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Releases: IkaOverride/ShootingInteractions

v2.4.1

07 Dec 21:24
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[SCP SL 14 | Exiled 9]

  • Updated to SCP SL 14
  • Fixed elevator being locked for more time than it should when the "move before breaking" config is disabled

v2.4.0

07 Sep 11:26
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[SCP SL 13.x | Exiled 8 & Exiled Reboot 9]

  • Compatible versions from Exiled 8.8.0 to Exiled Reboot 9. Warning: Not compatible with SCP: SL 14
  • The plugin can now be loaded without CustomItems or CustomModules
  • Fixed elevator never unlocking in v2.3.6 pre-release

Release 2.3.6

05 Jul 23:13
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Release 2.3.6 Pre-release
Pre-release

[Exiled Reboot 9.0.0]

  • Updated to Exiled Reboot 9.0.0

Release 2.3.4

18 Jun 00:35
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[Exiled 8.9.4]

  • Bumped version to Exiled 8.9.4
  • Disabled interacting multiple times with an object in a single tick to fix issues

Release 2.3.1

05 Feb 22:57
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[Exiled 8.7.3]

  • Bumped version to Exiled 8.9.4

Release 2.3.0

22 Dec 17:56
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[Exiled 8.4.3]

WARNING: GRENADES 'EXPLODE INSTANTLY' CONFIG WILL BE RESET

You can have the old effect back by changing malfunction chance to 100 and malfunction fuse time to 0.1

  • Significant optimizations
  • Edited config descriptions and plugin's comments
  • New grenade feature: additional velocity (check README)
  • New grenade feature: malfunction (check README)

For developers, main plugin file has been renamed from "ShootingInteractions" to "Plugin"

Release 2.2.0 with accurate bullets!!

12 Nov 18:26
d2f1981
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[Exiled 8.3.5]

  • New config: accurate_bullets, the plugin will take into account where the bullet actually lands instead of the center of the player's screen. This also allows to interact with multiple objects with a single shotgun shot.
  • New interaction: Weapon lockers
  • New config for bulletproof lockers: only_keypad, only take the keypad into account for the interaction instead of the whole interactable locker (in the previous release, this was forced)
  • Tweaked some lock time values a little bit to prevent being able to interact with locked gates if the player is quick enough and the config is set to lock the door after shooting on it. If the issue still persists, please open an issue.
  • Implemented a measure to prevent people interacting with the same object multiple times in a single frame.
  • Fixed an issue with bypass mode that allowed to unlock a door that is locked (It will now just open it like normal bypass mode)

Release 2.1.1

29 Oct 21:32
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[Exiled 8.3.5]

  • Optimized custom grenade support
  • When you disable custom grenades, custom grenades will now be ignored instead of treating them as normal grenades.

Release 2.1.0

29 Oct 13:44
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[Exiled 8.3.5]

  • Support and fix for custom grenades
  • Fixed the plugin not working through broken glass and sometimes in surface

v2.0.0 (yay)

29 Sep 20:43
b25b57a
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[Exiled 8.2.1]

WARNING: CONFIG WILL BE BROKEN, BE SURE TO BACKUP THE OLD PLUGIN CONFIG BEFORE UPDATING
Really happy with this update! I hope y'all will be happy as well! New interactions and config overhaul :) as well as some optimisations. More to come in the next big releases, but I'll work on other projects for the time being.

  • Updated C# version to 9.0
  • Config overhaul (See README)
  • Doors, checkpoints and gates are now separated in the config
  • Frag grenades and flashbangs are now separated in the config
  • Make grenade explode instantly
  • Added bulletproof Lockers
  • Added SCP-2176
  • Bypass mode support now is exactly like basegame bypass, it will now work even if the door/elevator is locked, and will also work if remote keycard is disabled
  • Fixed a bug where players could open/close a door quickly if they shot two bullets in a row
  • Optimization