A small collection of rendering and graphics essentials
- Gradient Textures
- Gradient 2D
- Gradient 2D Textures
- Worley 2D
- Worley 2D Textures
- Worley 3D
- Worley 3D Textures
- White Noise 3D
- White Noise 3D Textures
- Open the package manager in Unity from
Window>Package Manager
- Select the
+
dropdown button in the top-left corner of the package manager - Select
Add package from git URL...
- Enter
https://github.com/Ikaroon/RenderingEssentials.git
as url and confirm
- Create a new texture asset from
Create>Gradient Texture
- Use the gradient field of the texture and apply
- Create a new texture asset from
Create>Gradient 2D Texture
- Use the gradient 2D field of the texture and apply
- Create a new texture asset from
Create>Worley 2D Texture
- Expand the Worley field and adjust the values
- Seed: A random value that allows for persistent values
- Point Count: How many points to use for the worley generation
- Radius: The relative maximum radius of worley points
- Inverted: Should high value be close to points instead of far away
- Create a new texture asset from
Create>Worley 3D Texture
- Expand the Worley field and adjust the values
- Seed: A random value that allows for persistent values
- Point Count: How many points to use for the worley generation
- Radius: The relative maximum radius of worley points
- Inverted: Should high value be close to points instead of far away
Work on this project happens in my freetime and, therefore, I cannot promise if and when certain features are added. I am considering to open this up for contribution but for now you can manipulate the code as you please. This project is MIT licensed and may be used freely. (Check the license file for more information)
If this project helped you, you can treat me to a coffee if you want ☕