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MainPage.xaml.cs
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using System;
using Windows.Foundation;
using Windows.System;
using Windows.UI.Core;
using Windows.UI.ViewManagement;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Media.Imaging;
using Windows.UI.Xaml.Shapes;
// The Blank Page item template is documented at https://go.microsoft.com/fwlink/?LinkId=402352&clcid=0x409
namespace Dodge_Game_Project
{
/// <summary>
/// An empty page that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class MainPage : Page
{
Gameboard gameBoard;
Rectangle p1;
Rectangle[] enemies;
DispatcherTimer timer;
const int playerSpeed = 15;
int enemySpeed = 5;
const int enemyEnemyDistance = 15;
bool isPaused = false;
public MainPage()
{
this.InitializeComponent();
Rect windowRectangle = ApplicationView.GetForCurrentView().VisibleBounds;
gameBoard = new Gameboard(windowRectangle.Width - 10, windowRectangle.Height - 10);
Window.Current.CoreWindow.KeyDown += CoreWindow_KeyDown;
timer = new DispatcherTimer();
timer.Interval = new TimeSpan(0, 0, 0, 0, 100);
timer.Tick += Timer_Tick;
}
private void btnStart_Click(object sender, RoutedEventArgs e)
{
timer.Start();
p1 = addNewRectangle(gameBoard.p1);
enemies = new Rectangle[10];
for (int i = 0; i < gameBoard.enemies.Length; i++)
{
Enemy currentEnemy = gameBoard.enemies[i];
enemies[i] = addNewRectangle(currentEnemy);
}
}
private void btnPause_Click(object sender, RoutedEventArgs e)
{
timer.Stop();
isPaused = true;
}
private void btnContinue_Click(object sender, RoutedEventArgs e)
{
timer.Start();
isPaused = false;
}
//a timer who manages the game
async void Timer_Tick(object sender, object e)
{
moveEnemies();
enemyCollisions();
if (gameBoard.gameOver() == true)
{
txtGameStatus.Text = "You Lost :(";
isPaused = true;
timer.Stop();
}
if (gameBoard.isWinner() == true)
{
txtGameStatus.Text = "You Won!";
isPaused = true;
timer.Stop();
}
}
//moving the player with the keyboard
private void CoreWindow_KeyDown(CoreWindow sender, KeyEventArgs args)
{
switch (args.VirtualKey)
{
case VirtualKey.Left:
if (gameBoard.p1._locationX < 115 || isPaused == true)
{
break;
}
else
{
Canvas.SetLeft(p1, Canvas.GetLeft(p1) - playerSpeed);
gameBoard.p1._locationX = (int)Canvas.GetLeft(p1) - playerSpeed;
break;
}
case VirtualKey.Right:
if (gameBoard.p1._locationX > gameBoard._boardWidth - 15 || isPaused == true)
{
break;
}
else
{
Canvas.SetLeft(p1, Canvas.GetLeft(p1) + playerSpeed);
gameBoard.p1._locationX = (int)Canvas.GetLeft(p1) + playerSpeed;
break;
}
case VirtualKey.Up:
if (gameBoard.p1._locationY < 65 || isPaused == true)
{
break;
}
else
{
Canvas.SetTop(p1, Canvas.GetTop(p1) - playerSpeed);
gameBoard.p1._locationY = (int)Canvas.GetTop(p1) - playerSpeed;
break;
}
case VirtualKey.Down:
if (gameBoard.p1._locationY > gameBoard._boardHeight - 15 || isPaused == true)
{
break;
}
else
{
Canvas.SetTop(p1, Canvas.GetTop(p1) + playerSpeed);
gameBoard.p1._locationY = (int)Canvas.GetTop(p1) + playerSpeed;
break;
}
}
}
//moving enemies
public void moveEnemies()
{
for (int i = 0; i < enemies.Length; i++)
{
if (enemies[i] != null)
{
if (gameBoard.enemies[i]._locationX > gameBoard.p1._locationX)
{
Canvas.SetLeft(enemies[i], Canvas.GetLeft(enemies[i]) - enemySpeed);
gameBoard.enemies[i]._locationX = (int)Canvas.GetLeft(enemies[i]) - enemySpeed;
}
if (gameBoard.enemies[i]._locationX < gameBoard.p1._locationX)
{
Canvas.SetLeft(enemies[i], Canvas.GetLeft(enemies[i]) + enemySpeed);
gameBoard.enemies[i]._locationX = (int)Canvas.GetLeft(enemies[i]) + enemySpeed;
}
if (gameBoard.enemies[i]._locationY > gameBoard.p1._locationY)
{
Canvas.SetTop(enemies[i], Canvas.GetTop(enemies[i]) - enemySpeed);
gameBoard.enemies[i]._locationY = (int)Canvas.GetTop(enemies[i]) - enemySpeed;
}
if (gameBoard.enemies[i]._locationY < gameBoard.p1._locationY)
{
Canvas.SetTop(enemies[i], Canvas.GetTop(enemies[i]) + enemySpeed);
gameBoard.enemies[i]._locationY = (int)Canvas.GetTop(enemies[i]) + enemySpeed;
}
}
}
}
//checking if enemies touch each other
public void enemyCollisions()
{
for (int i = 0; i < enemies.Length; i++)
{
for (int j = 0; j < enemies.Length; j++)
{
if (i != j && enemies[i] != null && enemies[j] != null)
{
if (Math.Abs(Canvas.GetTop(enemies[i]) - Canvas.GetTop(enemies[j])) < enemyEnemyDistance
&& Math.Abs(Canvas.GetLeft(enemies[i]) - Canvas.GetLeft(enemies[j])) < enemyEnemyDistance)
{
layoutRoot.Children.Remove(enemies[i]);
enemies[i] = null;
gameBoard.enemies[i] = null;
gameBoard.countCollisions++;
enemySpeed += 2;
txtDeadEnemies.Text = $"Dead Enemies: {gameBoard.countCollisions}/9";
}
}
}
}
}
//adding 10 enemies
public Rectangle addNewRectangle(Gamepiece piece)
{
Rectangle rec = new Rectangle();
if (piece is Player)
{
rec.RadiusX = 50;
rec.RadiusY = 50;
rec.Fill = new ImageBrush
{
ImageSource = new BitmapImage(new Uri("ms-appx:///Assets/man.png"))
};
}
else
{
rec.RadiusX = 50;
rec.RadiusY = 50;
rec.Fill = new ImageBrush
{
ImageSource = new BitmapImage(new Uri("ms-appx:///Assets/Corona.jpg"))
};
}
rec.Width = piece._pieceWidth;
rec.Height = piece._pieceHeight;
Canvas.SetLeft(rec, piece._locationX);
Canvas.SetTop(rec, piece._locationY);
layoutRoot.Children.Add(rec);
return rec;
}
}
}