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fix_3
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homexp13 committed Jun 20, 2024
1 parent 48ab941 commit 56c28ed
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Showing 4 changed files with 37 additions and 37 deletions.
2 changes: 1 addition & 1 deletion massmeta/code/modules/clothing/suits/wiz_robe.dm
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@
name = "battlemage helmet"
desc = "A suitably impressive helmet."
icon_state = "hardsuit-wiz"
inhand_icon_state = "wiz_hardsuit"
inhand_icon_state = null
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
armor_type = /datum/armor/hardsuit_wizard_shielded
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72 changes: 36 additions & 36 deletions massmeta/features/hardsuits/code/hardsuit.dm
Original file line number Diff line number Diff line change
Expand Up @@ -217,7 +217,7 @@
/obj/item/clothing/head/helmet/space/hardsuit/engine/elite
name = "advanced hardsuit helmet"
desc = "An advanced helmet designed for work in a hazardous, low pressure environment. Shines with a high polish."
inhand_icon_state = "ce_helm"
inhand_icon_state = null
hardsuit_type = "white"
icon_state = "hardsuit0-white"
armor_type = /datum/armor/hardsuit_engine_elite
Expand Down Expand Up @@ -390,7 +390,7 @@
/obj/item/clothing/head/helmet/space/hardsuit/swat
name = "\improper MK.II SWAT Helmet"
icon_state = "swat2helm"
inhand_icon_state = "swat2helm"
inhand_icon_state = null
desc = "A tactical SWAT helmet MK.II."
armor_type = /datum/armor/hardsuit_swat
resistance_flags = FIRE_PROOF | ACID_PROOF
Expand Down Expand Up @@ -421,7 +421,7 @@
/obj/item/clothing/head/helmet/space/hardsuit/swat/captain
name = "captain's SWAT helmet"
icon_state = "capspace"
inhand_icon_state = "capspacehelmet"
inhand_icon_state = null
desc = "A tactical MK.II SWAT helmet boasting better protection and a reasonable fashion sense."

/obj/item/clothing/suit/space/hardsuit/swat/captain
Expand All @@ -439,7 +439,7 @@
name = "cosmohonk hardsuit helmet"
desc = "A special helmet designed for work in a hazardous, low-humor environment. Has radiation shielding."
icon_state = "hardsuit0-clown"
inhand_icon_state = "hardsuit0-clown"
inhand_icon_state = null
armor_type = /datum/armor/hardsuit_clown
hardsuit_type = "clown"

Expand All @@ -458,7 +458,7 @@
name = "mining hardsuit helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating for wildlife encounters and dual floodlights."
icon_state = "hardsuit0-mining"
inhand_icon_state = "mining_helm"
inhand_icon_state = null
hardsuit_type = "mining"
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF
Expand Down Expand Up @@ -534,15 +534,15 @@
name = "endemic combat medic helmet"
desc = "The integrated helmet of the combat medic hardsuit, this has a bright, glowing facemask."
icon_state = "hardsuit0-combatmedic"
inhand_icon_state = "hardsuit0-combatmedic"
inhand_icon_state = null
armor_type = /datum/armor/hardsuit_combatmedic
hardsuit_type = "combatmedic"

/obj/item/clothing/suit/space/hardsuit/combatmedic
name = "endemic combat medic hardsuit"
desc = "The standard issue hardsuit of infectious disease officers, before the formation of ERT teams. This model is labeled 'Veradux'."
icon_state = "combatmedic"
inhand_icon_state = "combatmedic"
inhand_icon_state = "medical_hardsuit"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/combatmedic
armor_type = /datum/armor/hardsuit_combatmedic
allowed = list(/obj/item/gun, /obj/item/melee/baton, /obj/item/circular_saw, /obj/item/tank/internals, /obj/item/storage/box/pillbottles,\
Expand All @@ -556,7 +556,7 @@
desc = "A dual-mode advanced helmet designed for work in special operations. It is in EVA mode. Property of Gorlex Marauders."
var/alt_desc = "A dual-mode advanced helmet designed for work in special operations. It is in combat mode. Property of Gorlex Marauders."
icon_state = "hardsuit1-syndi"
inhand_icon_state = "syndie_helm"
inhand_icon_state = null
hardsuit_type = "syndi"
armor_type = /datum/armor/hardsuit_syndi
on = TRUE
Expand Down Expand Up @@ -690,7 +690,7 @@
desc = "A dual-mode advanced helmet designed for any crime-fighting situation. It is in travel mode."
alt_desc = "A dual-mode advanced helmet designed for any crime-fighting situation. It is in combat mode."
icon_state = "hardsuit1-owl"
inhand_icon_state = "s_helmet"
inhand_icon_state = null
hardsuit_type = "owl"
visor_flags_inv = 0
visor_flags = 0
Expand All @@ -711,7 +711,7 @@
name = "gem-encrusted hardsuit helmet"
desc = "A bizarre gem-encrusted helmet that radiates magical energies."
icon_state = "hardsuit0-wiz"
inhand_icon_state = "wiz_helm"
inhand_icon_state = null
hardsuit_type = "wiz"
resistance_flags = FIRE_PROOF | ACID_PROOF //No longer shall our kind be foiled by lone chemists with spray bottles!
armor_type = /datum/armor/hardsuit_wizard
Expand All @@ -722,7 +722,7 @@
name = "gem-encrusted hardsuit"
desc = "A bizarre gem-encrusted suit that radiates magical energies."
icon_state = "hardsuit-wiz"
inhand_icon_state = "wiz_hardsuit"
inhand_icon_state = null
w_class = WEIGHT_CLASS_NORMAL
resistance_flags = FIRE_PROOF | ACID_PROOF
armor_type = /datum/armor/hardsuit_wizard
Expand All @@ -743,7 +743,7 @@
name = "prototype RIG hardsuit helmet"
desc = "Early prototype RIG hardsuit helmet, designed to quickly shift over a user's head. Design constraints of the helmet mean it has no inbuilt cameras, thus it restricts the users visability."
icon_state = "hardsuit0-ancient"
inhand_icon_state = "anc_helm"
inhand_icon_state = null
armor_type = /datum/armor/hardsuit_ancient
hardsuit_type = "ancient"
resistance_flags = FIRE_PROOF
Expand All @@ -752,7 +752,7 @@
name = "prototype RIG hardsuit"
desc = "Prototype powered RIG hardsuit. Provides excellent protection from the elements of space while being comfortable to move around in, thanks to the powered locomotives. Remains very bulky however."
icon_state = "hardsuit-ancient"
inhand_icon_state = "anc_hardsuit"
inhand_icon_state = "rig_suit"
armor_type = /datum/armor/hardsuit_ancient
slowdown = 2
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ancient
Expand Down Expand Up @@ -799,7 +799,7 @@
name = "MK.III SWAT Helmet"
desc = "An advanced tactical space helmet."
icon_state = "deathsquad"
inhand_icon_state = "deathsquad"
inhand_icon_state = null
armor_type = list(MELEE = 80, BULLET = 80, LASER = 50, ENERGY = 60, BOMB = 100, BIO = 100, FIRE = 100, ACID = 100, WOUND = 20)
strip_delay = 130
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
Expand All @@ -810,7 +810,7 @@
name = "MK.III SWAT Suit"
desc = "A prototype designed to replace the ageing MK.II SWAT suit. Based on the streamlined MK.II model, the traditional ceramic and graphene plate construction was replaced with plasteel, allowing superior armor against most threats. There's room for some kind of energy projection device on the back."
icon_state = "deathsquad"
inhand_icon_state = "swat_suit"
inhand_icon_state = "s_suit"
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/knife/combat)
armor_type = /datum/armor/hardsuit_deathsquad
strip_delay = 130
Expand All @@ -826,7 +826,7 @@
name = "emergency response team commander helmet"
desc = "The integrated helmet of an ERT hardsuit, this one has blue highlights."
icon_state = "hardsuit0-ert_commander"
inhand_icon_state = "hardsuit0-ert_commander"
inhand_icon_state = null
hardsuit_type = "ert_commander"
armor_type = /datum/armor/hardsuit_ert
strip_delay = 130
Expand All @@ -842,7 +842,7 @@
name = "emergency response team commander hardsuit"
desc = "The standard issue hardsuit of the ERT, this one has blue highlights. Offers superb protection against environmental hazards."
icon_state = "ert_command"
inhand_icon_state = "ert_command"
inhand_icon_state = "s_suit"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
armor_type = /datum/armor/hardsuit_ert
Expand All @@ -862,14 +862,14 @@
name = "emergency response team security helmet"
desc = "The integrated helmet of an ERT hardsuit, this one has red highlights."
icon_state = "hardsuit0-ert_security"
inhand_icon_state = "hardsuit0-ert_security"
inhand_icon_state = null
hardsuit_type = "ert_security"

/obj/item/clothing/suit/space/hardsuit/ert/sec
name = "emergency response team security hardsuit"
desc = "The standard issue hardsuit of the ERT, this one has red highlights. Offers superb protection against environmental hazards."
icon_state = "ert_security"
inhand_icon_state = "ert_security"
inhand_icon_state = "s_suit"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/sec
slowdown = 0.5

Expand All @@ -878,14 +878,14 @@
name = "emergency response team engineering helmet"
desc = "The integrated helmet of an ERT hardsuit, this one has orange highlights."
icon_state = "hardsuit0-ert_engineer"
inhand_icon_state = "hardsuit0-ert_engineer"
inhand_icon_state = null
hardsuit_type = "ert_engineer"

/obj/item/clothing/suit/space/hardsuit/ert/engi
name = "emergency response team engineering hardsuit"
desc = "The standard issue hardsuit of the ERT, this one has orange highlights. Offers superb protection against environmental hazards."
icon_state = "ert_engineer"
inhand_icon_state = "ert_engineer"
inhand_icon_state = "s_suit"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/engi
slowdown = 0.5

Expand All @@ -894,14 +894,14 @@
name = "emergency response team medical helmet"
desc = "The integrated helmet of an ERT hardsuit, this one has white highlights."
icon_state = "hardsuit0-ert_medical"
inhand_icon_state = "hardsuit0-ert_medical"
inhand_icon_state = null
hardsuit_type = "ert_medical"

/obj/item/clothing/suit/space/hardsuit/ert/med
name = "emergency response team medical hardsuit"
desc = "The standard issue hardsuit of the ERT, this one has white highlights. Offers superb protection against environmental hazards."
icon_state = "ert_medical"
inhand_icon_state = "ert_medical"
inhand_icon_state = "s_suit"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/med
slowdown = 0.25

Expand All @@ -910,14 +910,14 @@
name = "emergency response team janitorial helmet"
desc = "The integrated helmet of an ERT hardsuit, this one has purple highlights."
icon_state = "hardsuit0-ert_janitor"
inhand_icon_state = "hardsuit0-ert_janitor"
inhand_icon_state = null
hardsuit_type = "ert_janitor"

/obj/item/clothing/suit/space/hardsuit/ert/jani
name = "emergency response team janitorial hardsuit"
desc = "The standard issue hardsuit of the ERT, this one has purple highlights. Offers superb protection against environmental hazards. This one has extra clips for holding various janitorial tools."
icon_state = "ert_janitor"
inhand_icon_state = "ert_janitor"
inhand_icon_state = "s_suit"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/jani
allowed = list(/obj/item/tank/internals, /obj/item/storage/bag/trash, /obj/item/melee/flyswatter, /obj/item/mop, /obj/item/holosign_creator, /obj/item/reagent_containers/cup/bucket, /obj/item/reagent_containers/spray/chemsprayer/janitor)
slowdown = 0.5
Expand All @@ -927,14 +927,14 @@
name = "emergency response team clown helmet"
desc = "The integrated helmet of an ERT hardsuit, this one is colourful!"
icon_state = "hardsuit0-ert_clown"
inhand_icon_state = "hardsuit0-ert_clown"
inhand_icon_state = null
hardsuit_type = "ert_clown"

/obj/item/clothing/suit/space/hardsuit/ert/clown
name = "emergency response team clown hardsuit"
desc = "The non-standard issue hardsuit of the ERT, this one is colourful! Offers superb protection against environmental hazards. Does not offer superb protection against a ravaging crew."
icon_state = "ert_clown"
inhand_icon_state = "ert_clown"
inhand_icon_state = "s_suit"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/clown
allowed = list(/obj/item/tank/internals, /obj/item/bikehorn, /obj/item/instrument, /obj/item/food/grown/banana, /obj/item/grown/bananapeel)
slowdown = 0.5
Expand All @@ -944,7 +944,7 @@
name = "paranormal response team helmet"
desc = "A helmet worn by those who deal with paranormal threats for a living."
icon_state = "hardsuit0-inq"
inhand_icon_state = "hardsuit0-prt"
inhand_icon_state = null
hardsuit_type = "prt"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
actions_types = list()
Expand All @@ -954,7 +954,7 @@
name = "paranormal response team hardsuit"
desc = "Powerful wards are built into this hardsuit, protecting the user from all manner of paranormal threats."
icon_state = "knight_grey"
inhand_icon_state = "knight_grey"
inhand_icon_state = "s_suit"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF
Expand All @@ -968,22 +968,22 @@
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor
name = "inquisitor's hardsuit"
icon_state = "hardsuit-inq"
inhand_icon_state = "hardsuit-inq"
inhand_icon_state = "s_suit"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor
slowdown = 0.4

/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor
name = "inquisitor's helmet"
icon_state = "hardsuit0-inq"
inhand_icon_state = "hardsuit0-inq"
inhand_icon_state = null
hardsuit_type = "inq"

//Carpsuit, bestsuit, lovesuit
/obj/item/clothing/head/helmet/space/hardsuit/carp
name = "carp helmet"
desc = "Spaceworthy and it looks like a space carp's head, smells like one too."
icon_state = "carp_helm"
inhand_icon_state = "syndicate"
inhand_icon_state = null
armor_type = /datum/armor/hardsuit_carp //As whimpy as a space carp
light_system = NO_LIGHT_SUPPORT
light_range = 0 //luminosity when on
Expand All @@ -998,7 +998,7 @@
name = "carp space suit"
desc = "A slimming piece of dubious space carp technology, you suspect it won't stand up to hand-to-hand blows."
icon_state = "carp_suit"
inhand_icon_state = "space_suit_syndicate"
inhand_icon_state = "s_suit"
slowdown = 0 //Space carp magic, never stop believing
armor_type = /datum/armor/hardsuit_carp //As whimpy whimpy whoo
allowed = list(/obj/item/tank/internals, /obj/item/gun/ballistic/rifle/boltaction/harpoon) //I'm giving you a hint here
Expand All @@ -1025,7 +1025,7 @@
name = "shielded hardsuit"
desc = "A hardsuit with built in energy shielding. Will rapidly recharge when not under fire."
icon_state = "hardsuit-hos"
inhand_icon_state = "sec_hardsuit"
inhand_icon_state = null
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security/hos
allowed = null
armor_type = /datum/armor/hardsuit_shielded
Expand Down Expand Up @@ -1059,7 +1059,7 @@
name = "blood-red hardsuit helmet"
desc = "An advanced hardsuit helmet with built in energy shielding."
icon_state = "hardsuit1-syndi"
inhand_icon_state = "syndie_helm"
inhand_icon_state = null
hardsuit_type = "syndi"
armor_type = /datum/armor/hardsuit_shielded_syndi

Expand All @@ -1084,7 +1084,7 @@
name = "death commando helmet"
desc = "A tactical helmet with built in energy shielding."
icon_state = "deathsquad"
inhand_icon_state = "deathsquad"
inhand_icon_state = null
hardsuit_type = "syndi"
armor_type = /datum/armor/hardsuit_shielded_swat
strip_delay = 130
Expand Down
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Binary file modified massmeta/features/hardsuits/icons/clothing_righthand.dmi
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