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fix lake hylia water level raised flag not being set in rando (#2103)
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Archez authored Dec 7, 2022
1 parent 52b8962 commit 7712319
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2 changes: 2 additions & 0 deletions soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c
Original file line number Diff line number Diff line change
Expand Up @@ -843,6 +843,8 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
if (gSaveContext.n64ddFlag) {
play->nextEntranceIndex = 0x60C;
gSaveContext.nextCutsceneIndex = 0;
// Set "raised lake hylia water" since we aren't warping to the cutscene
gSaveContext.eventChkInf[6] |= 0x200;
} else {
Item_Give(play, ITEM_MEDALLION_WATER);
play->nextEntranceIndex = 0x6B;
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