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{ | ||
"TXT_TEST_1": { | ||
"SHADER_OPTIONS": "NONE", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "TRIGGER", | ||
"NEXT": "TXT_TEST_2", | ||
"ES": "Hola esto es una prueba de si funciona", | ||
"EN": "Hello this is a test" | ||
}, | ||
"TXT_TEST_2": { | ||
"SHADER_OPTIONS": "NONE", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "NONE", | ||
"NEXT": "", | ||
"ES": "Sigue funcionando perfectamente", | ||
"EN": "It's working" | ||
}, | ||
"Ev_01": { | ||
"SHADER_OPTIONS": "NONE", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "TRIGGER", | ||
"NEXT": "Ev_02", | ||
"ES": "Ahh, estoy hecho mierda. Necesito algo para este dolor de cabeza. ¿Dónde coño estoy?", | ||
"EN": "Ahh, I feel like shit. I need something for this headache. Where the hell am I?" | ||
}, | ||
"Ev_02": { | ||
"SHADER_OPTIONS": "NONE", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "NONE", | ||
"NEXT": "", | ||
"ES": "!¿ QUÉ MIERDA ?! ¿QUÉ ES ESTO? ¿QUIÉN ES ESTE TÍO?…", | ||
"EN": "Damn?! What is this? Who is this dude?…" | ||
}, | ||
"Ev_02_TV1": { | ||
"SHADER_OPTIONS": "TV", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "TRIGGER", | ||
"NEXT": "Ev_02_TV2", | ||
"ES": "¿Qué es ese ruido?", | ||
"EN": "What is that noise?" | ||
}, | ||
"Ev_02_TV2": { | ||
"SHADER_OPTIONS": "TV", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "NONE", | ||
"NEXT": "Ev_02_TV2", | ||
"ES": "Siguen las búsquedas de los 2 atracadores a los que se les relaciona con 15 asesinatos... estas son las imágenes que nos ha proporcionado el departamento de policía…", | ||
"EN": "The search continues for the two robbers linked to 15 murders... these are the images provided to us by the departament police..." | ||
}, | ||
"Ev_02_TV3": { | ||
"SHADER_OPTIONS": "TV", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "NONE", | ||
"NEXT": "", | ||
"ES": "Me van a cargar el muerto si me encuentran aquí…", | ||
"EN": "They'll pin the blame on me if they find me here…" | ||
}, | ||
"Ev_Corpse1": { | ||
"SHADER_OPTIONS": "NONE", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "TRIGGER", | ||
"NEXT": "Ev_Corpse2", | ||
"ES": "El cuerpo tiene algo...", | ||
"EN": "The corpse has something..." | ||
}, | ||
"Ev_Corpse2": { | ||
"SHADER_OPTIONS": "NONE", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "TRIGGER", | ||
"NEXT": "Ev_Corpse3", | ||
"ES": "No es nada personal...", | ||
"EN": "It's nothing personal" | ||
}, | ||
"Ev_Corpse3": { | ||
"SHADER_OPTIONS": "VIGNETTE", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "NONE", | ||
"NEXT": "", | ||
"ES": "Parece de la entrada del piso.", | ||
"EN": "Look like flat’s entrance..." | ||
}, | ||
"Ev_Grill_01": { | ||
"SHADER_OPTIONS": "NONE", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "PUZZLE", | ||
"NEXT": "Ev_Grill_02", | ||
"ES": "¿Quién habrá escondido unas pastillas ahí?", | ||
"EN": "This key seems to be for the apartment entrance…" | ||
}, | ||
"Ev_Grill_02": { | ||
"SHADER_OPTIONS": "NONE", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "PUZZLE", | ||
"NEXT": "Ev_Grill_03", | ||
"ES": "Necesito algo para poder abrirlo", | ||
"EN": "I need something to open it..." | ||
}, | ||
"Ev_Grill_03": { | ||
"SHADER_OPTIONS": "NONE", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "PUZZLE", | ||
"NEXT": "", | ||
"ES": "Necesito callar las voces...", | ||
"EN": "I need to silence the voices..." | ||
}, | ||
"Ev_Shelve": { | ||
"SHADER_OPTIONS": "NONE", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "TRIGGER", | ||
"NEXT": "Ev_Picture_01", | ||
"ES": "Que raro, me suenan sus caras...", | ||
"EN": "That's weird… These faces look familiar to me." | ||
}, | ||
"Ev_Picture_01": { | ||
"SHADER_OPTIONS": "NONE", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "PUZZLE", | ||
"NEXT": "Ev_Picture_02", | ||
"ES": "Se le ven tan feliz…", | ||
"EN": "He looks so happy…" | ||
}, | ||
"Ev_Picture_02": { | ||
"SHADER_OPTIONS": "NONE", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "PUZZLE", | ||
"NEXT": "Ev_Picture_03", | ||
"ES": "A este en cambio se le ve triste…", | ||
"EN": "This one, on the other hand, looks sad…" | ||
}, | ||
"Ev_Picture_03": { | ||
"SHADER_OPTIONS": "NONE", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "PUZZLE", | ||
"NEXT": "Ev_Picture_04", | ||
"ES": "Este está roto...", | ||
"EN": "This is broken…" | ||
}, | ||
"Ev_Picture_04": { | ||
"SHADER_OPTIONS": "NONE", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "PUZZLE", | ||
"NEXT": "", | ||
"ES": "¿Qué es eso que asoma?", | ||
"EN": "What’s that sticking out?" | ||
}, | ||
"Ev_FirstBrokenPicture_01": { | ||
"SHADER_OPTIONS": "NONE", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "TRIGGER", | ||
"NEXT": "Ev_FirstBrokenPicture_02", | ||
"ES": "Parece que alguien la ha roto por la mitad.", | ||
"EN": "It looks like someone broke it in two." | ||
}, | ||
"Ev_FirstBrokenPicture_02": { | ||
"SHADER_OPTIONS": "NONE", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "NONE", | ||
"NEXT": "", | ||
"ES": "La otra mitad debe estar por aquí.", | ||
"EN": "The other half must be around here somewhere." | ||
}, | ||
"Ev_SecondBrokenPicture_01": { | ||
"SHADER_OPTIONS": "NONE", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "TRIGGER", | ||
"NEXT": "Ev_SecondBrokenPicture_02", | ||
"ES": "Esta parece la otra mitad de la foto.", | ||
"EN": "This seems to be the other half of the picture." | ||
}, | ||
"Ev_SecondBrokenPicture_02": { | ||
"SHADER_OPTIONS": "NONE", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "NONE", | ||
"NEXT": "Ev_SecondBrokenPicture_03", | ||
"ES": "Ese tal Mario, lleva la misma ropa que yo...", | ||
"EN": "That guy, Mario… He’s wearing the same clothes as me" | ||
}, | ||
"Ev_SecondBrokenPicture_03": { | ||
"SHADER_OPTIONS": "NONE", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "NONE", | ||
"NEXT": "", | ||
"ES": "Francesco y él… parecen cercanos.", | ||
"EN": "Francesco and he… seem close." | ||
}, | ||
"Ev_Blueprint_01": { | ||
"SHADER_OPTIONS": "NONE", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "PUZZLE", | ||
"NEXT": "Ev_Blueprint_02", | ||
"ES": "Parece que forma algún tipo de plano.", | ||
"EN": "Looks like some kind of blueprint." | ||
}, | ||
"Ev_Blueprint_02": { | ||
"SHADER_OPTIONS": "NONE", | ||
"CAMERA_OPTIONS": "NONE", | ||
"EVENT_CONDITION": "PUZZLE", | ||
"NEXT": "", | ||
"ES": "Parecen los planos de un robo.", | ||
"EN": "Looks like the thieves' plan." | ||
} | ||
} |
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