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mrego committed Jun 10, 2024
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Expand Up @@ -108,6 +108,7 @@ <h4>by Jonathan Kuperman</h4>
<h3>The Future of Source Maps</h3>
<h4>by Jonathan Kuperman</h4>
<h5>Date: <a href="https://www.timeanddate.com/worldclock/fixedtime.html?iso=2024-06-03T09:00:00">2024/06/03 - 11:00 CEST (UTC+2)</a></h5>
<p><a href="https://webengineshackfest.org/2024/slides/the_future_of_source_maps_by_jonathan_kuperman.pdf">Slides</a></p>
<div class="content">
<p>Originally developed in 2009, source maps have become ubiquitous, consumed by all major browsers and generated by every bundler in the JavaScript ecosystem. While the support for them is widespread, the specification itself has remained largely unchanged since 2009. Because of this, feature development has been very difficult to navigate. Some browsers have added their own functionality, but without the ability to influence the tools generating source maps, support is limited.</p>
<p>In 2023, we formed a group specifically dedicated to the completion and modernization of source maps. We presented to TC39 in July and became an official TC39 Task Group. Since then, we’ve been hard at work rounding out the current specification, looking forward to new features and making sure everyone agrees on the existing features. This talk will be focused on the new and exciting features we’re bringing to the specification. We’re actively working on Debug IDs for easier identification in error monitoring tools, Scopes for improved and consistent variable name and scope information in debugging tools and Range Mappings for helping debuggers find more accurate places in source code.</p>
Expand All @@ -130,6 +131,7 @@ <h4>by Martin Stransky</h4>
<h3>Firefox Wayland post mortem</h3>
<h4>by Martin Stransky</h4>
<h5>Date: <a href="https://www.timeanddate.com/worldclock/fixedtime.html?iso=2024-06-03T10:00:00">2024/06/03 - 12:00 CEST (UTC+2)</a></h5>
<p><a href="https://webengineshackfest.org/2024/slides/firefox_wayland_post_mortem_by_martin_stransky.pdf">Slides</a></p>
<div class="content">
<p>Mozilla switched to Wayland by default recently. Let’s make some retrospective what are advantages/disadvantages of such decision and how it was received by users. Highlight what’s working fine and where we still have issues.</p>
</div>
Expand All @@ -154,6 +156,7 @@ <h4>by Antonio Gomes &amp; Max Ihlenfeldt</h4>
<h3>The journey towards stabilizing Chromium’s Wayland support</h3>
<h4>by Antonio Gomes &amp; Max Ihlenfeldt</h4>
<h5>Date: <a href="https://www.timeanddate.com/worldclock/fixedtime.html?iso=2024-06-03T10:30:00">2024/06/03 - 12:30 CEST (UTC+2)</a></h5>
<p><a href="https://webengineshackfest.org/2024/slides/the_journey_towards_stabilizing_chromiums_wayland_support_by_antonio_gomes_and_max_ihlenfeldt.pdf">Slides</a></p>
<div class="content">
<p>Chromium has had experimental support for Wayland for some time, and is moving towards stabilizing it. Let’s take a look at how we got to where we are now, and at what’s still missing before it can be stabilized.</p>
</div>
Expand All @@ -175,6 +178,7 @@ <h4>by Aapo Alasuutari</h4>
<h3>Nova JavaScript Engine - Exploring a Data-Oriented Engine Design</h3>
<h4>by Aapo Alasuutari</h4>
<h5>Date: <a href="https://www.timeanddate.com/worldclock/fixedtime.html?iso=2024-06-03T11:00:00">2024/06/03 - 13:00 CEST (UTC+2)</a></h5>
<p><a href="https://webengineshackfest.org/2024/slides/nova_javascript_engine_exploring_a_data-oriented_engine_design_by_aapo_alasuutari.pdf">Slides</a></p>
<div class="content">
<p>In this talk we explore the benefits and drawbacks of writing a basic JavaScript engine in Rust using a data-oriented approach. This draws a stark contrast with the naturally object-oriented design of the ECMAScript specification and how most mainstream engines are built.</p>
</div>
Expand All @@ -196,6 +200,7 @@ <h4>by Stephanie Stimac</h4>
<h3>Sustainable Futures: Funding the Web Ecosystem</h3>
<h4>by Stephanie Stimac</h4>
<h5>Date: <a href="https://www.timeanddate.com/worldclock/fixedtime.html?iso=2024-06-03T13:30:00">2024/06/03 - 15:30 CEST (UTC+2)</a></h5>
<p><a href="https://webengineshackfest.org/2024/slides/sustainable_futures_funding_the_web_ecosystem_by_stephanie_stimac.pdf">Slides</a></p>
<div class="content">
<p>The web is a vital source of the world’s infrastructure and has shaped the way we work and live in the modern world. Surely such an integral piece of our day-to-day life is being built and maintained in a way that ensures it will last?</p>
<p>Unfortunately this isn’t the case. The current system funding access to the web is fragile, fractured and unsustainable. In this talk, I’ll give an overview of the current state of things, how we currently fund the web, why this is a problem, and possible ways to fix this so that access to information remains stable and sustainable for future generations to come.</p>
Expand All @@ -218,6 +223,7 @@ <h4>by Leo Kettmeir</h4>
<h3>History of WebGPU in Deno</h3>
<h4>by Leo Kettmeir</h4>
<h5>Date: <a href="https://www.timeanddate.com/worldclock/fixedtime.html?iso=2024-06-03T14:00:00">2024/06/03 - 16:00 CEST (UTC+2)</a></h5>
<p><a href="https://webengineshackfest.org/2024/slides/history_of_webgpu_in_deno_by_leo_kettmeir.pdf">Slides</a></p>
<div class="content">
<p>Deno has supported WebGPU since early 2021, however, there were several challenges in providing a performant WebGPU implementation. This talk will cover the series of events and changes required to achieve support.</p>
</div>
Expand All @@ -239,6 +245,7 @@ <h4>by Nico Burns</h4>
<h3>Blitz: a truly modular, hackable web renderer</h3>
<h4>by Nico Burns</h4>
<h5>Date: <a href="https://www.timeanddate.com/worldclock/fixedtime.html?iso=2024-06-03T14:30:00">2024/06/03 - 16:30 CEST (UTC+2)</a></h5>
<p><a href="https://webengineshackfest.org/2024/slides/blitz_a_truly_modular_hackable_web_renderer_by_nico_burns.pdf">Slides</a></p>
<div class="content">
<p>Blitz is new web rendering engine that doubles down on Servo’s promise of modularity and hackability by combining a mix of Servo, Rust UI ecosystem, and bespoke components. It also (currently) eschews JavaScript scripting in favour of a Rust scripting API that can be driven directly by Dioxus or other Rust state management / reactivity frameworks.</p>
<p>This talk covers how Blitz’s approach differs to a traditional web engine, use cases, challenges, progress, and future plans.</p>
Expand All @@ -261,6 +268,7 @@ <h4>by Nikolas Zimmermann</h4>
<h3>Status of the Layer-Based SVG Engine in WebKit</h3>
<h4>by Nikolas Zimmermann</h4>
<h5>Date: <a href="https://www.timeanddate.com/worldclock/fixedtime.html?iso=2024-06-03T15:00:00">2024/06/03 - 17:00 CEST (UTC+2)</a></h5>
<p><a href="https://webengineshackfest.org/2024/slides/status_of_the_layer-based_svg_engine_in_webkit_by_nikolas_zimmermann.pdf">Slides</a></p>
<div class="content">
<p>LBSE is a new SVG engine for the WebKit project that aims to unify the HTML and SVG rendering pipelines. On this talk we’ll review the activities around LBSE in the past year plus an outlook to the next months.</p>
</div>
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