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Commits on Jul 23, 2023
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Removes the Metis (shiptest-ss13#2192)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes the Metis from the game. ## Why It's Good For The Game The Metis has been slated for removal for months now, pending a replacement. A replacement has not been forthcoming, and, in the meanwhile, the Metis continues to cause problems. If nothing else, removing it should hopefully encourage a prompt replacement. ## Changelog :cl: del: Removed the Metis /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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gas tanks resprite (shiptest-ss13#2191)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request redoes gas tanks original was by imaginos, i repalleted it and touched it up, @CoiledLamb did the rest , i touched the ones they did up a bit ## Why It's Good For The Game ![image](https://github.com/shiptest-ss13/Shiptest/assets/58402542/d0d2b2b9-7d00-4583-8ecd-4da245833588) ## Changelog :cl: CoiledLamb, Imaginos16 add: resprites almost all of the atmospheric tank sprites /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Adds The Solarian Paracelsus-class Medical Corvette! (shiptest-ss13#2155
) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request YOU! YES, **YOU**. As a diligent citizen of the Most Serene Solar And Intersolar Confederation, I'm sure you've had a situation where you needed to visit a doctor! Perhaps you had a scraped knee? Some problem with your vision, even? Or maybe, just *maybe*, you stumbled into a nuclear dump site in some waste planet and you *foolishly* walked inside said site without a hazmat suit on? Well lucky for you, the Paracelsus-class Medical Corvette is here to assist you JUST for this most-convenient occasion! ![2023-07-11 01 02 30](https://github.com/shiptest-ss13/Shiptest/assets/77556824/27324318-3ae1-49bd-9596-864986852c8f) ![2023-07-11 01 02 34](https://github.com/shiptest-ss13/Shiptest/assets/77556824/d4419faa-64e7-40f9-bd5e-d6407881a18a) Boasting a crew composed of: - One Captain - One Bureaucrat - Three Medical Doctors - One Ship Engineer - One Field Engineer - Three Scribes These most wonderful adventurers shall assist you in restoring your physique to its natural state, before it was completely dashed by a frontiersmen who was too smart with a combat shotgun! The ship's faculties are also spacious, and made to encourage discourse and camaraderie between fellow crewmembers! Dedicated rooms for medical professionals to practice their specialties also exist, so they can bring their full potential, in privacy or otherwise! Now go out there, and help as many people as you can!* (*Premiums may be liberally applied to non-solarian citizens) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game This is my first ship ever and I've done it with an extreme amount of love, not just for this server, but also because I fucking love SolGov and they desperately need more ships that aren't just the Chronicle. Hopefully having an RP-oriented medical ship will encourage others to read up on SolGov lore and have fun times there! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy add: Adds a SolGov medical ship, the Paracelsus-class! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Jul 24, 2023
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Solarian DLC: SSG-669C and SolGov Captain's Cloak! (shiptest-ss13#2178)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Title! This PR adds the missing SSG-669C Sniper Rifle to the game! Enjoy a 5 round bolt action weapon with all that armor piercing caseless goodness! ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/dce69d7d-1ec4-420a-ae72-ecf3a93e4d23) This PR also adds a new cosmetic item for Solarian Captains, a cloak! ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/cacc38ed-3679-48e7-8a0f-f395b9274a9b) Now you can successfully style on non-solarians! <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game One was a missing item that was meant to be added in the original solarian armory PR, and the other is a fun little cosmetic addition for players to enjoy! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy, Retlaw34 add: Adds the solarian SSG-669C Sniper Rifle! add: Adds a cloak for the SolGov captain! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Imaginos16 <77556824+Imaginos16@users.noreply.github.com> Co-authored-by: thgvr <81882910+thgvr@users.noreply.github.com>
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Removes some old cruft (shiptest-ss13#2190)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes some cruft we don't care about <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game cruft <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Drip outfit is removed for being too crusty del: Sec hailer sounds are gone /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Removes Bag of Holding & Bluespace Bodybag from rnd designs (shiptest…
…-ss13#2193) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes: * Bag of holding * Bluespace bodybag From RND designs <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game These item breaks inventory balance in every conceivable way, with little barrier to entry. Materials are abundant as things stand. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Bag of Holding is no longer researchable del: Bluespace bodybag is no longer researchable /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Sanitizes syndicate headsets in outfits (shiptest-ss13#2189)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes Syndie headsets from Syndie job outfits that are not officers or Twinkleshine crew, bringing the Syndie headset distribution in line with other factions. Does not touch the maps themselves, so if spare headsets need to be removed (and they should) this will have to be done separately. ## Why It's Good For The Game Faction radio channels are intended to function as something of a faction-exclusive wideband, not a common channel for every member of the faction to flood with minutiae. This is the same reason ships with pre-built comms do not relay the common channel across the sector- Comms spam sucks. ## Changelog :cl: balance: Removed Syndie headsets from non-officer jobs for parity with other factions /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Jul 25, 2023
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Fixes perspective on holoshield sprites (shiptest-ss13#2199)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds some missing perspective sprites for holofields so they match walls in all directions. Additionally edits the animation direction to make it consistent with shield direction. ## Why It's Good For The Game consistency is good and effects matching our wall perspective is also good ## Changelog :cl: fix: fixed mismatched perspective on east/west-facing holofield sprites /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Jul 26, 2023
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Possibly Fixes Mhelps (shiptest-ss13#2201)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request lol <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game lmao <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: mhelps should no longer take several minutes to send /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Aegis update + patient clothing (shiptest-ss13#2150)
## About The Pull Request The Aegis: ![2023-07-09 06 32 40](https://github.com/shiptest-ss13/Shiptest/assets/81540056/cf262257-1699-40e0-bcb1-6dc60f1e98a6) I've touched up the central hallway's decals, they always bothered me but at the time of the Aegis' creation, I wasn't as well versed with map making as I am now. They're small tweaks that look better to me. The smart fridge was removed and turned into a board, originally you could access the smart fridge from outside of the ship, which wasn't intended. Added some new posters. Compressed the number of red lockers down and cleaned up the main hallway. I gave the psychologist a dart gun because honestly, it sounded really funny. ![dart riffle](https://github.com/shiptest-ss13/Shiptest/assets/81540056/eb10154a-1e28-4a5d-b41b-9b20f92b71a9) Also, there are more seeds to make food with. There were like only two food seeds and like five flowers before. The Patient set: ![patient](https://github.com/shiptest-ss13/Shiptest/assets/81540056/65066ea3-92d1-4233-9bf6-a6448d43b11f) Kepori and Vox versions are available. Long-term patients now spawn with the white gown and slippers. The previous clothes they spawned with were always intended to be replaced. Hopefully, this PR also fixes long-term patients spawning with borked ID's. ## Why It's Good For The Game Fixing stuff, making stuff look better, and adding new RP opportunities with clothes are good. ## Changelog :cl: Drag add: Adds a bunch of shit to the Aegis, nothing earth shattering add: Added the patient set, along with Vox and Kepori compatible sprites tweak: tweaked with the Aegis' decals fix: (Hopefully) Fixes the Aegis' patient Id's :cl: --------- Signed-off-by: Thedragmeme <81540056+Draggeru@users.noreply.github.com> Co-authored-by: thgvr <81882910+thgvr@users.noreply.github.com>
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Maintains the Riggs + mini flavor tweaks (shiptest-ss13#2181)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Brings the Riggs up to par, primarily by adding a holofield to the cargo bay. Additionally, some minor aesthetic and QoL updates were made. - Adds holofield to cargo bay - Replaces shuttle displays with ship viewscreens - Tweaks wallmount positions for aesthetics - Replaces the 10mm surplus rifle with a Winchester ## Why It's Good For The Game keeping old ships up to snuff is always useful ## Changelog :cl: tweak: Updated the Riggs with a holofield and some visual polish /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Fixes Fox Tails (shiptest-ss13#2200)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Originally when fox tails were added to shiptest, someone forgot to add the new and correct idle frames for them. ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/a411b646-7359-45bc-a3ef-03d95f7fa105) This has now been corrected <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Begone crust <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy imageadd: Fox tails have been successfully tweaked into what they were supposed to look like /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Jul 27, 2023
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Commits on Jul 28, 2023
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toggle ship spawn sends message to world (shiptest-ss13#2202)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request see title <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game WHY SHIP NO SPAWN <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: toggle ship spawn now sends a message to players. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Outposts v0.2: Test PR (shiptest-ss13#1789)
## About The Pull Request ships spawn in (non-exclusive, so don't get too comfortable) hangars at the outpost sized to them, connected to a new "main level" of the outpost via an elevator. new hangars are generated as necessary as ships spawn / dock. let me know if radio works across hangars or not ~~this is mega-unfinished and not fit for merge, but it IS fit for test, and that's what we do around here isn't it???~~ i'm basically done with this. that took a hot minute. for detailed documentation, check here: https://hackmd.io/@Xegx-gsTR2WyYII99ZKtrg/B1updZdK2 ## Why It's Good For The Game it's cool ## Changelog :cl: add: Ships now spawn at the outpost, in hangars. Take the elevator in the top-right down to the main level. add: 100% guaranteed most realistic ss13 elevator experience if you ignore all the things that aren't realistic /:cl: --------- Co-authored-by: Bjarl <94164348+Bjarl@users.noreply.github.com> Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
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Automatic TGS DMAPI Update (shiptest-ss13#2038)
This pull request updates the TGS DMAPI to the latest version. Please note any breaking or unimplemented changes before merging. Co-authored-by: github-actions <action@github.com> Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
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Updates Headset Message Options (shiptest-ss13#2198)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/9752fe8c-ebc7-4aa4-8178-aa1230ee864f) ![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/0de32684-82ef-4f39-865a-321ca5d7f747) ![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/5f4a33cb-af56-4032-b10f-299360bdb554) Adds more options to the headset message verb so admins can message players' respective faction without relying on CentCom or narrating, such as Inteq Risk Management, the Syndicate's many branches, and the Minutemen. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game We have more factions than just the Syndicate and NanoTrasen now, and it's best to use something more specific than CentCom for contacting players on, say, a CMM ship. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: admin: There are more options to headset messages, including Inteq, CMM, and multiple Syndicate branches. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: meemofcourse <75212565+meemofcourse@users.noreply.github.com> Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
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fixes printing ipc parts (shiptest-ss13#2206)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> title ## Why It's Good For The Game yea <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: ipc organs are printable again /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Jul 29, 2023
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Various map expansions, remaps and fixes (shiptest-ss13#1960)
## About The Pull Request Makes various edits and tweaks to ruins ranging from fixing issues to expansions and reworks. Fixes the bathroom tiling in Lab4071 and the flooring in onlyaspoonfull.dmm. Expands clericden.dmm into a full sized chapel with a few more enemies. Similarly expands cryocontainment.dmm into an entire laboratory branch with a Secure Technology vault (Contains no R&D) still attached. Removed a map template entry for a file that didn't exist, which should prevent jungleplanets from sometimes spawning without ruins. Also changes the max integrity of fluff papers to 10 instead of the default 300, so they don't take forever to break. ![2023-07-07 20 04 09](https://github.com/shiptest-ss13/Shiptest/assets/95449138/d03fb52c-b3b6-4660-b4d1-15626dc70f58) ![2023-07-07 20 04 14](https://github.com/shiptest-ss13/Shiptest/assets/95449138/851ea181-16a9-4d05-98b6-c5712c7a257b) ## Why It's Good For The Game Maintaining ruins is my white whale that surfaces every so often. I look upon the vast list of shitty ruins and weep, for my work will never be finished. ## Changelog :cl: fix: Removed a map template with no corresponding file from jungle.dm, hopefully preventing jungleplanets from spawning without a ruin. fix: The bathroom tile in lab4071.dmm is no longer screaming to be fixed. fix: fixed flooring and removed a tinyfan in onlyaspoonful.dmm tweak: max integrity of fluff/paper has been reduced to 10 add: clericden.dmm and cryocontainment.dmm have been expanded with more loot and enemies /:cl: --------- Signed-off-by: Zevotech <95449138+Zevotech@users.noreply.github.com>
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New Jungle Ruin: Abandoned Library (shiptest-ss13#1934)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ![2023 05 01-23 52 15](https://user-images.githubusercontent.com/75212565/235576301-f4c2f987-467f-4cd3-9d32-9d537b2fa06d.png) ![library2](https://user-images.githubusercontent.com/75212565/235576290-4262e3ac-5459-44f8-9db8-67dda96a697b.png) (ignore the branch name i was working on that originally) A library, raided after the owners refused to budge under raiders' demands, and long abandoned. Maybe there's something good still in there? Threats: 1x Gorilla 7x Monkey Main Loot: -Book of Babel -Singular-use Codewords Manual (a bit redundant if someone has a book of babel now that i think about it) -Bible Gun (sketchin) with 2x Magazines -Curator Whip and Outfits (+ Book Uploading i suppose) Other Loot: -Someone's lunch (chicken nuggets, grilled cheese, cola and an apple) -Paperwork stuff -Three pizzas and a beer holder near the DnD nerds -Four action figures -Books -Cap Gun -Replica Katana -Uncharged baton -More books -Card Set for CAS -Mech Drill ("broken thermal drill" near the safe) -You won't believe this, but it's more books <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game more ruin good <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Abandoned library /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Takes the Hound out behind the shed (shiptest-ss13#2208)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Disables the Hound, making it only available for admin spawns. ## Why It's Good For The Game The Hound has proven itself to be a favorite of soloshippers and players with little to no interest in roleplay, and can typically be found derelict and riddled with asteroid holes after a new player blew out the cargo bay. Even when this doesn't happen, it effectively plays like a tiny Colossus with very little roleplay potential and too much firepower. It's not very interesting and doesn't encourage the kind of gameplay we want. ## Changelog :cl: del: Removed the Hound from the ship spawn menu /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Sets Nemo to aspawn (shiptest-ss13#2211)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Someone will fix it eventually but for now that's not currently happening <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game It's too powerful <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: Nemo is admin spawn only /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Jul 30, 2023
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tiny colossus fixes (shiptest-ss13#2175)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes a couple of oversights from the colossus update. Adds bedsheets to the beds in dorms and replaces the autolathe in the armory with a security techfab. Also removes a single compact pickaxe. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: removed a single pickaxe from the Colossus fix: added missing bedsheets and techfab to the Colossus /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Minor Gun and Moth Fixes (shiptest-ss13#2167)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Brings the Toy C-20r smg in line with all of the foam weapons by giving it the same firing sound as the rest. Removes the ability for it to be suppressed for consistency as well. Changes "colorfull" in the rainbow moth's description to the proper spelling of colorful. ## Why It's Good For The Game Load up the Halftrack. Test out my foam guns and not have my eardrums hurt from an overly loud "Toy" C-20r. Hug my favorite moth plushie buddy and not cry at the extra l in their description. Life's good. ## Changelog :cl: tweak: Removed the ability for the Toy C-20r to accept a suppressor. fix: Gave the Toy C-20r the proper firing sound. spellcheck: Fixed the description of the rainbow moth. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Geoengi <139566513+Geoengi@users.noreply.github.com>
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Commits on Jul 31, 2023
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Commits on Aug 1, 2023
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Adds digitigrade sprites for solgov stuff (shiptest-ss13#2225)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request sol kalixman <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game sprice <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Solgov sprites now have digitigrade alts /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Destroying Sprite Cruft Part One: Cruft Sucks (shiptest-ss13#2220)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Title ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/1cedcdb1-01b5-4f28-a759-65428c2dcd0a) In total, the: - IV Drip - All-In-One Grinder - Book Binder - Book Scanner - Water Cooler - Tank Dispenser Have all been successfully uncrufted. No more cruft. Just clean sprites now :D Oh and dressers have directionals now at the request of @Bjarl Credit goes to the original authors in the changelog. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game begone cruft I fucking hate cruft <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy, Maxymax13, Wallemations, Kryson, Viro/Axietheaxolotl, MeyHaZah imageadd: Books, IV drips, tank dispensers, all-in-one grinders, water coolers, book binders and book scanners have been resprited! imageadd: Dressers now have directionals! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Removes Suicide (shiptest-ss13#2215)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request see title <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game cruft <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: suicide verb /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Bjarl <94164348+Bjarl@users.noreply.github.com> Co-authored-by: thgvr <81882910+thgvr@users.noreply.github.com>
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Blind Runechat Tweaks (shiptest-ss13#2218)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Makes runechat (and balloon popups) appear above the blind layer, making them 'visible' to blinded players. This is my first PR without assistance, so please let me know if something has gone horribly wrong in the process. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Blind people should be able to determine where a voice is coming from if it's within earshot! Major QoL, means you won't have to play minesweeper with your mouse to find out where the person who just spoke is in the room at any given time. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: runechat and balloon popups are now visible to blinded players /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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bedsheet/random fix, cleans up special dorms bedsheet list, replaces …
…random bedsheets in most maps (shiptest-ss13#2217) ## About The Pull Request bedsheet/dorms no longer spawns american, ian, cosmos and nanotrasen bedsheets. this is because i am a killjoy bedsheet/random no longer spawns double bedsheets. thank you to tmt for helping me figure this one out. most instances of bedsheet/random have been swapped out for dorms because they were most likely unintended dorms bedsheets now have a double bedsheet version. ## Why It's Good For The Game bedsheets are more consistent & lore-facing no more nar'sian and double bedsheets in the riggs crew quarters ## Changelog :cl: tweak: reduced the spawn list for dorm bedsheets fix: random bedsheets no longer include double bedsheets fix: random bedsheets have been replaced with dorms bedsheets in most maps /:cl:
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Removes His Grace (shiptest-ss13#2203)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This isn't something I want in game <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game cruft gone <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: His Grace /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Update anomalies_plasmasoul.dm (shiptest-ss13#2197)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Changes the plasma soul a bit so it's not a free lag machine <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game lag bad <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: balance: plasmasoul anomalies no longer create endless plasma infernos /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Bjarl <94164348+Bjarl@users.noreply.github.com> Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
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Updates TGS support (shiptest-ss13#2185)
## Changelog :cl: Dominion, Mark Suckerberg server: We should now support TGS quick setup admin: The master controller now actually recovers /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Co-authored-by: san7890 <the@san7890.com> Co-authored-by: Jordan Dominion <Cyberboss@users.noreply.github.com>
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npcs now use virtual z level to manage z based activity (shiptest-ss1…
…3#2168) Signed-off-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com> Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
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Commits on Aug 2, 2023
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Paracelsus-class Definitive Edition (shiptest-ss13#2210)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Wow! Back so soon? Yeah so turns out, I messed up. I admit it. The Paracelsus-class was shipped too soon and I realized I made plenty of mistakes. Thankfully however, rectifying them was very achievable! This PR changes the layout of the Paracelsus by quite a significant margin, adding an extended cargo bay with a small cargo office on it, as well as changing the blast doors to be double cycling holofields! ![2023-07-30 19 42 21](https://github.com/shiptest-ss13/Shiptest/assets/77556824/71642138-559c-43c0-9b01-7accc3752c0f) ![2023-07-30 19 42 27](https://github.com/shiptest-ss13/Shiptest/assets/77556824/684928dc-f7bc-4b25-9e36-04654d3df39a) One fun addition to this ship has been a psychologist room for some quality mental evaluations of patients! ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/a9ff3dd5-49c7-486b-a03c-384469a2cfc7) Speaking of psychologists and patients, new roles! - Bureaucrat has been replaced by an Overseer, with an appropriate locker for them in the bridge. - A new Field Engineer has been added to the fray! - A dedicated Solarian Psychologist now exists on the Paracelsus-class! - Bespoke solarian Patient roles now exist! And finally, three new clothing options for solarian ships have been added! - The Solarian Suit - The Solarian Hat - The Formal Solarian Suitskirt <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game I hope these changes are better now :) <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy add: Adds new SolGov clothes for people to enjoy! add: Bespoke Psychologist and Patient roles for SolGov exist now! fix: The Paracelsus is now a proper ship that isn't a good 50% empty space anymore! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Twink Tweaks (shiptest-ss13#2209)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes the SecTech, fixes a couple of extinguishers, adds a variant of the Syndicate mask that has a VC, so you don't see syndicate crews walking around with horse masks. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Vouches can be redeemed in sectech to get NT weapons. Also, you don't see syndicate crews walking around with horse masks. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Syndicate Voice Changer masks. tweak: Removed the SecTech from the Twinkleshine, and changed the masks that the crews get. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Aug 3, 2023
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Adds elf ears for humans. (shiptest-ss13#2204)
## About The Pull Request Adds a small cosmetic genemod for humans - elf ears. ## Why It's Good For The Game Lore-friendly customization options... good? This also includes a new define to make future recolorable sprite accessories for humans mirror their skin-tones, code help thanks to @MarkSuckerberg Original ears from [Skyrat](Skyrat-SS13/Skyrat-tg#675). ## Changelog :cl: add: Adds elf ears. /:cl: ![image](https://github.com/shiptest-ss13/Shiptest/assets/3894717/8edc89ae-acc7-40ac-a8e6-03c19293d84e) ![image](https://github.com/shiptest-ss13/Shiptest/assets/3894717/dd5db8ff-6c80-4dcf-a409-ab4c4236dd6e) ![image](https://github.com/shiptest-ss13/Shiptest/assets/3894717/4bf7baae-ee54-4577-991d-bc7c2659014f) --------- Signed-off-by: Higgin <cdonny11@yahoo.com> Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
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Nerfs Block Chance + Cooldown (shiptest-ss13#2172)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Weapons with blockchance are mildly degenerate, due to how you can carry multiple, and they allow near nullification of ranged weapons if stacked enough. Thus I am nerfing their chances to fire and adding a cooldown. Shields are exempt from the cooldown because they're shields. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Combat should be *more* lethal. Harder to cheese. That sort of thing. Wear armor and carry a shield if you want to avoid damage. Or buy a gun. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: blocking something now starts a short timer before you can block something again, unless you're using a shield. balance: Block Chances have been altered (usually decreased) across the board. In tandem with the cooldown, don't expect to block as much automatic weaponry, while still being alright against slow attacks. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Bjarl <94164348+Bjarl@users.noreply.github.com> Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
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Balance changes to prices for sec_supply (shiptest-ss13#2186)
## About The Pull Request Changes to the prices of some items on sec_supply ## Why It's Good For The Game slightly easier time getting things that arent deadly, slightly harder time getting things that are deadly ## Changelog :cl: balance: Price change to the flamethrowers and combat knives on the outposts shops! /:cl:
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port ckey in deadchat from yogs (shiptest-ss13#2187)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ports yogstation13/Yogstation#4134 ## Why It's Good For The Game helps people find each other ## Changelog :cl: add: adds a preference to show your username in deadchat /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: GenericDM <34109002+GenericDM@users.noreply.github.com> Co-authored-by: Generic DM <genericdm.dm@gmail.com>
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Fixes midway boxers (shiptest-ss13#2239)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Accidentally used digi sprite for the normal one <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game leg <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Midway boxers look normal on plantigrade legs again /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Removes a ton of unused/bad/alt job stuff, updates some sprites (ship…
…test-ss13#2227) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request see icondiff bot <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game sprice <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Suit sprites from TG del: Alt job uniforms /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Aug 4, 2023
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the lizdate (lizards. REMASTERED) (shiptest-ss13#2196)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Updates lizard bodyparts Redesigns lizard heads Kills off snout overlays, replaces them with Facial Markings Adds a few new horn styles, Ram and Brimstone are mostly from Bay Fixes up light belly overlay Adds a buncha new frills. Frillhawk is heavily inspired from Bay's Adds a smaller tail (animation WIP) Here's some examples ![image](https://github.com/shiptest-ss13/Shiptest/assets/81882910/0b2270d8-77cf-4c3c-aa0f-4d4aaa9fea2e) ![image](https://github.com/shiptest-ss13/Shiptest/assets/81882910/f55eda7b-7a23-4b90-8b1d-7dd0236e561a) ![image](https://github.com/shiptest-ss13/Shiptest/assets/81882910/a8947880-b480-4a14-8b4f-4795dd72faa7) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game dragons <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Some new lizard horns add: Some new lizard frills add: Lizard facial markings add: Lizard Light Belly is now better /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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re:Saint-Roumain Militia (shiptest-ss13#2247)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Redoes the SRM clothing ## Why It's Good For The Game ![Screenshot_6736](https://github.com/shiptest-ss13/Shiptest/assets/58402542/2f1adb23-4bbb-4b9f-b4ac-33d8d6d318e0) ## Changelog :cl: add: resprites SRM gear /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Signed-off-by: Mark Suckerberg <mark@suckerberg.gay>
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Delete palaceofloadboss+620+5+1.ogg
Signed-off-by: Mark Suckerberg <mark@suckerberg.gay>
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Minutemen But Actually Good Looking (shiptest-ss13#2248)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Title ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/d313be77-4301-4638-87a7-065ec794e8d2) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/2358f37b-9336-478a-bb76-558e7f727a25) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/e85aee1f-3077-4af4-b78d-8d839937d941) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/0342cd79-4a60-4297-aa73-232c2fd5362f) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/3885b3b0-26bc-4815-ae83-e193c4a9b643) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Legitimately the cruftiest faction I've seen is no longer crufty. Insert antichrist joke here. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy imageadd: The Colonial Minutemen had a visual revision, now looking more professional! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Darker moff underwings, updated moon fly wing sprite (shiptest-ss13#2245
) ## About The Pull Request My first wonderful PR ever in the history of everything changes the sprites for all moth wings that lacked proper underside shading to have underside shading also moonfly wing sprite was updated in general in this pr aswell ![image](https://github.com/shiptest-ss13/Shiptest/assets/75865592/194f4a1b-69b6-4283-a52b-fe138e3fb898) **before:** ![image](https://github.com/shiptest-ss13/Shiptest/assets/75865592/a3196999-0b02-4614-93f3-7ddb68495b7d) **after:** ![image](https://github.com/shiptest-ss13/Shiptest/assets/75865592/3c4a7c76-d2f7-45c2-8c7a-bdd4d518f0af) **also updated moon fly wing sprite:** ![image](https://github.com/shiptest-ss13/Shiptest/assets/75865592/51f3cbba-7247-4243-a30b-022933eb66dd) ## Why It's Good For The Game Should help with the superficial problem of moff wings melshing into the character itself, for great moff-wing-body-distinction? plus I think it just looks nicer ## Changelog :cl: add: new moon fly wing sprite add: new shading for all wing sprites add: new new moon fly wing sprite /:cl:
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Commits on Aug 5, 2023
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Removes grav anomalies from rock planet cave spawners (shiptest-ss13#…
…2236) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Title <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game too much throngling <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: balance: Grav anomalies no longer spawn in rock planet caves /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Access restricts the Aegis bridge (shiptest-ss13#2238)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Does what it says on the tin- adds access restrictions and finer door controls to the Aegis's bridge. The Aegis still has a larger rework on the horizon when SUNS content is finished, but for now this is just a quick fix to a recurring issue. ## Why It's Good For The Game Bridges, as a rule, should be access restricted to officer roles on any ship of sufficient size so it doesn't just turn into another assistant den. The Aegis is no exception. ## Changelog :cl: tweak: Added access restrictions to the bridge on the Aegis /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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outpost tweaks & fixes (shiptest-ss13#2230)
## About The Pull Request both outposts have been passed for mistakes, such as wiring & pipe errors. - the indie outpost no longer runs out of power immediately (the smes didn't have a terminal). - a one-way maintenance door has been added to the indie outpost disposal room, so players aren't sealed forever. - doors to inaccessible areas in the indie outpost are now sealed with doors + walls, rather than re-iconned walls. ___ - the ice asteroid outpost's map has been expanded, to avoid windows to void. - some doors have been replaced, to better fit anywalls. - freezer room floor tiles have been replaced with showroom floors. outpost & hangar files now have unique names + their faction. all wallmounts + doors are now fixed & use proper dirs. the nt asteroid outpost now has a 56x40 hangar. hangar tiles now use planetary atmos, to prevent depressurization via ship. the floor under elevator doors on all hangars is now catwalk. ## Why It's Good For The Game bugfixes are good. no more floating extinguishers & unbreathable elevators. ## Changelog :cl: add: the nt asteroid outpost now has a 56x40 hangar. fix: outpost hangars should no longer depressurize upon ship docking. fix: outpost wallmounts and doors have been fixed. please report any floating extinguishers & hovering intercoms. fix: the independent outpost should stay powered forever. /:cl:
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Commits on Aug 6, 2023
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Commits on Aug 7, 2023
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Re-areas every single ruin (shiptest-ss13#2219)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request removes a bunch of unused areas and re-areas every single ruin to use subtypes of overmap encounter so they get weather <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game weather + consistency + less cruft <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: code: Ruin areas have been touched, please report any odd happenings /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Adds a bunch of cargo related jumpsuit sprites for keporis. Take two (s…
…hiptest-ss13#2258) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request My attempt at adding some variations to kepori jumpsuits. This PR makes assorted cargo related jumpsuits/skirts (and the mining suits) compatible with keporis. Here's a video of the sprites. https://github.com/shiptest-ss13/Shiptest/assets/109109322/323c96e2-0862-439e-b5e8-d0e6e7983fb6 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Visually distinct sprites for distinct suits. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: imageadd: added some kepori variations to cargo themed jumpsuits /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: HometownFunky <109109322+HometownFunky@users.noreply.github.com>
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Commits on Aug 8, 2023
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removes beach_push_it (shiptest-ss13#2231)
## About The Pull Request beach_push_it.dmm has been deleted. fully!! ## Why It's Good For The Game this ruin is bad and we have enough beach ruins to justify removing it. yippee ## Changelog :cl: del: the hotline miami ruin has been removed from beach planets. /:cl:
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Commits on Aug 9, 2023
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Sprites, repaths (shiptest-ss13#2240)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Repaths gowns to `/medical/` type Adds digi support for the slippers that came with them, fixes the sprite a bit Puts stuff in the right files Adds digi sprite for laceup shoes <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game sprice consistency <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Digi sprites for patient slippers and laceup shoes /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Aug 10, 2023
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Slightly more robust holopads (shiptest-ss13#2135)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Makes it so holocalls aren't interrupted by the target shuttle docking, or the hologram leaving the projection range. It'll just send them to the source tile if either happen. Also tries to slow down movement a little, but there's only so much I can do. ## Why It's Good For The Game Holopads are probably one of the most important communication methods in the game, since it's one of the few reliable inter-ship ones. ## Changelog :cl: tweak: Holocalls now persist even if the target ship docks or the hologram leaves the projection area. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Ports Assorted Do_After Chicanary (shiptest-ss13#2207)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ports 50840, 52521, and 55146 from /tg/station <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Makes it easier to balance stuff + removes absurd instant heals and the need to check if something can allow a stacked do_after <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: Mothblocks, Ryll-Ryll, ported by Erika add: CPR will now automatically repeat, but you can no longer do it multiple times at once. fix: The INTERACTING_WITH macro now tracks all kinds of do_after code: Users can only queue one do_after per target at a time /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Removes printing circuit imprinters (shiptest-ss13#2261)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request see title <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game pushes us closer to scarcity <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: You can no longer print circuit imprinters at circuit imprinters. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Redoes Cowboy Hats (shiptest-ss13#2259)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Title ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/a29c3c7b-0929-4081-84e3-5e1972421310) (As well as the funny campaign hat that the Warden uses) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/206e5fbe-3a77-4b20-8ada-633c83ea2342) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Begone cruft <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy imageadd: Redoes the cowboy and warden hats! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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gown path fix (shiptest-ss13#2270)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request fixes gown path <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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IPC Age Fix (shiptest-ss13#2265)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Changes the age bounds of IPCs to be more lore compliant. Your IPC can now be between one and three hundred years old! Zero is a non-option unfortunately as I lack motivation and coding ability. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Lore compliance good! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: IPCs can now select an age between one and three hundred /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Kepori Clothing expansion (shiptest-ss13#2263)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Hey, this expands some clothing Kepori can wear. From this humble PR Kepori gain uniquely sprited shoes, oversuits, and gloves for Combat boots, Jackboots, the basic sneakers, workboots, and explorer boots, Inteq Battlecoat and inteq winter coats, nitriles and combat gloves. Adds some copy pasta paths and relating code for anyone else wanting to add clothing for them in the future. Spin around of the battlecoat, combat boots, and winter coat for Keppies. ![Kep_spin](https://github.com/shiptest-ss13/Shiptest/assets/81479835/106ffe52-e541-4f4a-b453-38703d91bf3f) *Also* adds sprites for Keppie socks but I couldn't find the option to equip them in the test server so, I'm not entirely sure where that is. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Birdies! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: Botanics, Ebin-halcyon imageadd: Kepori have had some specific items uniquely resprited for them, this includes, basic shoes, combat boots, jackboots, underwear and more. Along with some inteq specific gear. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Remove cloak storage (shiptest-ss13#2234)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request removes the storage slot from cloaks <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Cloaks are a cosmetic object, that can easily be gotten through the skill system. Cosmetic objects should not be giving a material advantage in the form of a free, normal size storage slot. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: cloak storage /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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The Darkening (shiptest-ss13#2229)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request May my eternal darkness reign forever also audits turrets <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game feature? Feature. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Lights will now start off on your ship. Find the light switches and turn them on. It's good for the environment at least. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Ship Select now clearly and visibly shows what faction a ship is on b…
…oth purchase and late join. (shiptest-ss13#2253) Co-authored-by: Bjarl <94164348+Bjarl@users.noreply.github.com>
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Stops ships from accelerating when nobody is at a helm (shiptest-ss13…
…#2251) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Stops ships from accelerating if the last person stops looking at a particular helm console. Yes, this means there will be some interference if there's multiple helms (NOT including viewscreens, I accounted for those) but I don't care, better safe than sorry. Doesn't stop de-celeration burns or start de-celeration, just stops thrusting. ![image](https://github.com/shiptest-ss13/Shiptest/assets/29362068/3e14126c-ccfa-4cb4-9585-b7c072856252) ## Why It's Good For The Game Lots of people have been disconnected or otherwise dragged away from their consoles while accelerating, leading to insane amounts of speed that they didn't intend. This should help. ## Changelog :cl: tweak: Ships will stop increasing speed whenever the last person stops looking at a helm console. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Aug 11, 2023
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Updates Paperwork Code (shiptest-ss13#2212)
I'm shamelessly using [this port](BeeStation/BeeStation-Hornet#8821) as a guide. Credit to them for their great work. This PR constantly reminds me to work on it. <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes shiptest-ss13#1658. Updates the papercode to be somewhat more in-line with TG's own. Objective is to port the following pull requests: * [x] Papercode * * [x] tgstation/tgstation#68612 * * [x] tgstation/tgstation#69071 * * [x] tgstation/tgstation#63879 (a small part of it. i'm not doing this) * * [x] tgstation/tgstation#73628 * * [x] tgstation/tgstation#72367 * * [x] tgstation/tgstation#73633 * [x] Photocopier Improvements (we already have this ported, we just need to get it up to date) * * [x] tgstation/tgstation#61323 * * [x] tgstation/tgstation#63287 * * [x] tgstation/tgstation#69198 * * [x] tgstation/tgstation#69005 * * ~~custom shiptest forms~~ going to be put into a different pr * [x] Fax Machines * * [x] figure out why it's broken (it's a whitesands system from oracle. i'm replacing it entirely) * * [x] tgstation/tgstation#69397 * * [x] tgstation/tgstation#69554 * * [x] tgstation/tgstation#69651 * * [x] tgstation/tgstation#70072 * * [x] tgstation/tgstation#71262 * * [x] fix issues with logging and following * * [x] make fax machines be properly named * * [x] custom admin fax recipients * [x] make it not break interviews <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Fax machines have been broken for a good while. Recent re-introduction of SolGov into the game, a very bureaucratic entity, demands better paperwork. Annoy admins, send threats, shurikens and pizza through fax. Admins don't have to use NanoPrayer:tm: anymore. Kansatsu funnies. Inteq binding contracts. Send pictures of your ass to everyone in the sector. Get hunted down by the paperwork police for sending pictures of your ass to everyone in the sector. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: Bobbanz1, Timberpoes, SteelSlayer, twilightwanderer, ShizCalev, timothymtorres, Imaginos16, dragomagol, Jacquerel, Mothblocks, ThePotato97, LemonInTheDark, ported by MeeMOfCourse qol: AIs now see the full paper interface when players show them papers through the camera, exactly what's written on the paper, fully rendered. refactor: Paper code has been completely refactored. fix: Fixes signatures not working at all. Signatures now only work when %s or %sign is put into an [___] input field. fix: Input fields are now fixed and also work again. fix: Fixes markdown paragraphing not working in paper code. tweak: You can insert any type of toner cartridge into photocopiers, and regardless of the currently inserted toner's charge level. tweak: Toner cartridges can be ejected from photocopiers at any time add: Added a system of forms and the ability to print them fix: Hints in bureaucracy forms add: Added new VOID stamp tweak: switches old oracle fax machine with tg's fax machine system fix: Fixes faxes playing the "fax_contain" animation and makes it actually use the "fax_receive" animation when receiving. imageadd: Resprites fax machines! admin: fax messages and book printings are now logged in paper.log admin: renaming fax machines is logged in game log add: You can now send photos or trading cards through the fax machine. add: You can now hack the wires of a fax machine to have it throw items harder or accept additional flat input items such as material sheets, ID cards, and pizza slices. add: Ability to send and receive administrator fax messages. admin: Panel for easy viewing and sending messages to faxes. fix: Fixes a crash of TGUI fax panel when there is no fax in the network fix: Fixes a crash of the Fax Manager panel when there is no fax machines in the network. fix: You can no longer remove the toner cartridge from a printer while it's busy printing. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: meemofcourse <75212565+meemofcourse@users.noreply.github.com>
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Signed-off-by: Mark Suckerberg <mark@suckerberg.gay>
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Commits on Aug 12, 2023
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Update_Appearance Port (shiptest-ss13#2170)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request [(original pr)](tgstation/tgstation#55468) After nine years in development we hope it was worth the wait I ported this specifically for the signals I'll need for world icons. However, it had a lot of other useful stuff, so I ended up just grabbing (almost) the entire pr. I tried to grab as few of the superfluous code rewrites as possible to make reviewing a bit easier, but I couldn't help grab stuff like the APC icon code rewrite(the original code was a war crime). <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game - ports the wrapper proc `update_appearance` for icons, descs, and names, adds `update_desc` and `update_name` subprocs to handle those. Things. without just stuffing them into update_icons like some kind of psychopath - ports a bunch of signal hooks useful for changing names, descriptions, and icons. I needed these for world_icons which is where this wild ride all started - ports some `base_icon_state` implementation. Stuff like spear code makes slightly less duplicates(and more sense) now which is nice. We could definitely implement it more I think but that's a future me problem - 500 files of immersive vsc-mass-editing action to implement `update_appearance()`(sorry in advance, but not as sorry as I was when manually copy-pasting the custom ones for like 3 straight days) -"consig" and "comisg" have been taken out behind the codebase and shot. Not 'technically' a bug it just made my head hurt -My first pr with 0 player facing changes (confetti) <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: TemporalOroboros, Memed Hams code: ports update_appearance, update_name, and update_desc from tg, as well as associated signals code: a bit of base_icon_state implementation. Can you believe it's been sitting in our code almost unused for like 3 years code: cleans up some code formatting, mainly around custom icons and overlays code: fixes the typos in COMSIG_STORAGE_EXITED and COMSIG_STORAGE_ENTERED /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Super minor ship lighting stuff (shiptest-ss13#2278)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds missing light switches to the shetty and lie tieguai, and a missing light in the shetty bedroom Also fixes a super minor missing decal thing with the schmied. I may do a bigger polish on it soon <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Ough <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: fixes some lighting oddities on the shetland and le tieguai tweak: adjusts some schimedberg decals /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Aug 13, 2023
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Commits on Aug 18, 2023
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Increases the volume of money noises (shiptest-ss13#2283)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request I made them too quiet when I added cash. you couldn't actually hear them most of the time <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game wealth <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: increases the volume of money pickup and drop noises /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Kills the Icecropolis Ruin (shiptest-ss13#2289)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request this PR kills the icecropolis ruin. murder.... <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game why? because we want to move away from having ghost roles, which is the entire purpose of the icecropolis <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Removed the Icecropolis, and the related code /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Adds Cameras To The Chronicle (shiptest-ss13#2288)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Hello! Did you know that the Chronicle-class had a non-functional security camera console? Well now its functional! Yay! This PR also adds a captain's cloak to the captain's locker, as well as... Making the Chronicle actually spawnable by players, hurray! <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Maintaining ships good. Also I'm putting the trust in the playerbase again to play SolGov correctly after I found some of the Paracelsus gameplay to be satisfactory enough. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy fix: The camera console in the Chronicle now works thanks to cameras being added! code: The Chronicle is now player-spawnable in game again. Don't abuse my trust. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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IRMG aesthetic updates: the adminbus fun toys (shiptest-ss13#2281)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request An update to our favorite boys in brown, this time for the higher ups in the faction and outfits for Admins to wear for events regarding the IRMG. Also tacks on a peaked cap for normal Vanguards, not anywhere just yet. Spin around of the Honorable Vanguard outfit ![honorable spin](https://github.com/shiptest-ss13/Shiptest/assets/81479835/2d4f6ee1-fc88-4bfa-8daa-6fb60a66e02c) Yes there's birdie versions but doing spin arounds is pain. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Adminbus :) <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: imageadd: Inteq Honorable Vanguard clothing have been added for admins to play with, along with a peaked cap for normal Vanguards, not yet mapped anywhere yet. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Signed-off-by: Mark Suckerberg <mark@suckerberg.gay>
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Signed-off-by: Mark Suckerberg <mark@suckerberg.gay>
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Bump gitpython from 3.1.30 to 3.1.32 in /tools (shiptest-ss13#2277)
Bumps [gitpython](https://github.com/gitpython-developers/GitPython) from 3.1.30 to 3.1.32. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/gitpython-developers/GitPython/releases">gitpython's releases</a>.</em></p> <blockquote> <h2>v3.1.32 - with another security update</h2> <h2>What's Changed</h2> <ul> <li>Bump cygwin/cygwin-install-action from 3 to 4 by <a href="https://github.com/dependabot"><code>@dependabot</code></a> in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1572">gitpython-developers/GitPython#1572</a></li> <li>Fix up the commit trailers functionality by <a href="https://github.com/itsluketwist"><code>@itsluketwist</code></a> in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1576">gitpython-developers/GitPython#1576</a></li> <li>Name top-level exceptions as private variables by <a href="https://github.com/Hawk777"><code>@Hawk777</code></a> in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1590">gitpython-developers/GitPython#1590</a></li> <li>fix pypi long description by <a href="https://github.com/eUgEntOptIc44"><code>@eUgEntOptIc44</code></a> in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1603">gitpython-developers/GitPython#1603</a></li> <li>Don't rely on <strong>del</strong> by <a href="https://github.com/r-darwish"><code>@r-darwish</code></a> in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1606">gitpython-developers/GitPython#1606</a></li> <li>Block insecure non-multi options in clone/clone_from by <a href="https://github.com/Beuc"><code>@Beuc</code></a> in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1609">gitpython-developers/GitPython#1609</a></li> </ul> <h2>New Contributors</h2> <ul> <li><a href="https://github.com/Hawk777"><code>@Hawk777</code></a> made their first contribution in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1590">gitpython-developers/GitPython#1590</a></li> <li><a href="https://github.com/eUgEntOptIc44"><code>@eUgEntOptIc44</code></a> made their first contribution in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1603">gitpython-developers/GitPython#1603</a></li> <li><a href="https://github.com/r-darwish"><code>@r-darwish</code></a> made their first contribution in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1606">gitpython-developers/GitPython#1606</a></li> <li><a href="https://github.com/Beuc"><code>@Beuc</code></a> made their first contribution in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1609">gitpython-developers/GitPython#1609</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/gitpython-developers/GitPython/compare/3.1.31...3.1.32">https://github.com/gitpython-developers/GitPython/compare/3.1.31...3.1.32</a></p> <h2>3.1.31</h2> <h2>What's Changed</h2> <ul> <li>Fix Sphinx rendering errors by <a href="https://github.com/stephan-cr"><code>@stephan-cr</code></a> in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1524">gitpython-developers/GitPython#1524</a></li> <li>tests: Use <code>command -v</code> instead of third-party <code>which</code> program by <a href="https://github.com/mgorny"><code>@mgorny</code></a> in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1525">gitpython-developers/GitPython#1525</a></li> <li>fix/add allow_unsafe_* params in docstrings + fix typo by <a href="https://github.com/obfusk"><code>@obfusk</code></a> in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1530">gitpython-developers/GitPython#1530</a></li> <li>use tempfile.TemporaryDirectory & fix clone_from_unsafe_protocol tests by <a href="https://github.com/obfusk"><code>@obfusk</code></a> in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1531">gitpython-developers/GitPython#1531</a></li> <li>Fix some resource leaks by open file handles by <a href="https://github.com/marlamb"><code>@marlamb</code></a> in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1532">gitpython-developers/GitPython#1532</a></li> <li>fix files list on file rename by <a href="https://github.com/teknoraver"><code>@teknoraver</code></a> in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1537">gitpython-developers/GitPython#1537</a></li> <li>Declare support for Python 3.11 by <a href="https://github.com/hugovk"><code>@hugovk</code></a> in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1541">gitpython-developers/GitPython#1541</a></li> <li>Fix ignored by <a href="https://github.com/Lightborne"><code>@Lightborne</code></a> in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1545">gitpython-developers/GitPython#1545</a></li> <li>Fix timezone parsing functions for non-hour timezones by <a href="https://github.com/jcowgill"><code>@jcowgill</code></a> in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1547">gitpython-developers/GitPython#1547</a></li> <li>Enable user to override default diff -M arg by <a href="https://github.com/mellowed100"><code>@mellowed100</code></a> in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1551">gitpython-developers/GitPython#1551</a></li> <li>Remove optional from two member variables by <a href="https://github.com/Sineaggi"><code>@Sineaggi</code></a> in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1550">gitpython-developers/GitPython#1550</a></li> <li>Fix RecursionError when iterating streams by <a href="https://github.com/eric-wieser"><code>@eric-wieser</code></a> in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1554">gitpython-developers/GitPython#1554</a></li> <li>Fix get_values() so it correctly loads section names by <a href="https://github.com/Codym48"><code>@Codym48</code></a> in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1555">gitpython-developers/GitPython#1555</a></li> </ul> <h2>New Contributors</h2> <ul> <li><a href="https://github.com/stephan-cr"><code>@stephan-cr</code></a> made their first contribution in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1524">gitpython-developers/GitPython#1524</a></li> <li><a href="https://github.com/obfusk"><code>@obfusk</code></a> made their first contribution in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1530">gitpython-developers/GitPython#1530</a></li> <li><a href="https://github.com/marlamb"><code>@marlamb</code></a> made their first contribution in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1532">gitpython-developers/GitPython#1532</a></li> <li><a href="https://github.com/teknoraver"><code>@teknoraver</code></a> made their first contribution in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1537">gitpython-developers/GitPython#1537</a></li> <li><a href="https://github.com/Lightborne"><code>@Lightborne</code></a> made their first contribution in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1545">gitpython-developers/GitPython#1545</a></li> <li><a href="https://github.com/jcowgill"><code>@jcowgill</code></a> made their first contribution in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1547">gitpython-developers/GitPython#1547</a></li> <li><a href="https://github.com/mellowed100"><code>@mellowed100</code></a> made their first contribution in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1551">gitpython-developers/GitPython#1551</a></li> <li><a href="https://github.com/Sineaggi"><code>@Sineaggi</code></a> made their first contribution in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1550">gitpython-developers/GitPython#1550</a></li> <li><a href="https://github.com/Codym48"><code>@Codym48</code></a> made their first contribution in <a href="https://redirect.github.com/gitpython-developers/GitPython/pull/1555">gitpython-developers/GitPython#1555</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/gitpython-developers/GitPython/compare/3.1.30...3.1.31">https://github.com/gitpython-developers/GitPython/compare/3.1.30...3.1.31</a></p> </blockquote> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/gitpython-developers/GitPython/commit/5d45ce243a12669724e969442e6725a894e30fd4"><code>5d45ce2</code></a> prepare 3.1.32 release</li> <li><a href="https://github.com/gitpython-developers/GitPython/commit/ca965ecc81853bca7675261729143f54e5bf4cdd"><code>ca965ec</code></a> Merge pull request <a href="https://redirect.github.com/gitpython-developers/GitPython/issues/1609">#1609</a> from Beuc/block-insecure-options-clone-non-multi</li> <li><a href="https://github.com/gitpython-developers/GitPython/commit/5c59e0d63da6180db8a0b349f0ad36fef42aceed"><code>5c59e0d</code></a> Block insecure non-multi options in clone/clone_from</li> <li><a href="https://github.com/gitpython-developers/GitPython/commit/c09a71e2caefd5c25195b0b2decc8177d658216a"><code>c09a71e</code></a> Merge pull request <a href="https://redirect.github.com/gitpython-developers/GitPython/issues/1606">#1606</a> from r-darwish/no-del</li> <li><a href="https://github.com/gitpython-developers/GitPython/commit/a3859ee6f72e604d46a63dcd9fa3098adcc35cb0"><code>a3859ee</code></a> fixes</li> <li><a href="https://github.com/gitpython-developers/GitPython/commit/8186159af1a35c57829d86dd9a5a8c4f472f4637"><code>8186159</code></a> Don't rely on <strong>del</strong></li> <li><a href="https://github.com/gitpython-developers/GitPython/commit/741edb54300fb4eb172e85e8ea0f07b4bd39bcc0"><code>741edb5</code></a> Merge pull request <a href="https://redirect.github.com/gitpython-developers/GitPython/issues/1603">#1603</a> from eUgEntOptIc44/eugenoptic44-fix-pypi-long-descri...</li> <li><a href="https://github.com/gitpython-developers/GitPython/commit/0c543cd0ddedeaee27ca5e7c4c22b25a8fd5becb"><code>0c543cd</code></a> Improve readability of README.md</li> <li><a href="https://github.com/gitpython-developers/GitPython/commit/9cd7ddb96022dd30cfe7b64378e3b32a3747c1dd"><code>9cd7ddb</code></a> Improve the 'long_description' displayed on pypi</li> <li><a href="https://github.com/gitpython-developers/GitPython/commit/6fc11e6e36e524a6749e15046eca3a8601745822"><code>6fc11e6</code></a> update README to reflect the status quo on <code>git</code> command usage</li> <li>Additional commits viewable in <a href="https://github.com/gitpython-developers/GitPython/compare/3.1.30...3.1.32">compare view</a></li> </ul> </details> <br /> [![Dependabot compatibility score](https://dependabot-badges.githubapp.com/badges/compatibility_score?dependency-name=gitpython&package-manager=pip&previous-version=3.1.30&new-version=3.1.32)](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show <dependency name> ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) You can disable automated security fix PRs for this repo from the [Security Alerts page](https://github.com/shiptest-ss13/Shiptest/network/alerts). </details> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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Finishes The Ballistic Rework (shiptest-ss13#2176)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Finishes shiptest-ss13#1493 From the previous PR: HOW CARTRIDGES ARE BALANCED: Lower-velocity cartridges like pistol and shotgun rounds now have a default penalty to AP power. As velocity increases, AP increases substantially and damage increases slightly. Hollowpoint and AP round variants modify that base AP further, with AP handgun bullets having lower AP than AP rifle bullets. Shotgun & Handgun: -20 AP PDW: 0 AP Assault Rifle, LMG: 20 AP Rifle: 40 AP Shotgun: -35 AP pellets, -10 AP slugs <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Also from the previous PR: Ballistic cartridges should be distinguished by traits other than just raw damage. By using AP to distinguish ballistic weapon classes, they now have more distinct use cases. Additionally, low-AP weapons like handguns and shotguns remain useful against simple mobs but drop off significantly in effectiveness against well-armored players, meaning there's more reason to seek out specialized ammo types or higher-caliber weapons than just damage output. The lower raw damage of rifle-caliber weapons also means they are a much more viable choice for roundstart placement in ships, leading to more loadout diversity. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: Apogee, Erika, Imaginos add: transferring bullets from magazine to magazine now has a do_after and loops. add: Ammo magazines are now purchasable at the outpost add: P16s, SVG-whatevers, Bolt-Action Rifles, and .357 revolvers are now available for purchase at the outpost del: Removed paywall and clown firing pins from purchase. balance: AP Values have been tweaked across the board (On guns at least), smaller cartridges tend to penetrate less, while larger ones penetrate more. imageadd: New bullet sprites (I believe they're apogee's), and new ammo box sprites by Imaginos /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: Apogee <zafapogee@gmail.com> Co-authored-by: Imaginos16 <77556824+Imaginos16@users.noreply.github.com>
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LOOC Fixes (shiptest-ss13#2246)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request See changelog <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game LOOC is used fairly frequently here, so I might as well keep it up to scratch with normal OOC at least. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: You can now configure LOOC and mentorsay in chat tabs fix: (Un)Muting LOOC now actually works. admin: You can now change the global LOOC colour. Because, why not? admin: LOOC now shows up in the OOC tab of the logging panel for players /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Adds mech purchasing, jackhammer purchasing, anti radiation medkit. (s…
…hiptest-ss13#2268) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds assorted cargo crates to the outpost. The assortment is: Mech purchasing. You can now buy most mechs that you previously needed to build for large sums of cash money. A specialized anti radiation medkit - with a unique injector. Should make dealing with radiation less transparently ass. And buying jackhammers. They're a good salvage tool. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game We love variety and reasons to visit the outpost. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: The outpost will now sell you mechs. add: and radiation first aid kits add: and jackhammers /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Bjarl <94164348+Bjarl@users.noreply.github.com>
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Assorted rock behaviors (shiptest-ss13#2273)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request The weird smoothing interaction between bauxite/schist/indestructible ice walls & other walls was hurting my brain, so I fixed it Caught some other rock wall related stuff when I was at it. Notably, Indestructible Rock Walls now have the new, smoothed sprites, mappers rejoice. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Crumch.. I love mineral... <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: polishes out some weird smoothing interactions between some rock walls and metal walls tweak: indestructible rock walls now have the new, smoothed sprites tweak: beach rockwalls now have a whimsical name & description, matching our other rock walls. fix: removes the junk 'asteroid' subtype of mineral/random /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Removes putting machines in walls (shiptest-ss13#2237)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request False walls will now only close if their tile is completely clear. (unless it's atmospheric machinery or cables. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Stops some troll logicing machinery into walls, making open space more of a premium than it currently is <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: you can no longer close falsewalls on tiles with machines or structures on them /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
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Cleans Melter Anomalies a little (shiptest-ss13#2276)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request they should no longer melt their cores <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game bugfix <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: melters should avoid melting themselves now. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Bjarl <94164348+Bjarl@users.noreply.github.com>
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Mudskipper-class Salvage Clipper (shiptest-ss13#2224)
## About The Pull Request ![mudskipper-2](https://github.com/shiptest-ss13/Shiptest/assets/118859017/5424d514-95fc-4242-9846-9dc06a6e9d4f) ![image](https://github.com/shiptest-ss13/Shiptest/assets/118859017/b94454f3-db85-462e-b5fe-db320ee87332) ![mudskipper-area-2](https://github.com/shiptest-ss13/Shiptest/assets/118859017/1e9c04ac-3184-4475-a950-5fba80a374a9) adds the mudskipper-class salvage clipper, an independent replacement to the scav-class. the mudskipper is a small, budget scavenger vessel. housing only 4 crewmembers, it specializes heavily in ruin-raiding & salvage, at the cost of lacking in every other department. it also boasts a much lower depressurize-ability compared to the original scav-class. yippee ## Why It's Good For The Game the scav-class was an egregious excuse of a ship. this PR will banish it to The Pit. ## Changelog :cl: add: the mudskipper-class salvage clipper, the scavenging successor to the scav. del: removed the scav-class /:cl:
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Commits on Aug 19, 2023
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Adds crop turtleneck (shiptest-ss13#2294)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Keep scrolling <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game ![image](https://github.com/shiptest-ss13/Shiptest/assets/81882910/3bb5d7b5-4af3-442b-b941-9163e0077075) <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Crop turtleneck undershirt /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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fix turtleneck (shiptest-ss13#2296)
fixes shiptest-ss13#2295 Don't copy paste kids
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New Lavaland Ruin: The Nanotrasen Genetics Research Facility (shiptes…
…t-ss13#2047) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds the abandoned Nanotrasen Genetics Research Facility, a facility on lavaland dedicated to genetic and slime extract related experiments away from the prying eyes of the general public. My hope for this ruin is to act as a Nanotrasen counterpart to the Syndicate bioweapons facility on lavaland, allowing players from either faction to loot either facility. The facility is equipped with a Password Locked Door separating the reception and subject area from the storage and research area, which can only be unlocked with a code found somewhere within the ruin (hint hint). Threats: 7x Hungry Grey Slimes (3 of which are in locked rooms) 2x Powered Turrets (On stun by default, mainly to act as a stealth puzzle for players to dodge past) Items of Value: 3x Green Slime Extract 1x Dark Blue Slime Extract 1x Healing Extract 1x Invigorating Extract 4x Cryoxadone Beakers 2x Cryogenic Cell setup (If they even bother to deconstruct it and take it) 1x Medical Sleeper 5x RTG Generator 3x Fashionable Ties 1120 Credits As well as whatever various plushies, junk and syringes you manage to loot from the storage and research area. ![2023-07-18 21 25 16](https://github.com/shiptest-ss13/Shiptest/assets/95449138/f8ccbdd7-8d55-414f-8429-a1588d95f7e3) ![image](https://github.com/shiptest-ss13/Shiptest/assets/95449138/8d29a753-e5f5-4b2e-b5f1-9e5bec54519d) ## Why It's Good For The Game I was asked to make new, unique lavaland ruins due to most of them being kind of shit and soon to be deprecated. This will be the first of many new ruins for lavaland. This is also the first non-deprecated ruin to use the password locked door, something I've been wanting to use. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Nanotrasen Genetic Research Facility, a new Lavaland ruin add: codelab.dm containing assets for codelab.dmm /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
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various resprites (shiptest-ss13#2298)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Resprites: Medkits Medbots Tools Defibs Flashlights ## Why It's Good For The Game ![Screenshot_6933](https://github.com/shiptest-ss13/Shiptest/assets/58402542/ee1053e8-aa3c-492d-bc83-a52d3fc70c05) ## Changelog :cl: add: Various things have been resprited add: Medbots have gotten a fresh new coat of paint! admin: The TRABUCCO misfiring now logs to game.log /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Aug 20, 2023
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Total Remap of the Ranger (shiptest-ss13#2034)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request The old ranger is just about a year old. This totally remaps this ship and rebalances it for our current standards. ![rangerpng](https://github.com/shiptest-ss13/Shiptest/assets/55075747/1290c0e9-5efb-4235-b047-a8993466f5ca) ![2023-08-19 12 35 04](https://github.com/shiptest-ss13/Shiptest/assets/55075747/acfb106e-b770-4f9a-8f76-bdbcb3dee6ff) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> This is good for the game because it replaces a year old ship with something that's more up to par with our standards. ## Why It's Good For The Game Ship upkeep and maintaining our maps is a good thing. Plus the old ranger had a bunch of old snowflaked code that was a bandaid fix for the ship access system not existing yet. (It unsnowflakes it). <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: Remaps the Ranger-class /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
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IRMG Vaquero-class Light Frigate (shiptest-ss13#2214)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ![vaquero](https://github.com/shiptest-ss13/Shiptest/assets/60533805/cb3c81e9-9875-4d45-92d5-0bd859f79bc4) ![vaquero_areas](https://github.com/shiptest-ss13/Shiptest/assets/60533805/a23bae53-854b-4f0d-9182-bee25394e24c) Adds the Vaquero-class Light Frigate, a small (7 players) Inteq generalist to fill the frankly terrible shoes the Hound left behind. While the Vaquero has all the features expected of an Inteq ship (meeting room, armory, large cargo bay, boombox), it actually has average engineering gear in combination with a full set of surgical tools and table, making it much more well-rounded than the other Inteq ships, even if it pays for this by only being moderately armed and having a small footprint and crew capacity. The Vaquero has a crew capacity of 7: - one Vanguard - one Master-At-Arms to run the armory and function as second-in-command - one Enforcer - one Artificer - one Corpsman - two Recruits ## Why It's Good For The Game A generalist rounds out the Inteq catalogue nicely, and helps balance out the fact that all of the Inteq specialists are positively enormous. ## Changelog :cl: add: Added the IRMG Vaquero /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
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The iconfixongler (shiptest-ss13#2299)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes a bunch of icon stuff (3 bugs introduced by update_appearance, 1 introduced by whitesands) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Who's going trick or treating this year <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: iv drip now has a sprite again fix: shotgun drums now have a sprite again fix: blood bank now has a sprite while filled fix: layer manifolds now display inserted pipes properly again /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Make IPC able to recharge at borg stations (shiptest-ss13#2284)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request IPC will now recharge/repair like borg when they get into a borg recharger. ## Why It's Good For The Game Robort <3 ## Changelog :cl: add: IPC can now recharge/repair at borg recharge station. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: ritorizo <41831966+ritorizo@users.noreply.github.com> Co-authored-by: ritorizo <ritorizo@localhost> Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
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Commits on Aug 21, 2023
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Commits on Aug 22, 2023
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Revert "Removes the Metis (shiptest-ss13#2192)"
This reverts commit 7e4fbf2.
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Revert "Sets Nemo to aspawn (shiptest-ss13#2211)"
This reverts commit 3b4c2ed.
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Revert "Takes the Hound out behind the shed (shiptest-ss13#2208)"
This reverts commit 3798a57.
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