This repository has been archived by the owner on Feb 16, 2024. It is now read-only.
forked from shiptest-ss13/Shiptest
-
Notifications
You must be signed in to change notification settings - Fork 8
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes the Metis from the game. ## Why It's Good For The Game The Metis has been slated for removal for months now, pending a replacement. A replacement has not been forthcoming, and, in the meanwhile, the Metis continues to cause problems. If nothing else, removing it should hopefully encourage a prompt replacement. ## Changelog :cl: del: Removed the Metis /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request redoes gas tanks original was by imaginos, i repalleted it and touched it up, @CoiledLamb did the rest , i touched the ones they did up a bit ## Why It's Good For The Game ![image](https://github.com/shiptest-ss13/Shiptest/assets/58402542/d0d2b2b9-7d00-4583-8ecd-4da245833588) ## Changelog :cl: CoiledLamb, Imaginos16 add: resprites almost all of the atmospheric tank sprites /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request YOU! YES, **YOU**. As a diligent citizen of the Most Serene Solar And Intersolar Confederation, I'm sure you've had a situation where you needed to visit a doctor! Perhaps you had a scraped knee? Some problem with your vision, even? Or maybe, just *maybe*, you stumbled into a nuclear dump site in some waste planet and you *foolishly* walked inside said site without a hazmat suit on? Well lucky for you, the Paracelsus-class Medical Corvette is here to assist you JUST for this most-convenient occasion! ![2023-07-11 01 02 30](https://github.com/shiptest-ss13/Shiptest/assets/77556824/27324318-3ae1-49bd-9596-864986852c8f) ![2023-07-11 01 02 34](https://github.com/shiptest-ss13/Shiptest/assets/77556824/d4419faa-64e7-40f9-bd5e-d6407881a18a) Boasting a crew composed of: - One Captain - One Bureaucrat - Three Medical Doctors - One Ship Engineer - One Field Engineer - Three Scribes These most wonderful adventurers shall assist you in restoring your physique to its natural state, before it was completely dashed by a frontiersmen who was too smart with a combat shotgun! The ship's faculties are also spacious, and made to encourage discourse and camaraderie between fellow crewmembers! Dedicated rooms for medical professionals to practice their specialties also exist, so they can bring their full potential, in privacy or otherwise! Now go out there, and help as many people as you can!* (*Premiums may be liberally applied to non-solarian citizens) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game This is my first ship ever and I've done it with an extreme amount of love, not just for this server, but also because I fucking love SolGov and they desperately need more ships that aren't just the Chronicle. Hopefully having an RP-oriented medical ship will encourage others to read up on SolGov lore and have fun times there! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy add: Adds a SolGov medical ship, the Paracelsus-class! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Title! This PR adds the missing SSG-669C Sniper Rifle to the game! Enjoy a 5 round bolt action weapon with all that armor piercing caseless goodness! ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/dce69d7d-1ec4-420a-ae72-ecf3a93e4d23) This PR also adds a new cosmetic item for Solarian Captains, a cloak! ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/cacc38ed-3679-48e7-8a0f-f395b9274a9b) Now you can successfully style on non-solarians! <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game One was a missing item that was meant to be added in the original solarian armory PR, and the other is a fun little cosmetic addition for players to enjoy! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy, Retlaw34 add: Adds the solarian SSG-669C Sniper Rifle! add: Adds a cloak for the SolGov captain! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Imaginos16 <77556824+Imaginos16@users.noreply.github.com> Co-authored-by: thgvr <81882910+thgvr@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes some cruft we don't care about <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game cruft <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Drip outfit is removed for being too crusty del: Sec hailer sounds are gone /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…-ss13#2193) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes: * Bag of holding * Bluespace bodybag From RND designs <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game These item breaks inventory balance in every conceivable way, with little barrier to entry. Materials are abundant as things stand. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Bag of Holding is no longer researchable del: Bluespace bodybag is no longer researchable /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes Syndie headsets from Syndie job outfits that are not officers or Twinkleshine crew, bringing the Syndie headset distribution in line with other factions. Does not touch the maps themselves, so if spare headsets need to be removed (and they should) this will have to be done separately. ## Why It's Good For The Game Faction radio channels are intended to function as something of a faction-exclusive wideband, not a common channel for every member of the faction to flood with minutiae. This is the same reason ships with pre-built comms do not relay the common channel across the sector- Comms spam sucks. ## Changelog :cl: balance: Removed Syndie headsets from non-officer jobs for parity with other factions /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds some missing perspective sprites for holofields so they match walls in all directions. Additionally edits the animation direction to make it consistent with shield direction. ## Why It's Good For The Game consistency is good and effects matching our wall perspective is also good ## Changelog :cl: fix: fixed mismatched perspective on east/west-facing holofield sprites /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request lol <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game lmao <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: mhelps should no longer take several minutes to send /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request The Aegis: ![2023-07-09 06 32 40](https://github.com/shiptest-ss13/Shiptest/assets/81540056/cf262257-1699-40e0-bcb1-6dc60f1e98a6) I've touched up the central hallway's decals, they always bothered me but at the time of the Aegis' creation, I wasn't as well versed with map making as I am now. They're small tweaks that look better to me. The smart fridge was removed and turned into a board, originally you could access the smart fridge from outside of the ship, which wasn't intended. Added some new posters. Compressed the number of red lockers down and cleaned up the main hallway. I gave the psychologist a dart gun because honestly, it sounded really funny. ![dart riffle](https://github.com/shiptest-ss13/Shiptest/assets/81540056/eb10154a-1e28-4a5d-b41b-9b20f92b71a9) Also, there are more seeds to make food with. There were like only two food seeds and like five flowers before. The Patient set: ![patient](https://github.com/shiptest-ss13/Shiptest/assets/81540056/65066ea3-92d1-4233-9bf6-a6448d43b11f) Kepori and Vox versions are available. Long-term patients now spawn with the white gown and slippers. The previous clothes they spawned with were always intended to be replaced. Hopefully, this PR also fixes long-term patients spawning with borked ID's. ## Why It's Good For The Game Fixing stuff, making stuff look better, and adding new RP opportunities with clothes are good. ## Changelog :cl: Drag add: Adds a bunch of shit to the Aegis, nothing earth shattering add: Added the patient set, along with Vox and Kepori compatible sprites tweak: tweaked with the Aegis' decals fix: (Hopefully) Fixes the Aegis' patient Id's :cl: --------- Signed-off-by: Thedragmeme <81540056+Draggeru@users.noreply.github.com> Co-authored-by: thgvr <81882910+thgvr@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Brings the Riggs up to par, primarily by adding a holofield to the cargo bay. Additionally, some minor aesthetic and QoL updates were made. - Adds holofield to cargo bay - Replaces shuttle displays with ship viewscreens - Tweaks wallmount positions for aesthetics - Replaces the 10mm surplus rifle with a Winchester ## Why It's Good For The Game keeping old ships up to snuff is always useful ## Changelog :cl: tweak: Updated the Riggs with a holofield and some visual polish /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Originally when fox tails were added to shiptest, someone forgot to add the new and correct idle frames for them. ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/a411b646-7359-45bc-a3ef-03d95f7fa105) This has now been corrected <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Begone crust <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy imageadd: Fox tails have been successfully tweaked into what they were supposed to look like /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request see title <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game WHY SHIP NO SPAWN <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: toggle ship spawn now sends a message to players. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Someone will fix it eventually but for now that's not currently happening <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game It's too powerful <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: Nemo is admin spawn only /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes a couple of oversights from the colossus update. Adds bedsheets to the beds in dorms and replaces the autolathe in the armory with a security techfab. Also removes a single compact pickaxe. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: removed a single pickaxe from the Colossus fix: added missing bedsheets and techfab to the Colossus /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Brings the Toy C-20r smg in line with all of the foam weapons by giving it the same firing sound as the rest. Removes the ability for it to be suppressed for consistency as well. Changes "colorfull" in the rainbow moth's description to the proper spelling of colorful. ## Why It's Good For The Game Load up the Halftrack. Test out my foam guns and not have my eardrums hurt from an overly loud "Toy" C-20r. Hug my favorite moth plushie buddy and not cry at the extra l in their description. Life's good. ## Changelog :cl: tweak: Removed the ability for the Toy C-20r to accept a suppressor. fix: Gave the Toy C-20r the proper firing sound. spellcheck: Fixed the description of the rainbow moth. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Geoengi <139566513+Geoengi@users.noreply.github.com>
This reverts commit 74a73c0.
sexo
Signed-off-by: kokolo21 <94068050+kokolo21@users.noreply.github.com>
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
ARTILLERIA UPDATE
Trae a hispania la primera maquinaria de artilleria (Combate Espacial), el interdiction. Una maquina para abordar otros navios.
Conformada por una consola de interdicion y un harblun linkeados entre si.
Conseguible:
Funciona gastando cantidades comicas de energia para establecer un enlace de bullshit bluespaciana que obliga a dockear la nave que has targeteado, necesitaras mantenerte a cerca de la nave linkeada y mantener una velocidad similar a la suya. Si la distancia u velocidad llegan a ser mayores de las aceptadas se cancelara el tether. En caso exitoso de haber logrado el tether, se dockeara forzadamente a la nave y quedara bloqueada en el espacio por un par de minutos dependiendo de que tan cercano fue su velocidad y diferencia de velocidad.
Tienes 3 tiers de los que elegir.
HARBLUN LOW-GAMMA
Tiempo de tether - 30 segundos (Mejores micro lasers puede bajar el tiempo de carga hasta 18,75 segundos)
Tiempo de interdiction - 2:30 minutos (Mejores bins pueden llevarlo hasta 3:30 minutos)
Carga electrica - 40000 (Mejores capacitadores pueden bajar la carga hasta 30000)
HARBLUN
Tiempo de tether - 15 segundos
Tiempo de interdiction - 5 minutos
Carga electrica - 100000
• No tiene manera de mejorarse
HARBLUN MILITARY-GAMMA
Tiempo de tether - 15 segundos
Tiempo de interdiction - 5 minutos
Carga electrica - 125000
• No tiene manera de mejorarse
• No sufre consecuencias de diferencia de velocidad
CONSECUENCIAS DE INTERDICCIONES
Aunque usted no lo crea, el proceso de una interdiccion es bastante peligroso si no es hecho apropiadamente. Aqui hay algunas de sus posibles consecuencias.
[EN MITAD DE TETHER]
[EN MITAD DE INTERDICTION]
CAMBIOS EN RD
La rama de Basic Shuttle Research
tLJM37Pmqg.mp4
Por que es bueno para el juego
El hiperespacio esta un poco cringe actualmente ya que funciona como safezone, quien no quiere peligro en la vida? Una de las interacciones mas banales que se pueden alcanzar. Guerra. Guerra. Sangre. Sangre