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Merge pull request #20 from lispy2010/master
alpha2.0 some
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Original file line number | Diff line number | Diff line change |
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@@ -52,5 +52,6 @@ | |
"streambuf": "cpp", | ||
"cinttypes": "cpp", | ||
"typeinfo": "cpp" | ||
} | ||
}, | ||
"editor.formatOnSave": true | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,184 +1,185 @@ | ||
#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
|
||
ifeq ($(strip $(DEVKITARM)),) | ||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") | ||
endif | ||
|
||
GAME_ICON := ../icon.bmp | ||
GAME_TITLE := DS-Craft | ||
GAME_SUBTITLE1 := Minecraft clone for NDS | ||
GAME_SUBTITLE2 := Version alpha2.0 | ||
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||
include $(DEVKITARM)/ds_rules | ||
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||
#--------------------------------------------------------------------------------- | ||
# TARGET is the name of the output | ||
# BUILD is the directory where object files & intermediate files will be placed | ||
# SOURCES is a list of directories containing source code | ||
# INCLUDES is a list of directories containing extra header files | ||
# DATA is a list of directories containing binary data | ||
# AUDIO is a list of directories containing sound and music files | ||
# GRAPHICS is a list of directories containing files to be processed by grit | ||
# | ||
# All directories are specified relative to the project directory where | ||
# the makefile is found | ||
# | ||
#--------------------------------------------------------------------------------- | ||
TARGET := $(notdir $(CURDIR)) | ||
BUILD := build | ||
SOURCES := source | ||
DATA := data | ||
INCLUDES := include | ||
GRAPHICS := gfx | ||
AUDIO := audio | ||
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||
EMULATOR := D:\melonds\melonds.exe | ||
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#--------------------------------------------------------------------------------- | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
ARCH := -mthumb -mthumb-interwork | ||
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CFLAGS := -g -Wall -O2\ | ||
-march=armv5te -mtune=arm946e-s \ | ||
$(ARCH) -I../include -Wno-switch -Wno-reorder | ||
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CFLAGS += $(INCLUDE) -DARM9 | ||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions | ||
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ASFLAGS := -g $(ARCH) | ||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) | ||
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#--------------------------------------------------------------------------------- | ||
# any extra libraries we wish to link with the project | ||
#--------------------------------------------------------------------------------- | ||
LIBS := -lmm9 -lfat -lnds9 | ||
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||
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#--------------------------------------------------------------------------------- | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := $(LIBNDS) | ||
|
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#--------------------------------------------------------------------------------- | ||
# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
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||
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ifneq ($(BUILDDIR), $(CURDIR)) | ||
#--------------------------------------------------------------------------------- | ||
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export OUTPUT := $(CURDIR)/$(TARGET) | ||
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) | ||
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export DEPSDIR := $(CURDIR)/$(BUILD) | ||
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||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) soundbank.bin | ||
BMPFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.bmp))) | ||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png))) | ||
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export AUDIOFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir)) | ||
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#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CC) | ||
#--------------------------------------------------------------------------------- | ||
else | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CXX) | ||
#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- | ||
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||
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) | ||
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) | ||
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export OFILES := $(PNGFILES:.png=.o) $(BMPFILES:.bmp=.o) $(OFILES_BIN) $(OFILES_SOURCES) | ||
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export HFILES := $(PNGFILES:.png=.h) $(BMPFILES:.bmp=.h) $(addsuffix .h,$(subst .,_,$(BINFILES))) | ||
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export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
-I$(CURDIR)/$(BUILD) -Iinclude | ||
|
||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) | ||
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.PHONY: $(BUILD) clean run | ||
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||
#--------------------------------------------------------------------------------- | ||
$(BUILD): | ||
@[ -d $@ ] || mkdir -p $@ | ||
@make BUILDDIR=`cd $(BUILD) && pwd` --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | ||
|
||
#--------------------------------------------------------------------------------- | ||
clean: | ||
@echo clean ... | ||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds | ||
|
||
#--------------------------------------------------------------------------------- | ||
run: | ||
@echo run ... | ||
@$(EMULATOR) $(TARGET).nds | ||
|
||
|
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#--------------------------------------------------------------------------------- | ||
else | ||
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DEPENDS := $(OFILES:.o=.d) | ||
|
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
$(OUTPUT).nds : $(OUTPUT).elf | ||
$(OUTPUT).elf : $(OFILES) | ||
|
||
|
||
#--------------------------------------------------------------------------------- | ||
# The bin2o rule should be copied and modified | ||
# for each extension used in the data directories | ||
#--------------------------------------------------------------------------------- | ||
|
||
#--------------------------------------------------------------------------------- | ||
%.bin.o %_bin.h : %.bin | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
|
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soundbank.bin: $(AUDIOFILES) | ||
@mmutil $^ -osoundbank.bin -hsoundbank.h | ||
|
||
#--------------------------------------------------------------------------------- | ||
# This rule creates assembly source files using grit | ||
# grit takes an image file and a .grit describing how the file is to be processed | ||
# add additional rules like this for each image extension | ||
# you use in the graphics folders | ||
#--------------------------------------------------------------------------------- | ||
%.s %.h : %.bmp %.grit | ||
#--------------------------------------------------------------------------------- | ||
grit $< -fts -o$* | ||
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#--------------------------------------------------------------------------------- | ||
%.s %.h : %.png %.grit | ||
#--------------------------------------------------------------------------------- | ||
grit $< -fts -o$* | ||
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||
|
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-include $(DEPENDS) | ||
|
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#--------------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------------- | ||
#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
|
||
ifeq ($(strip $(DEVKITARM)),) | ||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") | ||
endif | ||
|
||
GAME_ICON := ../icon.bmp | ||
GAME_TITLE := DS-Craft | ||
GAME_SUBTITLE1 := Minecraft clone for NDS | ||
GAME_SUBTITLE2 := Version alpha2.0 | ||
|
||
include $(DEVKITARM)/ds_rules | ||
|
||
#--------------------------------------------------------------------------------- | ||
# TARGET is the name of the output | ||
# BUILD is the directory where object files & intermediate files will be placed | ||
# SOURCES is a list of directories containing source code | ||
# INCLUDES is a list of directories containing extra header files | ||
# DATA is a list of directories containing binary data | ||
# AUDIO is a list of directories containing sound and music files | ||
# GRAPHICS is a list of directories containing files to be processed by grit | ||
# | ||
# All directories are specified relative to the project directory where | ||
# the makefile is found | ||
# | ||
#--------------------------------------------------------------------------------- | ||
TARGET := $(notdir $(CURDIR)) | ||
BUILD := build | ||
SOURCES := source | ||
DATA := data | ||
INCLUDES := include | ||
GRAPHICS := gfx | ||
AUDIO := audio | ||
|
||
EMULATOR := E:\melonds\melonds.exe | ||
|
||
#--------------------------------------------------------------------------------- | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
ARCH := -mthumb -mthumb-interwork | ||
|
||
CFLAGS := -g -Wall -Wextra -O2\ | ||
-march=armv5te -mtune=arm946e-s \ | ||
$(ARCH) -I../include -Wno-switch -Wno-ignored-qualifiers \ | ||
-Wno-unused-parameter | ||
|
||
CFLAGS += $(INCLUDE) -DARM9 | ||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -Wno-reorder | ||
|
||
ASFLAGS := -g $(ARCH) | ||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) | ||
|
||
#--------------------------------------------------------------------------------- | ||
# any extra libraries we wish to link with the project | ||
#--------------------------------------------------------------------------------- | ||
LIBS := -lmm9 -lfat -lnds9 | ||
|
||
|
||
#--------------------------------------------------------------------------------- | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := $(LIBNDS) | ||
|
||
#--------------------------------------------------------------------------------- | ||
# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
|
||
|
||
ifneq ($(BUILDDIR), $(CURDIR)) | ||
#--------------------------------------------------------------------------------- | ||
|
||
export OUTPUT := $(CURDIR)/$(TARGET) | ||
|
||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) | ||
|
||
export DEPSDIR := $(CURDIR)/$(BUILD) | ||
|
||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) soundbank.bin | ||
BMPFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.bmp))) | ||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png))) | ||
|
||
export AUDIOFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.wav)),$(CURDIR)/$(AUDIO)/$(dir)) | ||
|
||
#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CC) | ||
#--------------------------------------------------------------------------------- | ||
else | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CXX) | ||
#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- | ||
|
||
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) | ||
|
||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) | ||
|
||
export OFILES := $(PNGFILES:.png=.o) $(BMPFILES:.bmp=.o) $(OFILES_BIN) $(OFILES_SOURCES) | ||
|
||
export HFILES := $(PNGFILES:.png=.h) $(BMPFILES:.bmp=.h) $(addsuffix .h,$(subst .,_,$(BINFILES))) | ||
|
||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
-I$(CURDIR)/$(BUILD) -Iinclude | ||
|
||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) | ||
|
||
.PHONY: $(BUILD) clean run | ||
|
||
#--------------------------------------------------------------------------------- | ||
$(BUILD): | ||
@[ -d $@ ] || mkdir -p $@ | ||
@make BUILDDIR=`cd $(BUILD) && pwd` --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | ||
|
||
#--------------------------------------------------------------------------------- | ||
clean: | ||
@echo clean ... | ||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds | ||
|
||
#--------------------------------------------------------------------------------- | ||
run: | ||
@echo run ... | ||
@$(EMULATOR) $(TARGET).nds | ||
|
||
|
||
#--------------------------------------------------------------------------------- | ||
else | ||
|
||
DEPENDS := $(OFILES:.o=.d) | ||
|
||
#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
$(OUTPUT).nds : $(OUTPUT).elf | ||
$(OUTPUT).elf : $(OFILES) | ||
|
||
|
||
#--------------------------------------------------------------------------------- | ||
# The bin2o rule should be copied and modified | ||
# for each extension used in the data directories | ||
#--------------------------------------------------------------------------------- | ||
|
||
#--------------------------------------------------------------------------------- | ||
%.bin.o %_bin.h : %.bin | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
|
||
soundbank.bin: $(AUDIOFILES) | ||
@mmutil $^ -osoundbank.bin -hsoundbank.h -d | ||
|
||
#--------------------------------------------------------------------------------- | ||
# This rule creates assembly source files using grit | ||
# grit takes an image file and a .grit describing how the file is to be processed | ||
# add additional rules like this for each image extension | ||
# you use in the graphics folders | ||
#--------------------------------------------------------------------------------- | ||
%.s %.h : %.bmp %.grit | ||
#--------------------------------------------------------------------------------- | ||
grit $< -fts -o$* | ||
|
||
#--------------------------------------------------------------------------------- | ||
%.s %.h : %.png %.grit | ||
#--------------------------------------------------------------------------------- | ||
grit $< -fts -o$* | ||
|
||
|
||
-include $(DEPENDS) | ||
|
||
#--------------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------------- |
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