Hardsuit fix #264
Annotations
10 errors and 1 notice
code/modules/unit_tests/missing_icons.dm#L57
Missing icon_state for /obj/effect/immovablerod/driveshaft in 'icons/obj/anomaly.dmi'.
icon_state = "driveshaft"
|
|
code/modules/unit_tests/quirks.dm#L18
tg-prosthetic-full used in both /datum/quirk/augmented and /datum/quirk/quadruple_amputee!
|
|
code/modules/unit_tests/simple_animal_freeze.dm#L95
No new simple_animal subtypes are allowed. Please refactor /mob/living/simple_animal/bot/buttbot into a basic mob.
|
|
code/modules/unit_tests/worn_icons.dm#L52
/obj/item/clothing/under/rank/medical/doctor/nurse using invalid icon_state, "nursesuit" in worn_icon override file, 'massmeta/icons/mob/clothing/under/medical.dmi' - Matching sprite found in: 'icons/mob/clothing/under/medical.dmi'
|
|
code/datums/armor/_armor.dm#L21
[20:27:44] Runtime in code/datums/armor/_armor.dm,21: Attempted to get an armor type that did not exist! '/list'
proc name: get armor by type (/proc/get_armor_by_type)
src: null
call stack:
get armor by type(/list (/list))
MK.III SWAT Helmet (/obj/item/clothing/head/helmet/space/hardsuit/deathsquad): get armor()
MK.III SWAT Helmet (/obj/item/clothing/head/helmet/space/hardsuit/deathsquad): apply fantasy bonuses(5)
/datum/unit_test/modify_fantas... (/datum/unit_test/modify_fantasy_variable): Run()
RunUnitTest(/datum/unit_test/modify_fantas... (/datum/unit_test/modify_fantasy_variable), /list (/list))
RunUnitTests()
/datum/callback (/datum/callback): InvokeAsync()
|
code/modules/clothing/clothing.dm#L560
[20:27:44] Runtime in code/modules/clothing/clothing.dm,560: Cannot execute null.generate new with modifiers().
proc name: apply fantasy bonuses (/obj/item/clothing/apply_fantasy_bonuses)
src: MK.III SWAT Helmet (/obj/item/clothing/head/helmet/space/hardsuit/deathsquad)
src.loc: the floor (126,126,13) (/turf/open/floor/iron)
call stack:
MK.III SWAT Helmet (/obj/item/clothing/head/helmet/space/hardsuit/deathsquad): apply fantasy bonuses(5)
/datum/unit_test/modify_fantas... (/datum/unit_test/modify_fantasy_variable): Run()
RunUnitTest(/datum/unit_test/modify_fantas... (/datum/unit_test/modify_fantasy_variable), /list (/list))
RunUnitTests()
/datum/callback (/datum/callback): InvokeAsync()
|
code/modules/unit_tests/subsystem_init.dm#L22
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but could not get initialized.
The subsystem reported the following: Error initializing SSlua: FAILED (Couldn't find call_proc_by_id)
This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
|
This job failed
Loading