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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes the Metis from the game. ## Why It's Good For The Game The Metis has been slated for removal for months now, pending a replacement. A replacement has not been forthcoming, and, in the meanwhile, the Metis continues to cause problems. If nothing else, removing it should hopefully encourage a prompt replacement. ## Changelog :cl: del: Removed the Metis /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request redoes gas tanks original was by imaginos, i repalleted it and touched it up, @CoiledLamb did the rest , i touched the ones they did up a bit ## Why It's Good For The Game ![image](https://github.com/shiptest-ss13/Shiptest/assets/58402542/d0d2b2b9-7d00-4583-8ecd-4da245833588) ## Changelog :cl: CoiledLamb, Imaginos16 add: resprites almost all of the atmospheric tank sprites /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request YOU! YES, **YOU**. As a diligent citizen of the Most Serene Solar And Intersolar Confederation, I'm sure you've had a situation where you needed to visit a doctor! Perhaps you had a scraped knee? Some problem with your vision, even? Or maybe, just *maybe*, you stumbled into a nuclear dump site in some waste planet and you *foolishly* walked inside said site without a hazmat suit on? Well lucky for you, the Paracelsus-class Medical Corvette is here to assist you JUST for this most-convenient occasion! ![2023-07-11 01 02 30](https://github.com/shiptest-ss13/Shiptest/assets/77556824/27324318-3ae1-49bd-9596-864986852c8f) ![2023-07-11 01 02 34](https://github.com/shiptest-ss13/Shiptest/assets/77556824/d4419faa-64e7-40f9-bd5e-d6407881a18a) Boasting a crew composed of: - One Captain - One Bureaucrat - Three Medical Doctors - One Ship Engineer - One Field Engineer - Three Scribes These most wonderful adventurers shall assist you in restoring your physique to its natural state, before it was completely dashed by a frontiersmen who was too smart with a combat shotgun! The ship's faculties are also spacious, and made to encourage discourse and camaraderie between fellow crewmembers! Dedicated rooms for medical professionals to practice their specialties also exist, so they can bring their full potential, in privacy or otherwise! Now go out there, and help as many people as you can!* (*Premiums may be liberally applied to non-solarian citizens) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game This is my first ship ever and I've done it with an extreme amount of love, not just for this server, but also because I fucking love SolGov and they desperately need more ships that aren't just the Chronicle. Hopefully having an RP-oriented medical ship will encourage others to read up on SolGov lore and have fun times there! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy add: Adds a SolGov medical ship, the Paracelsus-class! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Title! This PR adds the missing SSG-669C Sniper Rifle to the game! Enjoy a 5 round bolt action weapon with all that armor piercing caseless goodness! ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/dce69d7d-1ec4-420a-ae72-ecf3a93e4d23) This PR also adds a new cosmetic item for Solarian Captains, a cloak! ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/cacc38ed-3679-48e7-8a0f-f395b9274a9b) Now you can successfully style on non-solarians! <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game One was a missing item that was meant to be added in the original solarian armory PR, and the other is a fun little cosmetic addition for players to enjoy! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy, Retlaw34 add: Adds the solarian SSG-669C Sniper Rifle! add: Adds a cloak for the SolGov captain! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Imaginos16 <77556824+Imaginos16@users.noreply.github.com> Co-authored-by: thgvr <81882910+thgvr@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes some cruft we don't care about <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game cruft <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Drip outfit is removed for being too crusty del: Sec hailer sounds are gone /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…-ss13#2193) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes: * Bag of holding * Bluespace bodybag From RND designs <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game These item breaks inventory balance in every conceivable way, with little barrier to entry. Materials are abundant as things stand. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Bag of Holding is no longer researchable del: Bluespace bodybag is no longer researchable /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes Syndie headsets from Syndie job outfits that are not officers or Twinkleshine crew, bringing the Syndie headset distribution in line with other factions. Does not touch the maps themselves, so if spare headsets need to be removed (and they should) this will have to be done separately. ## Why It's Good For The Game Faction radio channels are intended to function as something of a faction-exclusive wideband, not a common channel for every member of the faction to flood with minutiae. This is the same reason ships with pre-built comms do not relay the common channel across the sector- Comms spam sucks. ## Changelog :cl: balance: Removed Syndie headsets from non-officer jobs for parity with other factions /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds some missing perspective sprites for holofields so they match walls in all directions. Additionally edits the animation direction to make it consistent with shield direction. ## Why It's Good For The Game consistency is good and effects matching our wall perspective is also good ## Changelog :cl: fix: fixed mismatched perspective on east/west-facing holofield sprites /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request lol <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game lmao <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: mhelps should no longer take several minutes to send /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request The Aegis: ![2023-07-09 06 32 40](https://github.com/shiptest-ss13/Shiptest/assets/81540056/cf262257-1699-40e0-bcb1-6dc60f1e98a6) I've touched up the central hallway's decals, they always bothered me but at the time of the Aegis' creation, I wasn't as well versed with map making as I am now. They're small tweaks that look better to me. The smart fridge was removed and turned into a board, originally you could access the smart fridge from outside of the ship, which wasn't intended. Added some new posters. Compressed the number of red lockers down and cleaned up the main hallway. I gave the psychologist a dart gun because honestly, it sounded really funny. ![dart riffle](https://github.com/shiptest-ss13/Shiptest/assets/81540056/eb10154a-1e28-4a5d-b41b-9b20f92b71a9) Also, there are more seeds to make food with. There were like only two food seeds and like five flowers before. The Patient set: ![patient](https://github.com/shiptest-ss13/Shiptest/assets/81540056/65066ea3-92d1-4233-9bf6-a6448d43b11f) Kepori and Vox versions are available. Long-term patients now spawn with the white gown and slippers. The previous clothes they spawned with were always intended to be replaced. Hopefully, this PR also fixes long-term patients spawning with borked ID's. ## Why It's Good For The Game Fixing stuff, making stuff look better, and adding new RP opportunities with clothes are good. ## Changelog :cl: Drag add: Adds a bunch of shit to the Aegis, nothing earth shattering add: Added the patient set, along with Vox and Kepori compatible sprites tweak: tweaked with the Aegis' decals fix: (Hopefully) Fixes the Aegis' patient Id's :cl: --------- Signed-off-by: Thedragmeme <81540056+Draggeru@users.noreply.github.com> Co-authored-by: thgvr <81882910+thgvr@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Brings the Riggs up to par, primarily by adding a holofield to the cargo bay. Additionally, some minor aesthetic and QoL updates were made. - Adds holofield to cargo bay - Replaces shuttle displays with ship viewscreens - Tweaks wallmount positions for aesthetics - Replaces the 10mm surplus rifle with a Winchester ## Why It's Good For The Game keeping old ships up to snuff is always useful ## Changelog :cl: tweak: Updated the Riggs with a holofield and some visual polish /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Originally when fox tails were added to shiptest, someone forgot to add the new and correct idle frames for them. ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/a411b646-7359-45bc-a3ef-03d95f7fa105) This has now been corrected <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Begone crust <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy imageadd: Fox tails have been successfully tweaked into what they were supposed to look like /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request see title <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game WHY SHIP NO SPAWN <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: toggle ship spawn now sends a message to players. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request ships spawn in (non-exclusive, so don't get too comfortable) hangars at the outpost sized to them, connected to a new "main level" of the outpost via an elevator. new hangars are generated as necessary as ships spawn / dock. let me know if radio works across hangars or not ~~this is mega-unfinished and not fit for merge, but it IS fit for test, and that's what we do around here isn't it???~~ i'm basically done with this. that took a hot minute. for detailed documentation, check here: https://hackmd.io/@Xegx-gsTR2WyYII99ZKtrg/B1updZdK2 ## Why It's Good For The Game it's cool ## Changelog :cl: add: Ships now spawn at the outpost, in hangars. Take the elevator in the top-right down to the main level. add: 100% guaranteed most realistic ss13 elevator experience if you ignore all the things that aren't realistic /:cl: --------- Co-authored-by: Bjarl <94164348+Bjarl@users.noreply.github.com> Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
## About The Pull Request ![mudskipper-2](https://github.com/shiptest-ss13/Shiptest/assets/118859017/5424d514-95fc-4242-9846-9dc06a6e9d4f) ![image](https://github.com/shiptest-ss13/Shiptest/assets/118859017/b94454f3-db85-462e-b5fe-db320ee87332) ![mudskipper-area-2](https://github.com/shiptest-ss13/Shiptest/assets/118859017/1e9c04ac-3184-4475-a950-5fba80a374a9) adds the mudskipper-class salvage clipper, an independent replacement to the scav-class. the mudskipper is a small, budget scavenger vessel. housing only 4 crewmembers, it specializes heavily in ruin-raiding & salvage, at the cost of lacking in every other department. it also boasts a much lower depressurize-ability compared to the original scav-class. yippee ## Why It's Good For The Game the scav-class was an egregious excuse of a ship. this PR will banish it to The Pit. ## Changelog :cl: add: the mudskipper-class salvage clipper, the scavenging successor to the scav. del: removed the scav-class /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Keep scrolling <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game ![image](https://github.com/shiptest-ss13/Shiptest/assets/81882910/3bb5d7b5-4af3-442b-b941-9163e0077075) <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Crop turtleneck undershirt /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
fixes shiptest-ss13#2295 Don't copy paste kids
…t-ss13#2047) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds the abandoned Nanotrasen Genetics Research Facility, a facility on lavaland dedicated to genetic and slime extract related experiments away from the prying eyes of the general public. My hope for this ruin is to act as a Nanotrasen counterpart to the Syndicate bioweapons facility on lavaland, allowing players from either faction to loot either facility. The facility is equipped with a Password Locked Door separating the reception and subject area from the storage and research area, which can only be unlocked with a code found somewhere within the ruin (hint hint). Threats: 7x Hungry Grey Slimes (3 of which are in locked rooms) 2x Powered Turrets (On stun by default, mainly to act as a stealth puzzle for players to dodge past) Items of Value: 3x Green Slime Extract 1x Dark Blue Slime Extract 1x Healing Extract 1x Invigorating Extract 4x Cryoxadone Beakers 2x Cryogenic Cell setup (If they even bother to deconstruct it and take it) 1x Medical Sleeper 5x RTG Generator 3x Fashionable Ties 1120 Credits As well as whatever various plushies, junk and syringes you manage to loot from the storage and research area. ![2023-07-18 21 25 16](https://github.com/shiptest-ss13/Shiptest/assets/95449138/f8ccbdd7-8d55-414f-8429-a1588d95f7e3) ![image](https://github.com/shiptest-ss13/Shiptest/assets/95449138/8d29a753-e5f5-4b2e-b5f1-9e5bec54519d) ## Why It's Good For The Game I was asked to make new, unique lavaland ruins due to most of them being kind of shit and soon to be deprecated. This will be the first of many new ruins for lavaland. This is also the first non-deprecated ruin to use the password locked door, something I've been wanting to use. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Nanotrasen Genetic Research Facility, a new Lavaland ruin add: codelab.dm containing assets for codelab.dmm /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Resprites: Medkits Medbots Tools Defibs Flashlights ## Why It's Good For The Game ![Screenshot_6933](https://github.com/shiptest-ss13/Shiptest/assets/58402542/ee1053e8-aa3c-492d-bc83-a52d3fc70c05) ## Changelog :cl: add: Various things have been resprited add: Medbots have gotten a fresh new coat of paint! admin: The TRABUCCO misfiring now logs to game.log /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request The old ranger is just about a year old. This totally remaps this ship and rebalances it for our current standards. ![rangerpng](https://github.com/shiptest-ss13/Shiptest/assets/55075747/1290c0e9-5efb-4235-b047-a8993466f5ca) ![2023-08-19 12 35 04](https://github.com/shiptest-ss13/Shiptest/assets/55075747/acfb106e-b770-4f9a-8f76-bdbcb3dee6ff) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> This is good for the game because it replaces a year old ship with something that's more up to par with our standards. ## Why It's Good For The Game Ship upkeep and maintaining our maps is a good thing. Plus the old ranger had a bunch of old snowflaked code that was a bandaid fix for the ship access system not existing yet. (It unsnowflakes it). <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: Remaps the Ranger-class /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ![vaquero](https://github.com/shiptest-ss13/Shiptest/assets/60533805/cb3c81e9-9875-4d45-92d5-0bd859f79bc4) ![vaquero_areas](https://github.com/shiptest-ss13/Shiptest/assets/60533805/a23bae53-854b-4f0d-9182-bee25394e24c) Adds the Vaquero-class Light Frigate, a small (7 players) Inteq generalist to fill the frankly terrible shoes the Hound left behind. While the Vaquero has all the features expected of an Inteq ship (meeting room, armory, large cargo bay, boombox), it actually has average engineering gear in combination with a full set of surgical tools and table, making it much more well-rounded than the other Inteq ships, even if it pays for this by only being moderately armed and having a small footprint and crew capacity. The Vaquero has a crew capacity of 7: - one Vanguard - one Master-At-Arms to run the armory and function as second-in-command - one Enforcer - one Artificer - one Corpsman - two Recruits ## Why It's Good For The Game A generalist rounds out the Inteq catalogue nicely, and helps balance out the fact that all of the Inteq specialists are positively enormous. ## Changelog :cl: add: Added the IRMG Vaquero /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes a bunch of icon stuff (3 bugs introduced by update_appearance, 1 introduced by whitesands) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Who's going trick or treating this year <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: iv drip now has a sprite again fix: shotgun drums now have a sprite again fix: blood bank now has a sprite while filled fix: layer manifolds now display inserted pipes properly again /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request IPC will now recharge/repair like borg when they get into a borg recharger. ## Why It's Good For The Game Robort <3 ## Changelog :cl: add: IPC can now recharge/repair at borg recharge station. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: ritorizo <41831966+ritorizo@users.noreply.github.com> Co-authored-by: ritorizo <ritorizo@localhost> Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
This reverts commit 7e4fbf2.
This reverts commit 3b4c2ed.
This reverts commit 3798a57.
I FIX
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HISPANIA UPDATE