Releases: IkaOverride/ShootingInteractions
Releases · IkaOverride/ShootingInteractions
v2.4.1
v2.4.0
[SCP SL 13.x | Exiled 8 & Exiled Reboot 9]
- Compatible versions from Exiled 8.8.0 to Exiled Reboot 9. Warning: Not compatible with SCP: SL 14
- The plugin can now be loaded without CustomItems or CustomModules
- Fixed elevator never unlocking in v2.3.6 pre-release
Release 2.3.6
[Exiled Reboot 9.0.0]
- Updated to Exiled Reboot 9.0.0
Release 2.3.4
[Exiled 8.9.4]
- Bumped version to Exiled 8.9.4
- Disabled interacting multiple times with an object in a single tick to fix issues
Release 2.3.1
[Exiled 8.7.3]
- Bumped version to Exiled 8.9.4
Release 2.3.0
[Exiled 8.4.3]
WARNING: GRENADES 'EXPLODE INSTANTLY' CONFIG WILL BE RESET
You can have the old effect back by changing malfunction chance to 100 and malfunction fuse time to 0.1
- Significant optimizations
- Edited config descriptions and plugin's comments
- New grenade feature: additional velocity (check README)
- New grenade feature: malfunction (check README)
For developers, main plugin file has been renamed from "ShootingInteractions" to "Plugin"
Release 2.2.0 with accurate bullets!!
[Exiled 8.3.5]
- New config: accurate_bullets, the plugin will take into account where the bullet actually lands instead of the center of the player's screen. This also allows to interact with multiple objects with a single shotgun shot.
- New interaction: Weapon lockers
- New config for bulletproof lockers: only_keypad, only take the keypad into account for the interaction instead of the whole interactable locker (in the previous release, this was forced)
- Tweaked some lock time values a little bit to prevent being able to interact with locked gates if the player is quick enough and the config is set to lock the door after shooting on it. If the issue still persists, please open an issue.
- Implemented a measure to prevent people interacting with the same object multiple times in a single frame.
- Fixed an issue with bypass mode that allowed to unlock a door that is locked (It will now just open it like normal bypass mode)
Release 2.1.1
[Exiled 8.3.5]
- Optimized custom grenade support
- When you disable custom grenades, custom grenades will now be ignored instead of treating them as normal grenades.
Release 2.1.0
[Exiled 8.3.5]
- Support and fix for custom grenades
- Fixed the plugin not working through broken glass and sometimes in surface
v2.0.0 (yay)
[Exiled 8.2.1]
WARNING: CONFIG WILL BE BROKEN, BE SURE TO BACKUP THE OLD PLUGIN CONFIG BEFORE UPDATING
Really happy with this update! I hope y'all will be happy as well! New interactions and config overhaul :) as well as some optimisations. More to come in the next big releases, but I'll work on other projects for the time being.
- Updated C# version to 9.0
- Config overhaul (See README)
- Doors, checkpoints and gates are now separated in the config
- Frag grenades and flashbangs are now separated in the config
- Make grenade explode instantly
- Added bulletproof Lockers
- Added SCP-2176
- Bypass mode support now is exactly like basegame bypass, it will now work even if the door/elevator is locked, and will also work if remote keycard is disabled
- Fixed a bug where players could open/close a door quickly if they shot two bullets in a row
- Optimization