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C++ Game engine developed alongside a top down/isometric 2d shooter game used to test and push engine features forward. Engine uses SFML for rendering, input and audio. The aim is to not use SFML on the game side and eventually emplace SFML on the engine side with our own solution.

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IgnacioGameDev/BumboEngine

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C++ Game engine developed alongside a top down/isometric 2d shooter game used to test and push engine features forward. Engine uses SFML for rendering, input and audio. The aim is to not use SFML on the game side and eventually emplace SFML on the engine side with our own solution.

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