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Version 8.0.0 alpha 14

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@ldmoser ldmoser released this 15 Aug 18:47
· 4936 commits to main since this release
  • IECore :
    • Modified BasicPreset so it works with parameters derived from CompoundParameter
    • Added ObjectPool and ComputationCache classes for providing a unified cache mechanism for cortex objects (used in SceneCache and CachedReader).
    • Removed ModelCache class (SceneInterface and SceneCache replaces that entirely).
  • IECoreMaya :
    • Using the newly added GL lambert shader in the maya GL preview.
    • Added geometry snapping to the SceneShape
    • Optimization on the SceneShape by copying previously rendered GL groups at link locations.
  • IECoreHoudini :
    • Added support for Cortex loaded geometry in the SceneCache reader.
  • IECoreGL :
    • IECoreGL::ToGLTextureConverter option to add missing channels.
    • Removed IECoreGL dependency on GLUT
    • Replaced OpenGL 3 function calls with their 2.1 extensions
    • Added a standard lambert shader to IECoreGL::Shader
    • Fixes in Selector object and making it revert state when destroyed.
  • IECoreRI :
    • Deprecated 3delight hack