Version 8.0.0 alpha 14
Pre-release
Pre-release
- IECore :
- Modified BasicPreset so it works with parameters derived from CompoundParameter
- Added ObjectPool and ComputationCache classes for providing a unified cache mechanism for cortex objects (used in SceneCache and CachedReader).
- Removed ModelCache class (SceneInterface and SceneCache replaces that entirely).
- IECoreMaya :
- Using the newly added GL lambert shader in the maya GL preview.
- Added geometry snapping to the SceneShape
- Optimization on the SceneShape by copying previously rendered GL groups at link locations.
- IECoreHoudini :
- Added support for Cortex loaded geometry in the SceneCache reader.
- IECoreGL :
- IECoreGL::ToGLTextureConverter option to add missing channels.
- Removed IECoreGL dependency on GLUT
- Replaced OpenGL 3 function calls with their 2.1 extensions
- Added a standard lambert shader to IECoreGL::Shader
- Fixes in Selector object and making it revert state when destroyed.
- IECoreRI :
- Deprecated 3delight hack