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convert backticks to dashes in frontmatter (#281)
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4 changes: 2 additions & 2 deletions
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documentation/00_getting_started/03-visual-studio-code.html.md
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``` | ||
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title: "The Power of HaxeFlixel" | ||
``` | ||
--- | ||
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First, let me talk a bit about why you should use HaxeFlixel. | ||
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4 changes: 2 additions & 2 deletions
4
documentation/01_tutorial/03-2-creating-a-new-project.html.md
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``` | ||
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title: "9 - Enemies and Basic AI" | ||
``` | ||
--- | ||
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What would a dungeon game be without enemies? Let's add some! | ||
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``` | ||
--- | ||
title: "FlxGroup" | ||
apiPath: group/FlxTypedGroup.html | ||
``` | ||
--- | ||
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```haxe | ||
import flixel.group.FlxGroup; | ||
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``` | ||
--- | ||
title: "FlxSprite" | ||
apiPath: FlxSprite.html | ||
``` | ||
--- | ||
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```haxe | ||
import flixel.FlxSprite; | ||
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Original file line number | Diff line number | Diff line change |
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``` | ||
--- | ||
title: "FlxSave" | ||
apiPath: util/FlxSave.html | ||
``` | ||
--- | ||
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```haxe | ||
import flixel.util.FlxSave; | ||
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``` | ||
--- | ||
title: "HaxeFlixel Conditionals" | ||
``` | ||
--- | ||
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### What is "conditional compilation"? | ||
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``` | ||
--- | ||
title: "HaxeFlixel Targets" | ||
``` | ||
--- | ||
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HaxeFlixel currently supports the following targets through OpenFL: | ||
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