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arduino-create-agent

Installation

Get the latest version of the Agent for all supported platforms:

arduino-create-agent is a fork of @johnlauer's serial-port-json-server (which we really want to thank for his kindness and great work)

The history has been rewritten to keep the repo small (thus removing all binaries committed in the past)

Disable Autostart

Windows

  1. Type "Task Manager in the Windows Search Bar"

Type "Task Manager in the Windows Search Bar" 2. Select the Startup tab

Select the Startup tab 3. Select the autostart file

Select the autostart file 4. Disable it

Disable it

Mac OSX

  1. Open Finder, click on Go menu, select 'Go to Folder'

Open Finder, click on Go menu, select 'Go to Folder' 2. Type the directory containing the autolauncher file, change with your Mac username, by default the directory is /Users/username/Library/LaunchAgents

Type the directory containing the autolauncher file, change <username> with your Mac username, by default the directory is /Users/username/Library/LaunchAgents 3. Select the ArduinoCreateAgent.plist file

Select the ArduinoCreateAgent.plist file 4. Right click on the file name and select 'Move to Trash'

Right click on the file name and select 'Move to Trash'


The command line way:

$ launchctl unload ~/Library/LaunchAgents/ArduinoCreateAgent.plist

Linux

  1. Show hidden files

Show hidden files 2. Select the .config dir in your home

Select the .config dir in your home 3. Select the autostart dir

Select the autostart dir 4. Move the file to the trash

Move the file to the trash


The command line way:

Just remove the autostart file in your desktop manager, in Ubuntu is:

$ rm $HOME/.config/autostart/arduino-create-agent.desktop

To start manually the agent you can open the file at:

$ nohup $HOME/ArduinoCreateAgent-1.1/Arduino_Create_Bridge &

or in the location selected during the installation

Contributing

Please use the current latest version:

How to use it

The arduino create agent is a single binary that reads from a configuration file. Upon launching it will sit on the traybar and work in the background.

It will listen to http and websocket connections on a range of ports from 8990 to 9000.

Discover the port

You should make GET request to the /info endpoint on the possible ports, until you find a reply:

$ curl http://localhost:8990/info
curl: (7) Failed to connect to localhost port 8990: Connection refused
$ curl http://localhost:8991/info
�����
�����$ curl http://localhost:8992/info
{"http":"http://localhost:8992","https":"https://localhost:8991","version":"1.0.36","ws":"ws://localhost:8992","wss":"wss://localhost:8991"}

The reply will contain a json with info about the version and the http and https endpoints to use

Open a websocket

Most of the commands can be performed with websocket instructions. We use a library called socket.io to handle the messages. Once you have the websocket endpoint you need you can:

var socket = io(endpoint);
socket.on('connect', function () {
    socket.emit('message', yourCommand);

    socket.on('message', function () {
        // Your code to handle messages
    })
}

Use the debug console

By clicking on the tray icon and going to the debug console you can try most of the websocket commands. The first command you should type in is:

log on

List the boards

To get a json list of the connected boards you can issue the command list:

socket.emit('command', 'list');

You will receive an object of all the boards connected with USB or over the network:

{
  "Ports":[
    {
      "Name":"/dev/ttyACM0",
      "SerialNumber":"",
      "DeviceClass":"",
      "IsOpen":false,
      "IsPrimary":false,
      "Baud":0,
      "BufferAlgorithm":"",
      "Ver":"1.0.36",
      "NetworkPort":false,
      "VendorID":"0x2341",
      "ProductID":"0x8036"
    }
  ],
  "Network":false
}{
  "Ports":[
    {
      "Name":"192.168.1.101",
      "SerialNumber":"",
      "DeviceClass":"",
      "IsOpen":false,
      "IsPrimary":false,
      "Baud":0,
      "BufferAlgorithm":"",
      "Ver":"1.0.36",
      "NetworkPort":true,
      "VendorID":"board=Arduino Y\\195\\186n Shield distro_version=0.1",
      "ProductID":"Shield"
    }
  ],
  "Network":true
}

Open/Close ports

To read input from a board connected to USB you must first open the port with the command

open /dev/ttyACM0 9600

where you should replace /dev/ttyACM0 with the actual port and 9600 with the baud.

You will receive a message like:

{  
  "Cmd":"Open",
  "Desc":"Got register/open on port.",
  "Port":"/dev/ttyACM0",
  "IsPrimary":true,
  "Baud":9600,
  "BufferType":""
}

or

{  
  "Cmd":"OpenFail",
  "Desc":"Error opening port. Serial port busy",
  "Port":"/dev/ttyACM0",
  "Baud":9600
}

You can then close the port with

close /dev/ttyACM0

You will receive a message like:

{  
  "Cmd":"Close",
  "Desc":"Got unregister/close on port.",
  "Port":"/dev/ttyACM0",
  "Baud":9600
}

or

{  
  "Error":"We could not find the serial port /dev/ttyACM0 that you were trying to close."
}

Receiving and sending data

While a port is open you can send input with

send /dev/ttyACM0 hello

with a reply like

{"Cmd":"Queued","QCnt":1,"Ids":[""],"D":["hello"],"Port":"/dev/ttyACM0"}
{"Cmd":"Write","QCnt":0,"Id":"","P":"/dev/ttyACM0"}
{"Cmd":"CompleteFake","Id":"","P":"/dev/ttyACM0"}

You can receive output from the serial port by listening to messages like this:

{  
  "D":"output string\r\n"
}

Download a tool

You can download a tool on the computer with a command like

downloadtool avrdude 6.0.1-arduino5 replace

receiving a reply like

{
  "DownloadStatus": "Success",
  "Msg":"Map Updated"
}

The syntax of the command is:

downloadtool {{name}} {{version}} {{behaviour}}

where version can be a version number of the string "latest", and behaviour can be "keep" (which skip the download if the tool already exists) and "replace" (which will download it again).

Upload

You can upload a binary sketch to a board connected to a port with a POST request to be made at the http endpoint.

The payload is a json object that looks like this:

{
  "board":"arduino:avr:leonardo",
  "port":"/dev/ttyACM1",
  "commandline":"\"{runtime.tools.avrdude.path}/bin/avrdude\" \"-C{runtime.tools.avrdude.path}/etc/avrdude.conf\" {upload.verbose} -patmega32u4 -cavr109 -P{serial.port} -b57600 -D \"-Uflash:w:{build.path}/{build.project_name}.hex:i\"",
  "signature":"97db97ced2c",
  "hex":"OjEwMDAwMDAwMEM5NEU1MDAwQzk0MEQwMTBDOTQwRDAxMEM5NDBEMDE2MQ0KOjEwMDAxMDAwMEM5NDBEMDEwQzk0M",
  "filename":"Blink.ino.hex",
  "extra":{
    "auth":{
      "password":null
    },
    "wait_for_upload_port":true,
    "use_1200bps_touch":true,
    "network":false,
    "params_verbose":"-v",
    "params_quiet":"-q -q",
    "verbose":true
  }
}
  • commandline is the command to execute to perform the upload. This is for example avrdude on a leonardo.

  • hex contains the sketch hex encoded in base64

  • signature is the signature of the commandline signed with the private key that matches the public key contained in the config.ini of the arduino-create-agent

The results of the upload will be delivered via websocket with messages that looks like:

{"Msg":"avrdude: verifying ...","ProgrammerStatus":"Busy"}
{"Msg":"avrdude done. Thank you.","ProgrammerStatus":"Busy"}
{"Flash":"Ok","ProgrammerStatus":"Done"}

Development

From the project root dir executing:

export GOPATH=$PWD
go get
go build

will build the arduino-create-agent binary.

compile_webidebridge.sh contains the cross-platform script we use to deploy the agent for all the supported platforms; it needs to be adjusted as per your go installation paths and OS.

You can use bootstrapPlatforms function to compile the needed CGO-enabled environment

Other prerequisites are:

Submitting an issue

Please attach the output of the commands running at the debug console if useful.

Submitting a pull request

We are glad you want to contribute with code: that's the best way to help this software.

Your contribution is adding or modifying existing behaviour, please always refer to an existing issue or open a new one before contributing. We are are trying to use Test Driven Development in the near future: please add one or more tests that prove that your contribution is good and is working as expected, it will help us a lot.

Be sure to use go vet and go fmt on every file before each commit: it ensures your code is properly formatted.

Also, for your contribution to be accepted, everyone of your commits must be "Signed-off". This is done by commiting using this command: git commit --signoff

By signing off your commits, you agree to the following agreement, also known as Developer Certificate of Origin: it assures everyone that the code you're submitting is yours or that you have rights to submit it.

Developer Certificate of Origin
Version 1.1

Copyright (C) 2004, 2006 The Linux Foundation and its contributors.
660 York Street, Suite 102,
San Francisco, CA 94110 USA

Everyone is permitted to copy and distribute verbatim copies of this
license document, but changing it is not allowed.


Developer's Certificate of Origin 1.1

By making a contribution to this project, I certify that:

(a) The contribution was created in whole or in part by me and I
    have the right to submit it under the open source license
    indicated in the file; or

(b) The contribution is based upon previous work that, to the best
    of my knowledge, is covered under an appropriate open source
    license and I have the right under that license to submit that
    work with modifications, whether created in whole or in part
    by me, under the same open source license (unless I am
    permitted to submit under a different license), as indicated
    in the file; or

(c) The contribution was provided directly to me by some other
    person who certified (a), (b) or (c) and I have not modified
    it.

(d) I understand and agree that this project and the contribution
    are public and that a record of the contribution (including all
    personal information I submit with it, including my sign-off) is
    maintained indefinitely and may be redistributed consistent with
    this project or the open source license(s) involved.

Creating a release

Just create a new release on github, and our drone server will build and upload ithe compiled binaries for every architecture in a zip file in the release itself.

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