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Token Text Table
A text table format used for the Ragnarok Online client. It is used for organizing text data into columns and rows, mostly for id-description relations. It usually has the file extension .txt and can be found inside and outside the GRF.
The files are plain text files, where rows and columns are separated by the token character #. It can be edited with every text editor like Notepad. Make sure, that the file is not stored in Unicode or UTF-8.
The amount of columns is fixed for each file, that uses this file format. Rows are either limited by available memory or by hard-coded limits, as seen below. Note that all of these limits can be lifted by hexing the client. Whether line breaks are allowed within a cell or not depends on each file as well. Multi-line cells support using # character inside the text, as long it is followed by a space character. Contrary to that, all other # characters must be followed by either a new line or a non-spacing character.
1-column table (CardPostfixNameTable)
4039# 4041# 4042# 4046# 4050#
1-column table multi-line (TipOfTheDay)
/savechat : saves chat as text file. # You can select a type of mini-map using ctrl+[*],between transparency and opacity. # You can change the view of character with dragging a mouse while holding right button and pressing shift key. Double clicking right button on a mouse enables to return the view to default one. #
2-column table (IdNum2ItemDisplayNameTable)
512#Apple# 513#Banana# 514#Grape#
2-column multi-line table (IdNum2ItemDescTable)
1071# A test tube that contains some sort of unidentified fluid. ^ffffff_^000000 Weight :^777777 3^000000 # 1072# It's a personal letter written by Mahnsoo, chief of the Merchant Guild. ^ffffff_^000000 Weight :^777777 1^000000 # 1073# A delivery voucher with the serial number # 2485741 ^ffffff_^000000 Weight :^777777 1^000000 #
You may insert comments inside the file by putting // at the beginning of a line. The comment then spans to the end of that line. Trailing comments (not starting at beginning of a line) will not work. Example:
row1# // Disabled because it does not work // row2# row3#
Table Name | Row Limit |
---|---|
BookItemNameTable | 80000 |
CardItemNameTable | 80000 |
CardPostfixNameTable | 80000 |
CardPrefixNameTable | 80000 |
IdNum2ItemDescTable | 80000 |
IdNum2ItemDisplayNameTable | 80000 |
IdNum2ItemResNameTable | 80000 |
IndoorRswTable | 4096 |
ItemParamTable | 80000 |
ItemSlotTable | 80000 |
ItemSlotCountTable | 80000 |
LevelUseSkillSpAmount | 16384 |
MapNameTable | 4096 |
MapObjLightTable | 4096 |
MetalProcessItemList | 80000 |
Mp3NameTable | 4096 |
MsgStringTable | 4096 |
Num2CardIllustNameTable | 80000 |
Num2ItemDesctable | 80000 |
Num2ItemDisplayNameTable | 20000 |
Num2ItemResNameTable | 80000 |
QuestID2Display | 80000 |
SkillNameTable | 4096 |
SkillDescTable | 16384 |
SkillDescTable2 | 16384 |