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callbacks.h
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callbacks.h
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#pragma once
namespace callbacks {
void SkinUpdate( );
void ForceFullUpdate( );
void ToggleThirdPerson( );
void ToggleFakeLatency( );
void ToggleKillfeed( );
void SaveHotkeys( );
void ConfigLoad1( );
void ConfigLoad2( );
void ConfigLoad3( );
void ConfigLoad4( );
void ConfigLoad5( );
void ConfigLoad6( );
void ConfigLoad( );
void ConfigSave( );
bool IsBaimHealth( );
bool IsFovOn( );
bool IsHitchanceOn( );
bool IsPenetrationOn( );
bool IsMultipointOn( );
bool IsMultipointBodyOn( );
bool IsAntiAimModeStand( );
bool HasStandYaw( );
bool IsStandYawJitter( );
bool IsStandYawRotate( );
bool IsStandYawRnadom( );
bool IsStandDirAuto( );
bool IsStandDirCustom( );
bool IsAntiAimModeWalk( );
bool WalkHasYaw( );
bool IsWalkYawJitter( );
bool IsWalkYawRotate( );
bool IsWalkYawRandom( );
bool IsWalkDirAuto( );
bool IsWalkDirCustom( );
bool IsAntiAimModeAir( );
bool AirHasYaw( );
bool IsAirYawJitter( );
bool IsAirYawRotate( );
bool IsAirYawRandom( );
bool IsAirDirAuto( );
bool IsAirDirCustom( );
bool IsFakeAntiAimRelative( );
bool IsFakeAntiAimJitter( );
bool IsConfigMM( );
bool IsConfigNS( );
bool IsConfig1( );
bool IsConfig2( );
bool IsConfig3( );
bool IsConfig4( );
bool IsConfig5( );
bool IsConfig6( );
// weapon cfgs.
bool DEAGLE( );
bool ELITE( );
bool FIVESEVEN( );
bool GLOCK( );
bool AK47( );
bool AUG( );
bool AWP( );
bool FAMAS( );
bool G3SG1( );
bool GALIL( );
bool M249( );
bool M4A4( );
bool MAC10( );
bool P90( );
bool UMP45( );
bool XM1014( );
bool BIZON( );
bool MAG7( );
bool NEGEV( );
bool SAWEDOFF( );
bool TEC9( );
bool P2000( );
bool MP7( );
bool MP9( );
bool NOVA( );
bool P250( );
bool SCAR20( );
bool SG553( );
bool SSG08( );
bool M4A1S( );
bool USPS( );
bool CZ75A( );
bool REVOLVER( );
bool KNIFE_BAYONET( );
bool KNIFE_FLIP( );
bool KNIFE_GUT( );
bool KNIFE_KARAMBIT( );
bool KNIFE_M9_BAYONET( );
bool KNIFE_HUNTSMAN( );
bool KNIFE_FALCHION( );
bool KNIFE_BOWIE( );
bool KNIFE_BUTTERFLY( );
bool KNIFE_SHADOW_DAGGERS( );
bool AUTO_STOP( );
}