From cbcae3b5eda4cee23979ce219d379473acaa5b73 Mon Sep 17 00:00:00 2001 From: DriveSP Date: Sun, 1 Dec 2024 18:50:38 +0100 Subject: [PATCH] Hotfix Hotfix --- data/ScriptSheet.json | 662 ++++++++++++++++----------------- project.godot | 1 - scripts/globals/gameManager.gd | 7 +- scripts/jugador.gd | 1 - scripts/trigger.gd | 3 +- 5 files changed, 335 insertions(+), 339 deletions(-) diff --git a/data/ScriptSheet.json b/data/ScriptSheet.json index 71e8879..3235b36 100644 --- a/data/ScriptSheet.json +++ b/data/ScriptSheet.json @@ -1,442 +1,442 @@ { "TXT_TEST_1": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "TXT_TEST_2", - "ES": "Hola esto es una prueba de si funciona", - "EN": "Hello this is a test" + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "TXT_TEST_2", + "ES": "Hola esto es una prueba de si funciona", + "EN": "Hello this is a test" }, "TXT_TEST_2": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "TXT_TEST_2", - "ES": "Sigue funcionando perfectamente", - "EN": "It's working" + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "TXT_TEST_2", + "ES": "Sigue funcionando perfectamente", + "EN": "It's working" }, "Ev_01": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "TRIGGER", - "NEXT": "", - "ES": "Ahh, estoy hecho mierda... Necesito algo para este dolor de cabeza... \n...\n¿Dónde diantres estoy?\nVeré si en el dormitorio hay algo para el dolor.", - "EN": "Ahh, I feel like shit... I need something for this headache... \n...\nWhere the hell am I?\nI'll go to the bedroom to settle the ache." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "TRIGGER", + "NEXT": "", + "ES": "Ahh, estoy hecho mierda... Necesito algo para este dolor de cabeza... \n...\n¿Dónde diantres estoy?\nVeré si en el dormitorio hay algo para el dolor.", + "EN": "Ahh, I feel like shit... I need something for this headache... \n...\nWhere the hell am I?\nI'll go to the bedroom to settle the ache." }, "Ev_02": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "TRIGGER", - "NEXT": "Ev_02_TV_01", - "ES": "¿Qué mierda?... ¿Qué es esto? ¿Un cadáver?…", - "EN": "Damn?!... What is this? is it a corpse?…" + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "TRIGGER", + "NEXT": "Ev_02_TV_01", + "ES": "¿Qué mierda?... ¿Qué es esto? ¿Un cadáver?…", + "EN": "Damn?!... What is this? is it a corpse?…" }, "Ev_02_TV_01": { - "SHADER_OPTIONS": "TV", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "TRIGGER", - "NEXT": "Ev_02_TV_02", - "ES": "¿Qué es ese ruido?", - "EN": "What is that noise?" + "SHADER_OPTIONS": "TV", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "TRIGGER", + "NEXT": "Ev_02_TV_02", + "ES": "¿Qué es ese ruido?", + "EN": "What is that noise?" }, "Ev_02_TV_02": { - "SHADER_OPTIONS": "TV", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "TRIGGER", - "NEXT": "Ev_02_TV_03", - "ES": "Siguen las búsquedas de los 2 atracadores a los que se les relaciona con 15 asesinatos... \nestas son las imágenes que nos ha proporcionado el departamento de policía…", - "EN": "The search continues for the two robbers linked to 15 murders... \nthese are the images provided by the departament police..." + "SHADER_OPTIONS": "TV", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "TRIGGER", + "NEXT": "Ev_02_TV_03", + "ES": "Siguen las búsquedas de los 2 atracadores a los que se les relaciona con 15 asesinatos... \nestas son las imágenes que nos ha proporcionado el departamento de policía…", + "EN": "The search continues for the two robbers linked to 15 murders... \nthese are the images provided by the departament police..." }, "Ev_02_TV_03": { - "SHADER_OPTIONS": "TV", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "TRIGGER", - "NEXT": "", - "ES": "Me van a cargar el muerto si me encuentran aquí…", - "EN": "They'll pin the blame on me if they find me here…" + "SHADER_OPTIONS": "TV", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "TRIGGER", + "NEXT": "", + "ES": "Me van a cargar el muerto si me encuentran aquí…", + "EN": "They'll pin the blame on me if they find me here…" }, "Ev_Corpse_01": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "Ev_Corpse_02", - "ES": "El cuerpo tiene algo...", - "EN": "The corpse has something..." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "Ev_Corpse_02", + "ES": "El cuerpo tiene algo...", + "EN": "The corpse has something..." }, "Ev_Corpse_02": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "Ev_Corpse_03", - "ES": "No es nada personal...", - "EN": "It's nothing personal..." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "Ev_Corpse_03", + "ES": "No es nada personal...", + "EN": "It's nothing personal..." }, "Ev_Corpse_03": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "TRIGGER", - "NEXT": "", - "ES": "Parece de la entrada del piso.", - "EN": "Look like the flat’s entrance..." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "", + "ES": "Parece de la entrada del piso.", + "EN": "Look like the flat’s entrance..." }, "Ev_Grill_01": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "", - "ES": "¿Quién habrá escondido unas pastillas ahí?", - "EN": "Who hid some pills there?" + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "", + "ES": "¿Quién habrá escondido unas pastillas ahí?", + "EN": "Who hid some pills there?" }, "Ev_Grill_02": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "PUZZLE", - "NEXT": "Ev_Screwdriver_01", - "ES": "Necesito un destornillador para poder abrirlo", - "EN": "I need something to open it..." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "PUZZLE", + "NEXT": "Ev_Screwdriver_01", + "ES": "Necesito un destornillador para poder abrirlo", + "EN": "I need something to open it..." }, "Ev_Grill_03": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "", - "ES": "Necesito callar las voces...", - "EN": "I need to mute the voices..." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "", + "ES": "Necesito callar las voces...", + "EN": "I need to mute the voices..." }, "Ev_Shelve": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "PUZZLE", - "NEXT": "Ev_Shelve", - "ES": "Que raro, me suenan sus caras...", - "EN": "That's weird… These faces look familiar to me." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "PUZZLE", + "NEXT": "Ev_Shelve", + "ES": "Que raro, me suenan sus caras...", + "EN": "That's weird… These faces look familiar to me." }, "Ev_Picture_01": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "", - "ES": "Se le ve tan feliz…", - "EN": "He looks so happy…" + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "", + "ES": "Se le ve tan feliz…", + "EN": "He looks so happy…" }, "Ev_Picture_02": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "", - "ES": "Se le ve triste…", - "EN": "He looks so sad…" + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "", + "ES": "Se le ve triste…", + "EN": "He looks so sad…" }, "Ev_Picture_03": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "", - "ES": "Este está roto...", - "EN": "This one's broken…" + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "", + "ES": "Este está roto...", + "EN": "This one's broken…" }, "Ev_Picture_04": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "", - "ES": "¿Qué hace ese papel ahí?", - "EN": "What's that piece of paper doing there?" + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "", + "ES": "¿Qué hace ese papel ahí?", + "EN": "What's that piece of paper doing there?" }, "Ev_BrokenPicture": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "Ev_BrokenPicture", - "ES": "¿Qué es esto de aqui?", - "EN": "What is this?" + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "Ev_BrokenPicture", + "ES": "¿Qué es esto de aqui?", + "EN": "What is this?" }, "Ev_FirstBrokenPicture_01": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "TRIGGER", - "NEXT": "", - "ES": "Parece que alguien la ha roto por la mitad.\nLa otra mitad debe estar por aquí.", - "EN": "It looks like someone broke it in half.\nThe other half must be around here somewhere." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "TRIGGER", + "NEXT": "", + "ES": "Parece que alguien la ha roto por la mitad.\nLa otra mitad debe estar por aquí.", + "EN": "It looks like someone broke it in half.\nThe other half must be around here somewhere." }, "Ev_FirstBrokenPicture_02": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "", - "ES": "Evento en Desuso", - "EN": "" + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "", + "ES": "Evento en Desuso", + "EN": "" }, "Ev_SecondBrokenPicture_01": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "TRIGGER", - "NEXT": "", - "ES": "Esta parece la otra mitad de la foto.\nEse tal Mario, lleva la misma ropa que yo...", - "EN": "This seems to be the other half of the picture.\nThat guy, Mario… He’s wearing the same clothes as me." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "TRIGGER", + "NEXT": "", + "ES": "Esta parece la otra mitad de la foto.\nEse tal Mario, lleva la misma ropa que yo...", + "EN": "This seems to be the other half of the picture.\nThat guy, Mario… He’s wearing the same clothes as me." }, "Ev_SecondBrokenPicture_02": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "", - "ES": "Evento en Desuso", - "EN": "" + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "", + "ES": "Evento en Desuso", + "EN": "" }, "Ev_SecondBrokenPicture_03": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "", - "ES": "Francesco y él… parecen cercanos.", - "EN": "Francesco and him… they seem close." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "", + "ES": "Francesco y él… parecen cercanos.", + "EN": "Francesco and him… they seem close." }, "Ev_Blueprint_01": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "PUZZLE", - "NEXT": "Ev_Blueprint_01", - "ES": "Parece que forma algún tipo de plano.", - "EN": "Looks like some kind of blueprint." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "PUZZLE", + "NEXT": "Ev_Blueprint_01", + "ES": "Parece que forma algún tipo de plano.", + "EN": "Looks like some kind of blueprint." }, "Ev_Blueprint_02": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "", - "ES": "Parecen los planos de un robo.", - "EN": "Looks like a robbery plan." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "", + "ES": "Parecen los planos de un robo.", + "EN": "Looks like a robbery plan." }, "Ev_Screwdriver_01": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "Ev_Grill_02", - "ES": "Que raro... parece que hay algo ahí... \nCreo que necesitaré algo para esto.", - "EN": "That's weird... it seems that there is something... \nI think that I need something for this." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "Ev_Grill_02", + "ES": "Que raro... parece que hay algo ahí... \nCreo que necesitaré algo para esto.", + "EN": "That's weird... it seems that there is something... \nI think that I need something for this." }, "Ev_Screwdriver_02": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "", - "ES": "Con esto puede que consiga abrir la rejilla.", - "EN": "With this maybe I can open the grid." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "", + "ES": "Con esto puede que consiga abrir la rejilla.", + "EN": "With this maybe I can open the grid." }, "Ev_Door_01": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "Ev_Door_02", - "ES": "La puerta parece que está cerrada. La llave debe de estar por algún lado.", - "EN": "The door is locked. The key has to be somewhere." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "Ev_Door_02", + "ES": "La puerta parece que está cerrada. La llave debe de estar por algún lado.", + "EN": "The door is locked. The key has to be somewhere." }, "Ev_Door_02": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "Ev_Door_02", - "ES": "Por mucho que lo intente... sigue cerrada.", - "EN": "Doesn't matter how many times I try it... the door is locked." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "Ev_Door_02", + "ES": "Por mucho que lo intente... sigue cerrada.", + "EN": "Doesn't matter how many times I try it... the door is locked." }, "Ev_Door_03": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "TRIGGER", - "NEXT": "", - "ES": "La llave encaja perfectamente.", - "EN": "The key works perfectly." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "TRIGGER", + "NEXT": "", + "ES": "La llave encaja perfectamente.", + "EN": "The key works perfectly." }, "Ev_FirstWardrobe": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "PUZZLE", - "NEXT": "Ev_FirstWardrobe", - "ES": "¿Y esto...? Parece ser una caja fuerte...\nNecesitaré un código para abrirla.", - "EN": "What is this?... It looks like a safe.\nI need the code to open it." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "PUZZLE", + "NEXT": "Ev_FirstWardrobe", + "ES": "¿Y esto...? Parece ser una caja fuerte...\nNecesitaré un código para abrirla.", + "EN": "What is this?... It looks like a safe.\nI need the code to open it." }, "Ev_SecondWardrobe": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "", - "ES": "Parece que aquí puede ir el código.", - "EN": "It seems like I can use the code here." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "", + "ES": "Parece que aquí puede ir el código.", + "EN": "It seems like I can use the code here." }, "Ev_FirstCode": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "Ev_FirstCode", - "ES": "Un papel con números... Tal vez pueda servirme de algo.", - "EN": "A piece of paper with numbres... Maybe they can serve me later." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "Ev_FirstCode", + "ES": "Un papel con números... Tal vez pueda servirme de algo.", + "EN": "A piece of paper with numbres... Maybe they can serve me later." }, "Ev_SecondCode": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "", - "ES": "Parece que encontré la clave para abrir la caja fuerte.", - "EN": "I think I found the code for that safe." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "", + "ES": "Parece que encontré la clave para abrir la caja fuerte.", + "EN": "I think I found the code for that safe." }, "Ev_VaultSuccess": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "", - "ES": "¡Bingo! Espera, ¿qué?... \n¿Es... el dinero del robo que han mencionado en las noticias?", - "EN": "Jackpot! Wait, what?\nAren't this... the jewelry robbed that were mentioned in the news?" + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "", + "ES": "¡Bingo! Espera, ¿qué?... \n¿Es... el dinero del robo que han mencionado en las noticias?", + "EN": "Jackpot! Wait, what?\nAren't this... the jewelry robbed that were mentioned in the news?" }, "Ev_VaultFailure": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "", - "ES": "Mierda... Así no sirve...", - "EN": "Shit...This doesn't work" + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "", + "ES": "Mierda... Así no sirve...", + "EN": "Shit...This doesn't work" }, "Ev_DNIBefore": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "TRIGGER", - "NEXT": "", - "ES": "Parece un DNI. ¿Tal vez sea de este tío?", - "EN": "It looks like an ID. Maybe is it from that guy?" + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "", + "ES": "Parece un DNI. ¿Tal vez sea de este tío?", + "EN": "It looks like an ID. Maybe is it from that guy?" }, "Ev_DNIAfter": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "", - "ES": "Así que te llamas Francesco... No puede ser... eras tú desde el principio...\n¡TENGO QUE SALIR CUANTO ANTES!", - "EN": "So your name is Francesco... The photo isn’t very clear, but based on the previous pictures, it seems to be you." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "", + "ES": "Así que te llamas Francesco... No puede ser... eras tú desde el principio...\n¡TENGO QUE SALIR CUANTO ANTES!", + "EN": "So your name is Francesco... The photo isn’t very clear, but based on the previous pictures, it seems to be you." }, "Ev_Plant": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "Ev_Plant", - "ES": "Vaya planta de plastico mas fea.", - "EN": "What an ugly plastic plant." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "Ev_Plant", + "ES": "Vaya planta de plastico mas fea.", + "EN": "What an ugly plastic plant." }, "Ev_Sofa": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "Ev_Sofa", - "ES": "Que asco de sofá.", - "EN": "This sofa is disgusting." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "Ev_Sofa", + "ES": "Que asco de sofá.", + "EN": "This sofa is disgusting." }, "Ev_Sink": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "Ev_Sink", - "ES": "Alguien no ha limpiado los platos.", - "EN": "Someone hasn't washed the dishes." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "Ev_Sink", + "ES": "Alguien no ha limpiado los platos.", + "EN": "Someone hasn't washed the dishes." }, "Ev_WC": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "Ev_WC", - "ES": "Esperaré a un váter más limpio.", - "EN": "I'll wait for a cleaner toilet." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "Ev_WC", + "ES": "Esperaré a un váter más limpio.", + "EN": "I'll wait for a cleaner toilet." }, "Ev_Fridge": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "Ev_Fridge", - "ES": "No es momento de tomarse una energética.", - "EN": "There is no time for an energy drink." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "Ev_Fridge", + "ES": "No es momento de tomarse una energética.", + "EN": "There is no time for an energy drink." }, "Ev_TV": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "Ev_TV", - "ES": "La tele vuelve a no tener señal.", - "EN": "The TV is broken again." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "Ev_TV", + "ES": "La tele no tiene señal.", + "EN": "The TV is broken." }, "Ev_Mirror": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "Ev_Mirror", - "ES": "¿Quién soy?", - "EN": "Who am I?" + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "Ev_Mirror", + "ES": "¿Quién soy?", + "EN": "Who am I?" }, "Ev_DNI": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "Ev_DNI", - "ES": "¿Qué es esto?", - "EN": "What is this?" + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "Ev_DNI", + "ES": "¿Qué es esto?", + "EN": "What is this?" }, "Ev_Closet": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "Ev_Closet", - "ES": "El armario parece estar atascado.", - "EN": "The closet seems to be stuck." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "Ev_Closet", + "ES": "El armario parece estar atascado.", + "EN": "The closet seems to be stuck." }, "Ev_Drawer": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "Ev_Drawer", - "ES": "El cajón parece estar atasacado.", - "EN": "The drawer seems to be stuck." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "Ev_Drawer", + "ES": "El cajón parece estar atasacado.", + "EN": "The drawer seems to be stuck." }, "Ev_Pills": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "PUZZLE", - "NEXT": "", - "ES": "¿Quién eres?\nEres un cobarde... Un traidor...\n¡No podía confiar en él! ¡No podía...!\nPero claro... ¿Confiar en quién? ¿En alguien que sabía demasiado? ¿En alguien que podía destruirme?\nMario debía morir. Todos los crímenes que hemos cometido... ¡SEGURO ME DELATARÍA Y SE SALDRÍA CON LA SUYA!\nEra mi amigo... ¡No había otra opción!\nNo había otra opción... ¿O sí?", - "EN": "" + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "PUZZLE", + "NEXT": "", + "ES": "¿Quién eres?\nEres un cobarde... Un traidor...\n¡No podía confiar en él! ¡No podía...!\nPero claro... ¿Confiar en quién? ¿En alguien que sabía demasiado? ¿En alguien que podía destruirme?\nMario debía morir. Todos los crímenes que hemos cometido... ¡SEGURO ME DELATARÍA Y SE SALDRÍA CON LA SUYA!\nEra mi amigo... ¡No había otra opción!\nNo había otra opción... ¿O sí?", + "EN": "Who are you?\nYou're a coward... A traitor...\nI couldn't trust him! I couldn't...!\nBut of course... Trust who? Someone who knew too much? Someone who could destroy me?\nMario had to die. All the crimes we've committed... HE'D SURELY JUST GIVE ME UP AND GET AWAY WITH IT!\nHe was my friend... There was no other option!\nThere was no other option... Or was there?" }, "Ev_Table": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "Ev_Table", - "ES": "Menudo desorden tienen en la mesa.", - "EN": "What a mess they have on the table." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "Ev_Table", + "ES": "Menudo desorden tienen en la mesa.", + "EN": "What a mess they have on the table." }, "Ev_Shelve_02": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "Ev_Shelve_02", - "ES": "No tengo tiempo para ponerme a leer libros.", - "EN": "I dont' have time to read books." + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "Ev_Shelve_02", + "ES": "No tengo tiempo para ponerme a leer libros.", + "EN": "I dont' have time to read books." }, "Ev_Ending_01": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "", - "ES": "Cuando abri la puerta vi a la policía subir las escaleras y uno a lo lejos me preguntó que había \nvisto de extraño recientemente en el recinto. Pasé de largo y decidí bajar el edificio, no me sentía nada bien \ny quería salir rápidamente de ese lugar, encontrar otro tipo de ayuda... Tras unos cinco minutos, \nvarios cuerpos me redujeron y fui arrestado por ser el principal sospechoso de ese asesinato.\n \nFinal 1/3", - "EN": "When I opened the door I saw police officers coming up the stairs. One of them, at a distance, \nasked me if I had noticed anything unusual in the compound recently. I ignored the question and \ncontinued down the building. I wasn't feeling well at all, and I just wanted to get out of that place quickly \nand seek another kind of help. About five minutes lates, several officers overpowered me, and \nI was arrested as the main suspect in the murder.\n\nEnding 1/3" + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "", + "ES": "Cuando abri la puerta vi a la policía subir las escaleras y uno a lo lejos me preguntó que había \nvisto de extraño recientemente en el recinto. Pasé de largo y decidí bajar el edificio, no me sentía nada bien \ny quería salir rápidamente de ese lugar, encontrar otro tipo de ayuda... Tras unos cinco minutos, \nvarios cuerpos me redujeron y fui arrestado por ser el principal sospechoso de ese asesinato.\n \nFinal 1/3", + "EN": "When I opened the door I saw police officers coming up the stairs. One of them, at a distance, \nasked me if I had noticed anything unusual in the compound recently. I ignored the question and \ncontinued down the building. I wasn't feeling well at all, and I just wanted to get out of that place quickly \nand seek another kind of help. About five minutes lates, several officers overpowered me, and \nI was arrested as the main suspect in the murder.\n\nEnding 1/3" }, "Ev_Ending_02": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "", - "ES": "Salí corriendo del apartamento, aterrado... confundido... Vi a la policía entrar al edificio; \nme ordenaron detenerme, pero no pude hacerlo. Dos de ellos me redujeron con fuerza, y cuando abrí los ojos... \nme encontré en una sala vacía, sin poder mover los brazos... sin entender qué había pasado con... Francesco...\n\nFinal 2/3", - "EN": "I ran out of the apartment, terrified... confused... I saw the police entering the building; \nthey ordered me to stop, but I couldn’t. Two of them forcibly reduced me, and when I opened my eyes... \nI found myself in an empty room, unable to move my arms... unable to understand what happened to... \nFrancesco...\n\nEnding 2/3" + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "", + "ES": "Salí corriendo del apartamento, aterrado... confundido... Vi a la policía entrar al edificio; \nme ordenaron detenerme, pero no pude hacerlo. Dos de ellos me redujeron con fuerza, y cuando abrí los ojos... \nme encontré en una sala vacía, sin poder mover los brazos... sin entender qué había pasado con... Francesco...\n\nFinal 2/3", + "EN": "I ran out of the apartment, terrified... confused... I saw the police entering the building; \nthey ordered me to stop, but I couldn’t. Two of them forcibly reduced me, and when I opened my eyes... \nI found myself in an empty room, unable to move my arms... unable to understand what happened to... \nFrancesco...\n\nEnding 2/3" }, "Ev_Ending_03": { - "SHADER_OPTIONS": "NONE", - "CAMERA_OPTIONS": "NONE", - "EVENT_CONDITION": "NONE", - "NEXT": "", - "ES": "Final 3/3", - "EN": "Ending 3/3" + "SHADER_OPTIONS": "NONE", + "CAMERA_OPTIONS": "NONE", + "EVENT_CONDITION": "NONE", + "NEXT": "", + "ES": "Final 3/3", + "EN": "Ending 3/3" } -} \ No newline at end of file +} diff --git a/project.godot b/project.godot index dddde4b..863e5a6 100644 --- a/project.godot +++ b/project.godot @@ -42,7 +42,6 @@ TransitionScreen="*res://scenes/UI/TransitionScreen.tscn" window/size/viewport_width=960 window/size/viewport_height=540 -window/size/resizable=false window/stretch/mode="canvas_items" window/stretch/aspect="expand" diff --git a/scripts/globals/gameManager.gd b/scripts/globals/gameManager.gd index 98c0826..f67353a 100644 --- a/scripts/globals/gameManager.gd +++ b/scripts/globals/gameManager.gd @@ -250,16 +250,13 @@ func _on_input_recived(): #Segunda evento["NEXT"] = "Ev_SecondBrokenPicture_01" SignalBus.zoom_item.emit("Foto_2",ItemMaxScale,ItemMinScale,ItemSpeed) - print("Foto whisper") - soundManager.play() foto_encimera=true SignalBus.BrokenPicture.emit() elif interactive.event_id == "Ev_FirstBrokenPicture_01": SignalBus.zoom_item.emit("Foto_1",ItemMaxScale,ItemMinScale,ItemSpeed) elif interactive.event_id == "Ev_SecondBrokenPicture_01": SignalBus.zoom_item.emit("Foto_2",ItemMaxScale,ItemMinScale,ItemSpeed) - print("Foto whisper") - soundManager.play() + elif interactive.event_id == "Ev_Table": if key: evento["NEXT"] = "Ev_Blueprint_01" @@ -293,5 +290,5 @@ func _on_zoom_out(texture): print("Ya tienes las 2 fotos") SignalBus.zoom_item.emit("Foto_Juntos",900,100,1000) SignalBus.execute_event.emit("Ev_SecondBrokenPicture_03",true) - + soundManager.play() pass diff --git a/scripts/jugador.gd b/scripts/jugador.gd index e38b397..5012496 100644 --- a/scripts/jugador.gd +++ b/scripts/jugador.gd @@ -176,7 +176,6 @@ func update_state_animation(): pass func update_direction_animation(): - print(animation_tree.get("parameters/0/blend_position")) if estado == "UP": animation_tree.set("parameters/0/blend_position",Vector2.DOWN) animation_tree.set("parameters/1/blend_position",Vector2.DOWN) diff --git a/scripts/trigger.gd b/scripts/trigger.gd index 65d7b45..2856734 100644 --- a/scripts/trigger.gd +++ b/scripts/trigger.gd @@ -77,7 +77,8 @@ func sounds(): $"../../Sounds/Effects/Paper".play() await $"../../Sounds/Effects/Paper".finished $"../../Sounds/Effects/Knock".play() - await $"../../Sounds/Effects/Knock".finished $"../../Sounds/Horror".play() + "Ev_Pills": + $"../../Sounds/Ambience".stop() _: print("Not case")