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Update the CHANGELOG for AfterShock XE rev. 311
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Irbyz committed Jul 8, 2018
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Showing 1 changed file with 59 additions and 16 deletions.
75 changes: 59 additions & 16 deletions CHANGELOG-aftershock-xe.txt
Original file line number Diff line number Diff line change
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2018-07-07 AfterShock XE Revision 311

- added cg_soundOption <0-9> to alter between sound packs,
default value is 1
Valid values for cg_soundOption are 0-9. A value of 0 sets all
sounds to default. A value of X (with X = 1-9) loads option X
for all sounds. A sound S.wav with option X has to have the name
S_optX.wav in the pk3.
If S_optX.wav does not exist it falls back to S.wav

- added cg_soundOption* <-1-9> to alter between individual sounds
for weapons:
* cg_soundOptionGauntlet
* cg_soundOptionLightning
* cg_soundOptionMachinegun
* cg_soundOptionShotgun
* cg_soundOptionRocket
* cg_soundOptionGrenade
* cg_soundOptionPlasma
* cg_soundOptionRail
* cg_soundOptionBFG
cg_soundOption* can overwrite the sounds set by cg_soundOption
If the option does not exist it falls back to cg_soundOption
(which falls back to the default sound)


2018-07-07 AfterShock XE Revision 310

- now the teams never end up the same after shuffle anymore

- cg_blood 0 now turns all the blood off including the splatters of blood on the screen when you get hit
- cg_blood 0 now turns all the blood off including the splatters
of blood on the screen when you get hit

- mapcycle now relies on the number of players in game instead of the total number of clients on the server
- mapcycle now relies on the number of players in game instead
of the total number of clients on the server

- the vote string for nextmap now displays the name of the next map in the brackets instead of the current map
- the vote string for nextmap now displays the name of the next
map in the brackets instead of the current map

- added colors to the vote string, now "yes" votes are shown in green and "no" votes in red
- added colors to the vote string, now "yes" votes are shown in
green and "no" votes in red

- increased a maximum count of maps in mapcycle config from 64 to 128
- increased a maximum count of maps in mapcycle config
from 64 to 128

2018-07-01 AfterShock XE Revision 309

- fixed a bug when a player could rename themselves to "vote passed" and "vote failed" and the sounds would be played
- fixed a bug when a player could rename themselves to
"vote passed" and "vote failed" and the sounds would be played

- changed to xx.xk format for the damage on the scoreboard

- if a player accidentially joins a team he is already is on, he can join a new team immediately and does not have to wait 5 seconds anymore
- if a player accidentially joins a team he is already is on,
he can join a new team immediately and does not have to wait 5 seconds
anymore

- now a new line is started if spectator names don't fit in a single line
- now a new line is started if spectator names don't fit in a
single line

- various other bugfixes

Expand All @@ -30,15 +65,19 @@

- added droppowerup command

- fixed the bug with flags disappearing from the scoreboard on CTF
- fixed the bug with flags disappearing from the scoreboard
on CTF

- extended CA and CTF scoreboards with full damage done and received, kills and deaths
- extended CA and CTF scoreboards with full damage done and
received, kills and deaths

- extended CTF scoreboard with the amount of captures, assist and defend rewards
- extended CTF scoreboard with the amount of captures, assist
and defend rewards

- the team leader info message is now always white

- fixed the bug when spectator's name inherits color from spectator whose name is displayed before them
- fixed the bug when spectator's name inherits color from
spectator whose name is displayed before them

- fixed the !mute command not working

Expand All @@ -47,17 +86,21 @@
2018-06-28 AfterShock XE Revision 307

- added g_reduceMachinegunDamage <0|1>
(vanilla) 0 - Machinegun does 7 damage for all modes except Team Deathmatch where it's 5
(default) 1 - Machinegun does 6 damage for all modes except Team Deathmatch where it's 5
(vanilla) 0 - Machinegun does 7 damage for all modes
except Team Deathmatch where it's 5
(default) 1 - Machinegun does 6 damage for all modes
except Team Deathmatch where it's 5

- added g_rocketVelocity <integer>
Specifies rocket speed in UPS, default value is 1000, vanilla used to be 900
Specifies rocket speed in UPS, default value is 1000,
vanilla used to be 900

- added g_gravityModifier <float>
Sets a multiplier for g_gravity, default value is 1

- removed 125FPS lock

- removed "not logged in" message since the AfterShock site is long gone
- removed "not logged in" message since the AfterShock site is
long gone

- now compiles on GCC-4.8+

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