forget to disconnect from the FCM server when you're done:
rustPlusFcmListenerClient.Disconnect();
RustPlusFcmListener
The RustPlusFcmListener
inherits from RustPlusFcmListenerClient
and provides more events.
Such as RustPlusFcmListenerClient
you need to instantiate the RustPlusFcmListener
class with the necessary parameters:
var rustPlusFcmListener = new RustPlusFcmListener(credentials, notificationIds);
Then you can connect to the FCM server:
await rustPlusFcmListener.ConnectAsync();
You can subscribe to events to handle specific actions:
rustPlusFcmListener.OnServerPairing += (sender, e) =>
{
Console.WriteLine($"Server pairing: {e.ServerPairing}");
};
rustPlusFcmListener.OnEntityParing += (sender, e) =>
{
Console.WriteLine($"Entity pairing: {e.EntityPairing}");
};
rustPlusFcmListener.OnAlarmTriggered += (sender, e) =>
{
Console.WriteLine($"Alarm triggered: {e.Alarm}");
};
Don't forget to disconnect from the FCM server when you're done:
rustPlusFcmListener.Disconnect();
Currenlty, there is not simple way to get the FCM & GCM credentials using .NET. I've planned to implement a solution but it's not ready yet.
To use this library, you need to get the FCM & GCM credentials manually. To do so I recommand you to use this project to get the credentials.
I'm sorry for the inconvenience but since the API is not fully complete it's the easiest way.
This project is grandly inspired by liamcottle/rustplus.js.
Special thanks to Versette for her work on the RustPlusApi.Fcm
socket.
- Author: HandyS11