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Fix H-uru#391.
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GUI Dialog Mods don't require any particular object type - they're just
hints about what's going on with the GUI. Limiting them to meshes
actually breaks the Note Popup modifier, which attaches a GUI Dialog
modifier to an empty.
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Hoikas committed Dec 26, 2023
1 parent 338a049 commit dc697e9
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1 change: 0 additions & 1 deletion korman/properties/modifiers/game_gui.py
Original file line number Diff line number Diff line change
Expand Up @@ -401,7 +401,6 @@ class PlasmaGameGuiDialogModifier(PlasmaModifierProperties, _GameGuiMixin):
bl_category = "GUI"
bl_label = "GUI Dialog (ex)"
bl_description = "XXX"
bl_object_types = {"FONT", "MESH"}

camera_object: bpy.types.Object = PointerProperty(
name="GUI Camera",
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