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CartPole-V1 Reinforcement Learning using Qlearning

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CartPole Q-Learning

This project implements a Q-learning agent to solve the classic CartPole problem in the Gymnasium environment. The goal is to train an agent that can balance a pole upright on a moving cart for as long as possible.

How it Works

The project consists of three main components:

  • cart_pole.py: This file defines the CartPole class, which acts as a wrapper for the Gymnasium CartPole environment. It simplifies interaction with the environment and handles the discretization of the continuous state space into bins for use with the Q-table.

  • q_learning_agent.py: This file implements the QLearningAgent class, which is the heart of the Q-learning algorithm. The agent learns a Q-table that maps state-action pairs to expected rewards. It uses an epsilon-greedy policy to balance exploration and exploitation during training.

  • main.py: This file provides the main program loop and user interface. It allows the user to train a new model, continue training a pre-trained model, test a model, or exit the program.

Getting Started

Prerequisites

  • Python 3.6 or later
  • Gymnasium
  • NumPy

Installation

  1. Clone the repository: git clone https://github.com/your-username/cartpole-q-learning.git
  2. Install the necessary packages: pip install gymnasium numpy

Usage

  1. Training a new model:

    • Run python main.py and select option 1.
    • Enter the desired number of episodes to train for.
    • The agent will start training and save checkpoints periodically.
    • After training is complete, the final Q-table will be saved in the models directory.
  2. Continuing training a pre-trained model:

    • Run python main.py and select option 2.
    • Select the desired model from the list of available models in the models directory.
    • Enter the number of additional episodes to train for.
    • The agent will load the Q-table from the selected model and continue training from where it left off.
  3. Testing a pre-trained model:

    • Run python main.py and select option 3.
    • Select the desired model from the list of available models in the models directory.
    • Enter the number of episodes to test for.
    • The agent will load the Q-table from the selected model and run for the specified number of episodes, displaying the rewards obtained in each episode.

Configuration

The Q-learning agent can be configured by modifying the arguments passed to the QLearningAgent constructor in main.py. The available hyperparameters are:

  • gamma: Discount factor for future rewards (default: 0.99).
  • alpha: Learning rate (default: 0.1).
  • epsilon: Exploration rate (default: 1.0).
  • episodes: Number of episodes to train for.

For example, to create an agent with a learning rate of 0.2 and a discount factor of 0.95, you would modify the code in main.py like this:

agent = QLearningAgent(cart_pole, gamma=0.95, alpha=0.2, episodes=episodes)

Results

The trained Q-learning agent is able to balance the pole upright on the cart for a significant number of time steps. The performance of the agent can be evaluated by observing the average reward obtained over a number of episodes during testing.

  • optimal table is added in the models folder

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