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core.c
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core.c
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#include "head.h"
void play(void){
time_t s_time;
struct tm * tm_duration;
char entry[32];
int pos[2], game_over = 0;
GRID grid;
init_grid(&grid);
time(&s_time);
show_grid(&grid, 0);
do{
printf(" > ");
get_entry(entry);
split(entry, pos);
if (!strcmp(entry, "dig") || !strcmp(entry, "mark") || !strcmp(entry, "unmark")){
if (valid_pos(grid.size, pos)){
if (entry[0] == 'd')
dig(&grid, pos);
else if (entry[0] == 'm')
mark(&grid, pos);
else if (entry[0] == 'u')
unmark(&grid, pos);
show_grid(&grid, 0);
}
else
printf(" # Invalid position, type help\n");
}
else if (!strcmp(entry, "end"))
end(&(grid.nb_dug));
else
help_play();
game_over = check(&grid);
} while (!game_over);
show_grid(&grid, 1);
tm_duration = duration(s_time);
printf(" # Your game lasted %dh %dm %ds\n", tm_duration->tm_hour, tm_duration->tm_min, tm_duration->tm_sec);
if (game_over == 1)
win(tm_duration, grid.size);
else
lose();
}
void dig(GRID * grid, int pos[2]){
int i = 0, j = 0, neighbor_pos[2];
CASE * this_case = &(grid->cases[pos[0]][pos[1]]);
if (!this_case->dug){
this_case->marked = false;
this_case->dug = true;
if (this_case->bomb)
grid->nb_dug = -1;
else{
grid->nb_dug++;
if (this_case->neighbors == 0){
for (i = pos[0] - 1; i <= pos[0] + 1; i++){
if (i >= 0 && i < grid->size){
for (j = pos[1] - 1; j <= pos[1] + 1; j++){
if (j >= 0 && j < grid->size){
neighbor_pos[0] = i; neighbor_pos[1] = j;
if (!this_case->neighbors && !grid->cases[i][j].dug){
printf("NEXT DIG %d %d :\n", i, j);
show_case(&(grid->cases[i][j]));
dig(grid, neighbor_pos);
} // !
} // e
} // e
} // e
} // e
} // e
} // e
} // h
} // W
void mark(GRID * grid, int pos[2]){
CASE * this_case = &(grid->cases[pos[0]][pos[1]]);
/* The condition for winning by marking all bombs is
* that only bombs are marked, thus if we add 1 for
* every well marked case, the sum will equal the number
* of bombs. To be sure the player has only marked bombs
* we add a malus (-1) for every falsely marked case.
*/
if (!this_case->marked){
if (this_case->bomb)
grid->nb_marked++;
else
grid->nb_marked--;
}
this_case->marked = true;
}
void unmark(GRID * grid, int pos[2]){
CASE * this_case = &(grid->cases[pos[0]][pos[1]]);
if (this_case->marked){
if (this_case->bomb)
grid->nb_marked--;
else
grid->nb_marked++;
}
grid->cases[pos[0]][pos[1]].marked = false;
}
int check(GRID * grid){
if (grid->nb_marked == grid->nb_bombs || grid->nb_dug == grid->nb_safe)
return 1;
else if (grid->nb_dug == -1)
return -1;
return 0;
}
void win(struct tm * duration, int size){
char entry[32];
PLAYER winner;
printf(
" # Congratulations, you won!\n"
" # Would you like to enter your name on the leaderboard?\n"
);
get_yn(entry);
if (entry[0] == 'y'){
printf(" # Enter your name\n > ");
get_entry(winner.name);
winner.time = *duration;
winner.size = size;
add_winner(&winner);
}
}
void lose(void){
}
void end(int * dug){
char entry[32];
printf(" # Are you sure you want to abandon ?\n");
get_yn(entry);
if (entry[0] == 'y')
*dug = -1;
}
void reset(void){
char file_name[32];
printf(" # Enter the name of the file to reset\n > ");
get_entry(file_name);
init_file(file_name);
}