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Main.cs
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Main.cs
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using BTD_Mod_Helper;
using BTD_Mod_Helper.Extensions;
using BTD_Mod_Helper.Api;
using System.Collections.Generic;
using BTD_Mod_Helper.Api.ModOptions;
using BTD_Mod_Helper.Api.Components;
using Il2CppAssets.Scripts.Models;
using Il2CppAssets.Scripts.Models.Knowledge;
using MelonLoader;
using UnityEngine;
using Il2CppAssets;
using Il2CppAssets.Scripts.Data;
using Il2CppAssets.Scripts.Data.TrophyStore;
using Il2CppAssets.Scripts.Unity;
using Il2CppAssets.Scripts.Unity.Player;
using Il2CppAssets.Scripts.Utils;
[assembly: MelonInfo(typeof(BTD6Unlocker.BTD6UnlockerMain), "BTD6 Unlocker", "1.0.1", "Interesting")]
[assembly: MelonGame("Ninja Kiwi", "BloonsTD6")]
namespace BTD6Unlocker
{
public class BTD6UnlockerMain : BloonsTD6Mod
{
public static ModHelperButton button;
public override void OnApplicationStart()
{
MelonLogger.Msg("BTD6Unlocker was loaded.");
}
public override void OnUpdate()
{
ModSettingHotkey instaHotkey = new ModSettingHotkey(KeyCode.F1, Il2CppAssets.Scripts.Unity.UI_New.InGame.HotkeyModifier.None);
ModSettingHotkey knowledgeHotkey = new ModSettingHotkey(KeyCode.F2, Il2CppAssets.Scripts.Unity.UI_New.InGame.HotkeyModifier.None);
ModSettingHotkey moneyAndXPHotkey = new ModSettingHotkey(KeyCode.F3, Il2CppAssets.Scripts.Unity.UI_New.InGame.HotkeyModifier.None);
ModSettingHotkey trophiesButton = new ModSettingHotkey(KeyCode.F4, Il2CppAssets.Scripts.Unity.UI_New.InGame.HotkeyModifier.None);
ModSettingHotkey unlockTrophyItemsButton = new ModSettingHotkey(KeyCode.F5, Il2CppAssets.Scripts.Unity.UI_New.InGame.HotkeyModifier.None);
//f1 gives all insta monkeys
if (instaHotkey.JustPressed())
{
List<string> monkes = Helpers.ValidBaseTowerNames().ToList();
foreach (string monke in monkes)
{
GetAllInstaMonkes(monke);
}
}
//f2 unlocks all monkey knowledge
if(knowledgeHotkey.JustPressed())
{
GameModel gameModel = Game.instance.model;
KnowledgeModel[] models = gameModel.allKnowledge.ToArray();
foreach (KnowledgeModel model in models)
{
string m = model.name.Remove(0, 15);
if (GameExt.GetBtd6Player(Game.instance).HasKnowledge(m))
MelonLogger.Msg($"{m} is already unlocked");
else
{
MelonLogger.Msg($"unlocked {m}");
GameExt.GetBtd6Player(Game.instance).AcquireKnowledge(m);
}
}
}
//f3 gives monkey money and monkey xp
if (moneyAndXPHotkey.JustPressed())
{
GameExt.AddMonkeyMoney(Game.instance, 1000000);
Il2CppSystem.Collections.Generic.List<string> monkes = Helpers.ValidBaseTowerNames();
foreach (string monke in monkes)
{
GameExt.GetBtd6Player(Game.instance).AddTowerXP(monke, 1000000);
MelonLogger.Msg($"Added 1000000 xp to all monkeys");
}
}
//f4 gives trophies
if (trophiesButton.JustPressed())
{
GameExt.GetBtd6Player(Game.instance).GainTrophies(10000, "event", null);
MelonLogger.Msg("added 10000 trophies");
}
//f5 unlocks almost every trophy item
if (unlockTrophyItemsButton.JustPressed())
{
TrophyStoreItems items = GameData.Instance.trophyStoreItems;
List<TrophyStoreItem> itemList = items.storeItems.ToList();
foreach(TrophyStoreItem item in itemList)
{
GameExt.GetBtd6Player(Game.instance).AddTrophyStoreItem(item.name);
MelonLogger.Msg($"Unlocked {item.name}");
}
}
}
public static void GetAllInstaMonkes(string monke)
{
GameExt.GetBtd6Player(Game.instance).AddInstaTower(monke, new int[3], 50);
for (int i = 1; i < 6; i++)
{
for (int j = 0; j < 3; j++)
{
Btd6Player btd6Player = GameExt.GetBtd6Player(Game.instance);
int[] array = new int[3];
array[0] = i;
array[1] = j;
btd6Player.AddInstaTower(monke, array, 50);
GameExt.GetBtd6Player(Game.instance).AddInstaTower(monke, new int[]
{
i,
0,
j
}, 50);
}
}
for (int k = 1; k < 6; k++)
{
for (int l = 0; l < 3; l++)
{
Btd6Player btd6Player2 = GameExt.GetBtd6Player(Game.instance);
int[] array2 = new int[3];
array2[0] = l;
array2[1] = k;
btd6Player2.AddInstaTower(monke, array2, 50);
GameExt.GetBtd6Player(Game.instance).AddInstaTower(monke, new int[]
{
0,
k,
l
}, 50);
}
}
for (int m = 1; m < 6; m++)
{
for (int n = 0; n < 3; n++)
{
GameExt.GetBtd6Player(Game.instance).AddInstaTower(monke, new int[]
{
0,
n,
m
}, 50);
GameExt.GetBtd6Player(Game.instance).AddInstaTower(monke, new int[]
{
n,
0,
m
}, 50);
}
}
}
}
}