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mlanbay committed Nov 22, 2024
2 parents d4f3808 + fd584b2 commit 9474c56
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202 changes: 202 additions & 0 deletions ScriptSheet.json
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{
"TXT_TEST_1": {
"SHADER_OPTIONS": "NONE",
"CAMERA_OPTIONS": "NONE",
"EVENT_CONDITION": "TRIGGER",
"NEXT": "TXT_TEST_2",
"ES": "Hola esto es una prueba de si funciona",
"EN": "Hello this is a test"
},
"TXT_TEST_2": {
"SHADER_OPTIONS": "NONE",
"CAMERA_OPTIONS": "NONE",
"EVENT_CONDITION": "NONE",
"NEXT": "",
"ES": "Sigue funcionando perfectamente",
"EN": "It's working"
},
"Ev_01": {
"SHADER_OPTIONS": "NONE",
"CAMERA_OPTIONS": "NONE",
"EVENT_CONDITION": "TRIGGER",
"NEXT": "Ev_02",
"ES": "Ahh, estoy hecho mierda. Necesito algo para este dolor de cabeza. ¿Dónde coño estoy?",
"EN": "Ahh, I feel like shit. I need something for this headache. Where the hell am I?"
},
"Ev_02": {
"SHADER_OPTIONS": "NONE",
"CAMERA_OPTIONS": "NONE",
"EVENT_CONDITION": "NONE",
"NEXT": "",
"ES": "!¿ QUÉ MIERDA ?! ¿QUÉ ES ESTO? ¿QUIÉN ES ESTE TÍO?…",
"EN": "Damn?! What is this? Who is this dude?…"
},
"Ev_02_TV1": {
"SHADER_OPTIONS": "TV",
"CAMERA_OPTIONS": "NONE",
"EVENT_CONDITION": "TRIGGER",
"NEXT": "Ev_02_TV2",
"ES": "¿Qué es ese ruido?",
"EN": "What is that noise?"
},
"Ev_02_TV2": {
"SHADER_OPTIONS": "TV",
"CAMERA_OPTIONS": "NONE",
"EVENT_CONDITION": "NONE",
"NEXT": "Ev_02_TV2",
"ES": "Siguen las búsquedas de los 2 atracadores a los que se les relaciona con 15 asesinatos... estas son las imágenes que nos ha proporcionado el departamento de policía…",
"EN": "The search continues for the two robbers linked to 15 murders... these are the images provided to us by the departament police..."
},
"Ev_02_TV3": {
"SHADER_OPTIONS": "TV",
"CAMERA_OPTIONS": "NONE",
"EVENT_CONDITION": "NONE",
"NEXT": "",
"ES": "Me van a cargar el muerto si me encuentran aquí…",
"EN": "They'll pin the blame on me if they find me here…"
},
"Ev_Corpse1": {
"SHADER_OPTIONS": "NONE",
"CAMERA_OPTIONS": "NONE",
"EVENT_CONDITION": "TRIGGER",
"NEXT": "Ev_Corpse2",
"ES": "El cuerpo tiene algo...",
"EN": "The corpse has something..."
},
"Ev_Corpse2": {
"SHADER_OPTIONS": "NONE",
"CAMERA_OPTIONS": "NONE",
"EVENT_CONDITION": "TRIGGER",
"NEXT": "Ev_Corpse3",
"ES": "No es nada personal...",
"EN": "It's nothing personal"
},
"Ev_Corpse3": {
"SHADER_OPTIONS": "VIGNETTE",
"CAMERA_OPTIONS": "NONE",
"EVENT_CONDITION": "NONE",
"NEXT": "",
"ES": "Parece de la entrada del piso.",
"EN": "Look like flat’s entrance..."
},
"Ev_Grill_01": {
"SHADER_OPTIONS": "NONE",
"CAMERA_OPTIONS": "NONE",
"EVENT_CONDITION": "PUZZLE",
"NEXT": "Ev_Grill_02",
"ES": "¿Quién habrá escondido unas pastillas ahí?",
"EN": "This key seems to be for the apartment entrance…"
},
"Ev_Grill_02": {
"SHADER_OPTIONS": "NONE",
"CAMERA_OPTIONS": "NONE",
"EVENT_CONDITION": "PUZZLE",
"NEXT": "Ev_Grill_03",
"ES": "Necesito algo para poder abrirlo",
"EN": "I need something to open it..."
},
"Ev_Grill_03": {
"SHADER_OPTIONS": "NONE",
"CAMERA_OPTIONS": "NONE",
"EVENT_CONDITION": "PUZZLE",
"NEXT": "",
"ES": "Necesito callar las voces...",
"EN": "I need to silence the voices..."
},
"Ev_Shelve": {
"SHADER_OPTIONS": "NONE",
"CAMERA_OPTIONS": "NONE",
"EVENT_CONDITION": "TRIGGER",
"NEXT": "Ev_Picture_01",
"ES": "Que raro, me suenan sus caras...",
"EN": "That's weird… These faces look familiar to me."
},
"Ev_Picture_01": {
"SHADER_OPTIONS": "NONE",
"CAMERA_OPTIONS": "NONE",
"EVENT_CONDITION": "PUZZLE",
"NEXT": "Ev_Picture_02",
"ES": "Se le ven tan feliz…",
"EN": "He looks so happy…"
},
"Ev_Picture_02": {
"SHADER_OPTIONS": "NONE",
"CAMERA_OPTIONS": "NONE",
"EVENT_CONDITION": "PUZZLE",
"NEXT": "Ev_Picture_03",
"ES": "A este en cambio se le ve triste…",
"EN": "This one, on the other hand, looks sad…"
},
"Ev_Picture_03": {
"SHADER_OPTIONS": "NONE",
"CAMERA_OPTIONS": "NONE",
"EVENT_CONDITION": "PUZZLE",
"NEXT": "Ev_Picture_04",
"ES": "Este está roto...",
"EN": "This is broken…"
},
"Ev_Picture_04": {
"SHADER_OPTIONS": "NONE",
"CAMERA_OPTIONS": "NONE",
"EVENT_CONDITION": "PUZZLE",
"NEXT": "",
"ES": "¿Qué es eso que asoma?",
"EN": "What’s that sticking out?"
},
"Ev_FirstBrokenPicture_01": {
"SHADER_OPTIONS": "NONE",
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"EVENT_CONDITION": "TRIGGER",
"NEXT": "Ev_FirstBrokenPicture_02",
"ES": "Parece que alguien la ha roto por la mitad.",
"EN": "It looks like someone broke it in two."
},
"Ev_FirstBrokenPicture_02": {
"SHADER_OPTIONS": "NONE",
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"NEXT": "",
"ES": "La otra mitad debe estar por aquí.",
"EN": "The other half must be around here somewhere."
},
"Ev_SecondBrokenPicture_01": {
"SHADER_OPTIONS": "NONE",
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"ES": "Esta parece la otra mitad de la foto.",
"EN": "This seems to be the other half of the picture."
},
"Ev_SecondBrokenPicture_02": {
"SHADER_OPTIONS": "NONE",
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"NEXT": "Ev_SecondBrokenPicture_03",
"ES": "Ese tal Mario, lleva la misma ropa que yo...",
"EN": "That guy, Mario… He’s wearing the same clothes as me"
},
"Ev_SecondBrokenPicture_03": {
"SHADER_OPTIONS": "NONE",
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"NEXT": "",
"ES": "Francesco y él… parecen cercanos.",
"EN": "Francesco and he… seem close."
},
"Ev_Blueprint_01": {
"SHADER_OPTIONS": "NONE",
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"EVENT_CONDITION": "PUZZLE",
"NEXT": "Ev_Blueprint_02",
"ES": "Parece que forma algún tipo de plano.",
"EN": "Looks like some kind of blueprint."
},
"Ev_Blueprint_02": {
"SHADER_OPTIONS": "NONE",
"CAMERA_OPTIONS": "NONE",
"EVENT_CONDITION": "PUZZLE",
"NEXT": "",
"ES": "Parecen los planos de un robo.",
"EN": "Looks like the thieves' plan."
}
}
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