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game2.js
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game2.js
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const damageTable = {
"slime":5
}
// Functions for getting info
function getRandomIntInclusive(min, max) { //thanks stackoverflow!!
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1) + min);
}
function isChestOpen(chest) {
if (document.getElementById(chest).getAttribute('cheststatus') == 'closed') {
return(false)
} else {
return(true)
}
}
function doesSpaceExist(space) {
if (document.getElementById(space)) {
return (true)
}
return (false)
}
// stats
function getHealth() {
return (document.getElementById('hp').getAttribute('hp'))
}
function getMaxHealth() {
return (document.getElementById('hp').getAttribute('maxhp'))
}
function getAttack() {
return (document.getElementById('attack').getAttribute('attack'))
}
function getDefense() {
return (document.getElementById("def").getAttribute('def'))
}
// movement
function getPlayerPosition() {
return (document.getElementById("player").getAttribute("pos"))
}
function isOccupied(space) {
if (!doesSpaceExist(space)) {
return(null)
}
let occupied = document.getElementById(space).getAttribute("occupied")
if (occupied != "none") {
return (occupied)
}
return (false)
}
function isSpaceInRange(space) {
playerPos = getPlayerPosition()
distance = Math.abs(playerPos - space)
if (!space) {
return(false)
}
else if (distance == 1 || distance == 10 || distance == 9 || distance == 11) {
return(true)
}
return(false)
}
function isOnPlayersRow(space) {
player = getPlayerPosition().toString()
if (player[1] == space.toString()[1]) {
return(true)
}
return(false)
}
function isOnPlayersColumn(space) {
player = getPlayerPosition().toString()
if (player[0] == space.toString()[0]) {
return(true)
}
return(false)
}
function getRandomUnoccupiedSpace() {
while (true) {
x = getRandomIntInclusive(1,7)
y = getRandomIntInclusive(1,7)
tile = `${x}${y}`
if (!isOccupied(tile)) {
return(tile)
}
}
}
function getLevel() {
return(parseInt(document.getElementById('level').getAttribute('level')))
}
function getSlimes() {
return(document.querySelectorAll('[occupied="slime"]'))
}
function isAbovePlayer (spaceY) {
playerY = getPlayerPosition()[1]
spaceY = spaceY.toString()[1]
if (spaceY > playerY) {
return (true)
}
return(false)
}
function isRightOfPlayer(space) {
spaceX = space.toString()[0]
spaceY = space.toString()[1]
playerX = getPlayerPosition()[0]
playerY = getPlayerPosition()[1]
if (spaceX == playerX) {
return (null)
}
else if (playerX < spaceX) {
return(true)
}
return(false)
}
function getRandomUnoccupiedAdjacentSpace(space) {
offsets = [-10, -1, 1, 10]
occupied = []
for (i = 0; i < 4; i++) {
spaceToCheck = space + offsets[i]
if (isOccupied(spaceToCheck) || !doesSpaceExist(spaceToCheck)) {
occupied.push(offsets[i])
console.log(`i: ${i}`)
}
}
if (occupied.length == 4) {
return(null)
}
while (true) {
randomOffset = getRandomIntInclusive(0,3)
if (occupied.includes(offsets[randomOffset])) {
console.log(`continue\n${offsets[randomOffset]}`)
continue
}
console.log('else')
console.log(offsets[randomOffset])
return (offsets[randomOffset])
}
}
function isSpaceOnTheOppositeSideOfTheMapUsingASpecifiedSpaceAsTheStartingPoint (space1, space2) {
if ((space1 % 7 == 0 && space2 % 7 == 1) || (space1 % 7 == 1 && space2 % 7 == 0)) {
return(true)
}
else {
return(false)
}
}
// Functions for doing things
function makeBoard() {
for (let i = 1; i <= 7; i++) {
for (let a = 1; a<=7; a++) {
document.getElementById("game-container").innerHTML += `<div id="${a}${i}" class="item" occupied="none" onclick="clicked(${a}${i})">${a}${i}</div>`
}
}
}
//placing things
function placePlayer(playerPos) {
let playerTile = document.getElementById(playerPos)
playerTile.setAttribute("occupied", "player")
playerTile.innerHTML = '<img src="assets/player.png" alt="a stick figure wearing a pointy hat">'
updatePlayerPos(playerPos)
}
function placeDoor(doorPos) {
let doorTile = document.getElementById(doorPos)
doorTile.setAttribute("occupied", "door")
doorTile.innerHTML = `<img src="assets/door.png" alt="a door">`
}
function placeChest(chestPos) {
let chestTile = document.getElementById(chestPos)
chestTile.setAttribute("occupied", "chest")
chestTile.setAttribute("cheststatus", "closed")
chestTile.innerHTML = `<img src="assets/chest.png" alt="a closed chest">`
}
function chestLoot(chestSpace) {
chestTile = document.getElementById(chestSpace)
if (!isSpaceInRange(chestSpace)) {
tellPlayer('This chest appears to be too far away...')
}
else {
loot = getRandomIntInclusive(1, 3)
if (loot == 1) {
increaseHealth(10)
}
else if (loot == 2) {
increaseAttack(5)
}
else if (loot == 3) {
increaseDef(5)
}
chestTile.setAttribute('cheststatus', closed)
chestTile.innerHTML = `<img src="assets/open-chest.png" alt="an open chest">`
updateStats()
}
}
function placeSlime(tile) {
let slimeTile = document.getElementById(tile)
slimeTile.innerHTML = '<img src="assets/slime.png" alt="a blob of slime with eyes">'
slimeTile.setAttribute('occupied', 'slime')
}
// Sometimes the slime tries to move to a space in the hundreds
// but it mostly works
function moveSlimes() {
var slimes = getSlimes()
for (let i = 0; i < slimes.length; i++) {
let space = parseInt(slimes[i].id)
var quad = getQuadrant(space)
var cantMoveHere = canIMove(space)
if (!cantMoveHere) {
tellPlayer("A slime got trapped and disintegrated into a pile of goo!")
continue
}
if (isOnPlayersRow(space)) {
amountToMove = 10 * quad[0]
}
else if (isOnPlayersColumn(space)) {
amountToMove = 1 * quad[1]
}
else {
upOrDown = getRandomIntInclusive(0,1)
if (upOrDown) {
amountToMove = 10 * quad[0]
}
else {
amountToMove = 1 * quad[1]
}
}
if (cantMoveHere.includes(amountToMove)) {
amountToMove = getRandomUnoccupiedAdjacentSpace(space)
}
var finalSpace = space + amountToMove
if (isOccupied(finalSpace) == 'player') {
attackPlayer('slime')
continue
}
placeSlime(finalSpace)
clearSpace(space)
}
}
function canIMove(space) {
var offsets = [10, -1, -10, 1]
var cantMove = []
for (i in offsets) {
if (isOccupied(space+offsets[i])) {
cantMove.push(offsets[i])
}
}
if (cantMove.length == 4) {
return(false)
}
return(cantMove)
}
function getQuadrant(space) {
player = getPlayerPosition()
quad = []
if (isRightOfPlayer(space)) {
quad[0] = -1
}
else {
quad[0] = 1
}
if (isAbovePlayer(space)) {
quad[1] = -1
}
else {
quad[1] = 1
}
return(quad)
}
function attackPlayer(attacker) {
damage = damageTable[attacker]
playerDef = getDefense()
level = parseInt(getLevel())
attackRoll = getRandomIntInclusive(1,100)
if (attackRoll < playerDef) {
tellPlayer(`The ${attacker}'s hit glanced off your armor!`)
}
else {
finalDamage = damage * (1 + (level * .1))
increaseHealth(damage * -1)
updateStats()
}
}
// stats
function increaseHealth(amount) {
let hp = document.getElementById('hp')
hp.setAttribute('maxhp', parseInt(getMaxHealth()) + parseInt(amount))
hp.setAttribute('hp', parseInt(getHealth()) + parseInt(amount))
if (amount > 0) {
tellPlayer(`Your health has increased by ${amount}`)
}
else {
tellPlayer(`Your health has decreased by ${amount}`)
}
}
function increaseAttack(amount) {
let attack = document.getElementById('attack')
attack.setAttribute('attack', parseInt(getAttack()) + parseInt(amount))
tellPlayer(`Your attack has increased by ${amount}!`)
}
function increaseDef(amount) {
let def = document.getElementById('def')
def.setAttribute('def', parseInt(getDefense()) + parseInt(amount))
tellPlayer(`Your defence has increased by ${amount}!`)
}
function updateStats() {
defInfo = document.getElementById('definfo')
hpInfo = document.getElementById('hpinfo')
attackInfo = document.getElementById('attackinfo')
defInfo.innerHTML = (getDefense())
hpInfo.innerHTML = (`${getHealth()}/${getMaxHealth()}`)
attackInfo.innerHTML = (getAttack())
}
function clearSpace(space) {
document.getElementById(space).innerHTML = ''
document.getElementById(space).setAttribute("occupied", "none")
}
function updatePlayerPos(pos) {
document.getElementById("player").setAttribute("pos", pos)
}
function tellPlayer(message) {
let messageContainer = document.getElementById("stuff")
messageContainer.innerHTML += `<p>${message}</p>`
scrollToBottom("stuff")
}
function scrollToBottom(id) { //thanks stackoverflow!
var div = document.getElementById(id);
div.scrollTop = div.scrollHeight - div.clientHeight;
}
function movePlayer(space) {
clearSpace(getPlayerPosition())
placePlayer(space)
updatePlayerPos(space)
}
function clicked(space) {
itemInSpace = isOccupied(space)
if (!itemInSpace) {
if (isSpaceInRange(space)) {
movePlayer(space)
moveSlimes()
}
}
else if (itemInSpace == 'chest') {
if(!isChestOpen(space)) {
chestLoot(space)
}
else {
tellPlayer('This chest has already been looted!')
}
}
else {
tellPlayer(`Cant move here! There is a ${itemInSpace} in the way!`)
}
}
function gameStart() {
makeBoard()
placePlayer(64)
placeDoor(24)
placeChest(42)
placeSlime(getRandomUnoccupiedSpace())
updateStats()
}