Releases: HarbourMasters/Shipwright
Bradley Charlie 5.1.2
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Changelog
https://www.shipofharkinian.com/changelog#bradley-charlie-5-1-2
What's Changed
- Fixed nintendo switch debug flags by @KiritoDv in #2202
- [#1803] Fix hookshot target offset on retail rom by @garrettjoecox in #2189
- [#361] Fix ganon boss offset on retail rom by @garrettjoecox in #2190
- Fix: warp song hints not being set when gossip stones are turned off by @Archez in #2197
- Fix: Medi-Goron not selling the correct item by @Archez in #2206
- TWEAK: Rando Text (French / German) by @PurpleHato in #2204
- Fixes crash during randomization of individual sound effects. by @leggettc18 in #2203
- Fix gfx patching on 32-bit platforms by @GaryOderNichts in #2213
- WiiU: Don't invalidate tex cache for dodongo by @GaryOderNichts in #2220
- Fix cosmetic oob hacks by @garrettjoecox in #2211
- Fix: SFX only save authentic sequence cvars by @Archez in #2216
- Rando - Fix ice traps & get item logic by @aMannus in #2210
- Fix AdpcmBook allocations by @GaryOderNichts in #2214
- Small improvement to sfx randomize button. by @leggettc18 in #2219
- Enemy Rando - Attempt at limiting Hyrule Field crashes by @aMannus in #2222
- fix: no longer leak memory, invalidate textures properly by @briaguya-ai in #2223
- Fix mac sequences crash by @garrettjoecox in #2226
- Rando - Fix particle regression by @aMannus in #2228
- Rando - Fix ice trap particles by @aMannus in #2229
- version bump by @briaguya-ai in #2232
Full Changelog: 5.1.1...5.1.2
Bradley Bravo 5.1.1
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Changelog
https://www.shipofharkinian.com/changelog#bradley-bravo-5-1-1
What's Changed
- Always use authentic cache policy for replaced seqs by @leggettc18 in #2176
- Fix save compatibility issue from renames by @garrettjoecox in #2177
- fix: populate merchant prices with vanilla scrub prices for expensive scrubs to work properly by @briaguya-ai in #2181
- Fixes receiving the wrong item when picking up ammo drops near a chest. by @leggettc18 in #2183
- bump lus verison by @briaguya-ai in #2184
- bump version by @briaguya-ai in #2185
Full Changelog: 5.1.0...5.1.1
Bradley Alfa 5.1.0
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Changelog
https://www.shipofharkinian.com/changelog#bradley-alfa-5-1-0
What's Changed
- add fix camera drift option to fixes menu by @frizzle101101 in #1983
- Include minigame ammo in infinite ammo cheat by @DeusVexus in #1973
- add option to hide build details by @Alto1772 in #1948
- Add s6 and hellmode presets for rando by @garrettjoecox in #1904
- Do not use Yes/No hardcoded options for Better Owl by @xoascf in #2002
- Rando: Settings Enum by @stratomaster64 in #1761
- Gameplay Stat Tracker V1 by @Sarge-117 in #1986
- Use shallow clone for vcpkg by @m4xw in #2006
- Lines up checks in item_location by @sonoftunk in #2004
- Added checkbox to disable finishing difficulty behavior changes by @tdc22 in #1990
- fix int sliders to fill the window like float sliders by @frizzle101101 in #1984
- Gameplay stats bugfix by @Sarge-117 in #2009
- Removes duplicated rando option enum for merchant by @sonoftunk in #2008
- Tweak: Automatic translations: The Sequel by @PurpleHato in #2014
- [#2022] Fix issue with first two rainbow bridge settings getting swapped by @garrettjoecox in #2023
- flynn -> dev by @briaguya-ai in #2031
- fix: rando door of time enum usage by @briaguya-ai in #2032
- TWEAK: Game controls menu simplification by @GreatArgorath in #2007
- rename 3drando dot enums to match soh enum naming by @briaguya-ai in #2034
- TWEAK: MQ Rando Tooltip missing a space by @PurpleHato in #2024
- Fix PR artifacts workflow by @garrettjoecox in #2028
- Add git submodule update to BUILDING.md by @tdc22 in #2027
- Upstream updates 1 by @garrettjoecox in #1955
- Upstream updates: SetupDL by @garrettjoecox in #2048
- use gerudo fortress enum by @briaguya-ai in #2040
- use enum values for item pool by @briaguya-ai in #2042
- use enum for kak gate by @briaguya-ai in #2043
- use enum for links pocket, dungeon reward shuffle by @briaguya-ai in #2045
- use enum values for ice trap setting by @briaguya-ai in #2041
- use enum for ganon's boss key by @briaguya-ai in #2046
- use enum for keysanity by @briaguya-ai in #2044
- use forest enum values instead of magic numbers by @briaguya-ai in #2038
- Re-implements Ninja and CCache for Windows Builds by @leggettc18 in #2051
- use trial enum instead of magic numbers by @briaguya-ai in #2039
- enums for rainbow bridge by @briaguya-ai in #2052
- use shopsanity enum by @briaguya-ai in #2054
- refactor: separate RandoOption enum, use max by @briaguya-ai in #2055
- Disable bunny hood NPC interactions with MM bunny hood on by @aMannus in #2058
- making edit and continue compiling in vs possible by @frizzle101101 in #1988
- add/use enum values for rando mq dungeon options by @briaguya-ai in #2056
- use enum for starting age by @briaguya-ai in #2085
- use enum for shuffle songs by @briaguya-ai in #2087
- use enum for shuffle merchants by @briaguya-ai in #2090
- use enum for gossip stone hints by @briaguya-ai in #2091
- use enum for gerudo keys by @briaguya-ai in #2094
- use enum for hint distribution by @briaguya-ai in #2093
- use enum for language by @briaguya-ai in #2097
- use enum for logic by @briaguya-ai in #2098
- use enum values for maps and compasses by @briaguya-ai in #2086
- use enums for tokensanity by @briaguya-ai in #2088
- use enum for shuffle scrubs by @briaguya-ai in #2089
- use enum for hint clarity by @briaguya-ai in #2092
- use enum for keyrings by @briaguya-ai in #2095
- use enum for boss keysanity by @briaguya-ai in #2096
- Added bombchu minigame difficulty menu by @tdc22 in #2080
- Enemy Randomizer V1 by @aMannus in #1781
- Entrance Rando v2 by @Archez in #2071
- Flynn to dev by @briaguya-ai in #2107
- Rando: Entrance Tracker v1 by @Archez in #2005
- Cleanup copies happening in randomizer.cpp by @louist103 in #1932
- Update OTRGui to extract MQ roms with the correct name by @Archez in #2114
- Enemy Rando - Hotfix for Jabu Jabu Shabom room by @aMannus in #2110
- Rando: Clear seed generation cvar on launch by @Archez in #2109
- fix: ensure
play
isn't null when reading from it by @briaguya-ai in #2115 - fix: correctly parse custom nocturne warp text by @briaguya-ai in #2116
- Custom Sequences by @leggettc18 in #2066
- Cosmetic Editor v3 by @garrettjoecox in #1898
- fix: prevent oob access of sequenceMap by @briaguya-ai in #2123
- fix for 1-core cpu machines in OTR generation tool by @Alto1772 ...
Flynn Charlie 5.0.2
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Changelog
https://www.shipofharkinian.com/changelog#flynn-charlie-5-0-2
What's Changed
- fix missing rom error by @briaguya-ai in #2036
- Fix Skulltula check in Jabu Jabu non-MQ by @aMannus in #2062
- Fix retracting hookshot with DPad Items by @aMannus in #2065
- Don't autosave in the Chamber of Sages by @jbodner09 in #2076
- Don't autosave after obtaining bombchus if bombchu drops are enabled by @jbodner09 in #2077
- Fix Ganondorf title card by @xoascf in #2082
- Small Crowd Control fixes by @aMannus in #2061
- Kaleidoscope: Fix C buttons when closing the menu by @lilDavid in #2100
- TWEAK: Rando french typos by @PurpleHato in #2101
- ADD: Rando German Custom Messages by @PurpleHato in #2102
- Fix Ganondorf boss battle ending (MQ only) by @xoascf in #2072
- Fix: Rando Lake Hylia water texture by @Archez in #2103
- bump version by @briaguya-ai in #2104
Full Changelog: 5.0.1...5.0.2
Flynn Bravo 5.0.1
Download
Changelog
https://www.shipofharkinian.com/changelog#flynn-bravo-5-0-1
What's Changed
- fix: create mq saves when only mq otr loaded by @briaguya-ai in #2001
- Fix: Allow turning in ruto's letter after rescuing her by @Archez in #1999
- Like Likes dont eat tunics in Rando by @DeusVexus in #1978
- fix dodongo boss battle crashing with only mq otr by @briaguya-ai in #2020
Full Changelog: 5.0.0...5.0.1
Flynn Alfa 5.0.0
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Changelog
https://www.shipofharkinian.com/changelog#flynn-alfa-5-0-0
What's Changed
- Rando: Add randomized ice trap messages by @aMannus in #1559
- Initial support for PNG textures by @garrettjoecox in #1634
- zhora -> dev by @briaguya-ai in #1663
- Update randomizer save format by @garrettjoecox in #1635
- Heart line length alteration and magic bar tracking by @andrewwvc in #965
- Add silver/golden gauntlets to Cosmetics Editor by @aMannus in #1683
- Randomized Ice trap models by @leggettc18 in #1648
- zhora -> dev by @briaguya-ai in #1690
- Better debug warp screen by @garrettjoecox in #1479
- Specify that the current "Quick Start" instructions only work on Windows by @InfoManiac742 in #1208
- zhora -> dev by @briaguya-ai in #1710
- Rando: Randomize Starting Age by @stratomaster64 in #1685
- Added support for extra buttons to be used as walk speed modifiers by @jbodner09 in #449
- [#80] Fix for goron spin on wake up animation by @garrettjoecox in #1714
- Fix Ruto softlock with fast text (fixes #96) by @Rozelette in #1732
- Implement G_CCMUX_NOISE (fixes #73, #72) by @Rozelette in #1731
- [#1671] Re-create textures from scratch & fix windows ZAPD issue by @garrettjoecox in #1702
- Support for patching DLists outside of OTR by @garrettjoecox in #1696
- zhora -> dev by @briaguya-ai in #1758
- Tweak: Default HUD to N64 colors by @PurpleHato in #1767
- zhora -> dev by @briaguya-ai in #1769
- Dual OTR MQ and Vanilla Support by @leggettc18 in #1694
- Add mirror shield cosmetic option by @garrettjoecox in #1705
- Re-enables OTR patches from mods folder by @leggettc18 in #1785
- Fixes cosmetics crash by @RaelCappra in #1798
- Fix better debug warp menu grottos by @Archez in #1799
- OTRGui: extractor run command fix by @Alto1772 in #1793
- zhora -> dev by @briaguya-ai in #1807
- Use macros for max key count by @garrettjoecox in #1818
- Fixes a few bugs I introduced for MQ file select screen. by @leggettc18 in #1808
- Chest size and texture matches contents by @garrettjoecox in #1778
- Implement LACS settings for ganons boss key by @garrettjoecox in #1802
- Rando: Starting Age fixes by @stratomaster64 in #1755
- Add toggle option for walk speed modifiers by @jbodner09 in #1783
- Adds option to lock a cosmetic from being randomized by @RaelCappra in #1812
- Add cheat for removing age restrictions on items by @Cardboy777 in #1644
- Fix killer door textures by @vaguerant in #1177
- Adds camera sensitivity option back by @GreatArgorath in #1817
- Add: Clear Flags option by @stratomaster64 in #1251
- Add missed key count spot by @garrettjoecox in #1820
- Add command for giving item as if it was given from an actor by @garrettjoecox in #1145
- Enable MQ Dungeons in Randomizer by @garrettjoecox in #1828
- Add quotes around the romfile to capture spaces and other characters. by @Esras in #1831
- Fixes a crash on Switch and cleans up some rando ui interactions. by @leggettc18 in #1832
- Fix issue with freestanding key checks in MQ by @garrettjoecox in #1834
- Fix issue for gerudo fortress keys lookup by @garrettjoecox in #1835
- zhora -> dev by @briaguya-ai in #1836
- Restore save confirmation screen when saving and in game over (N64) by @xoascf in #1750
- Ensures MQ and Vanilla title Logos are saved with different names. by @leggettc18 in #1788
- Fixes saving
isMasterQuest
and fixes default values for rando sliders. by @leggettc18 in #1833 - Time Savers: Ask to Equip New Items by @vaguerant in #1133
- Ship::BinaryReader::ReadString: Fix endian issue by @GaryOderNichts in #1839
- Fix LACS ganon's key hint text coloring and new lines by @Archez in #1845
- Cleanup some of our uses of custom messages by @garrettjoecox in #1847
- Fix freestanding POH in MQ Ice cavern by @garrettjoecox in #1855
- Fixes bug in loading of MQ Dungeons. by @leggettc18 in #1859
- Makes merchant prices array size not depend on Rando Setting Values by @leggettc18 in #1860
- Fix SDL-net issue by @dcvz in #1870
- Redone fast file select by @garrettjoecox in #1854
- Fix SDL-net issue (backport #1870) by @mergify in #1871
- Swap gNoRestrictAge to gTimelessEquipment by @vaguerant in #1856
- Fix Piece of Heart sound by @xoascf in #1862
- Fixes crash with toggling walk speed. by @leggettc18 in #1877
- Fix Piece of Heart sound (backport #1862) by @mergify in #1876
- Add cheat: hookshot everything by @garrettjoecox in #1874
- fix: show/hide cursors properly by @briaguya-ai in #1829
- ...
Zhora Foxtrot 4.0.5
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Changelog
https://www.shipofharkinian.com/changelog#zhora-foxtrot-4-0-5
What's Changed
- Underwater equipment fix by @leggettc18 in #1814
- Update CMakeLists.txt by @briaguya-ai in #1815
Full Changelog: 4.0.4...4.0.5
Zhora Echo 4.0.4
Download
Changelog
https://www.shipofharkinian.com/changelog#zhora-echo-4-0-4
What's Changed
- Adds extra entry to obj_lift FallTimerDurations. by @leggettc18 in #1777
- Fix tunics/boots on C-buttons not always being enabled by @Sarge-117 in #1782
- Fixes cosmetics crash (backport #1798) by @mergify in #1806
- Cuts down on excess rando lookups in
z_en_item00
by @leggettc18 in #1805 - chore: bump version by @briaguya-ai in #1811
Full Changelog: 4.0.3...4.0.4
Zhora Delta 4.0.3
Download
Changelog
https://www.shipofharkinian.com/changelog#zhora-delta-4-0-3
What's Changed
- Fix skipping "get item" cutscene logic by @aMannus in #1692
- Fix debug building on Windows with new build.c file by @Archez in #1706
- Add fix for ice traps while wearing bunny hood by @garrettjoecox in #1713
- Corrected inf entry label for Fado by @andrewwvc in #1711
- Fix A cursor color in the Continue prompt by @xoascf in #1717
- [#1718] Fix interpolation issue with bunny hood ears by @garrettjoecox in #1724
- [#1715] Fix crash when retrieving a merchant message while using fast file select by @garrettjoecox in #1722
- [#1712] Reset fileNum on title screen and prevent save when fileNum == 0xFF by @garrettjoecox in #1721
- [#1716] Prevent infinite ammo cheat from filling bombchus unless the item is obtained by @garrettjoecox in #1723
- Fix Ruto softlock with fast text (fixes #96) (backport #1732) by @mergify in #1745
- [#80] Fix for goron spin on wake up animation (backport #1714) by @mergify in #1746
- When testing if an animation is new, make sure we are using the loaded file pointers (partially fixes #161) by @Rozelette in #1748
- Fix Cutscene Lighting (fixes #68, #33, and the goddess cutscene) by @Rozelette in #1735
- Implement G_CCMUX_NOISE (fixes #73, #72) (backport #1731) by @mergify in #1754
- Fix "Mask Select in Inventory" cycling bottle contents when bottle duping by @aMannus in #1728
- Fix: "Developer Tools" button sizes by @aMannus in #1757
- Add hack for Ruto's earrings by @Rozelette in #1759
- Fix: Pickup item cutscene logic fix by @aMannus in #1733
- Fix animation in Ganon that is causing an OOB access during animation by @Rozelette in #1764
- Fix Gerudo Warrior Clothing by @xoascf in #1752
- Implement Color Clamping by @Rozelette in #1753
- chore: bump version by @briaguya-ai in #1765
- Fix: Showing pocket cucco in rando gives first Anju reward instead by @lilDavid in #1766
- Tweak: Default HUD to N64 colors (backport #1767) by @mergify in #1768
Full Changelog: 4.0.2...4.0.3
Zhora Charlie 4.0.2
Download
Changelog
https://www.shipofharkinian.com/changelog#zhora-charlie-4-0-2
What's Changed
- Fix MQ forest by @louist103 in #1666
- Fixes Y-Axis inversion in C Up view by @GreatArgorath in #1670
- Rando: Fix "Scrubsanity Off" using mysterious text by @aMannus in #1679
- [#1675] Fix for business scrubs crashing on expensive scrub shuffle by @garrettjoecox in #1676
- [#1567] Fix merchant message table being generated before items were loaded from save by @garrettjoecox in #1674
- set version in build.c from CmakeLists.txt version info by @th-2021 in #1678
- Fix navi colors in cosmetics editor by @aMannus in #1684
- chore: bump version by @briaguya-ai in #1707
Full Changelog: 4.0.1...4.0.2