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void afficher_score_final(BITMAP* buffer, int score);
void game_jouer(BITMAP *jeu_background, BITMAP* taupes, BITMAP *buffer, int *taupe_visible, int *taupe_timer, int *score, int taupe_width, int taupe_height, int taupe_delay, int valeurs[], int division, int *taupe_x, int *taupe_y, int taupe_rester, int elapsed_time);