Made by Melvin Gidel and Antoine Aubin
Training project about 3D engine optimisation. It features :
- OIT using linked list
- Simple tiles deferred rendering
Based on this presentation made by Christoph Kubisch : Order Independent Transparency Opengl
OIT_trees.mp4
Requirements: cmake 3.20 minimum, C++17, and OpenGL 4.5.
# At the project root
mkdir -p TP/build/debug
cd TP/build/debug
cmake ../..
make
This project is part of an EPITA course made by Alexandre Lamure and Gregoire Angerrand.