diff --git a/CHANGELOG-aftershock-xe.txt b/CHANGELOG-aftershock-xe.txt index c480ec5..74fbcff 100644 --- a/CHANGELOG-aftershock-xe.txt +++ b/CHANGELOG-aftershock-xe.txt @@ -1,26 +1,61 @@ +2018-07-07 AfterShock XE Revision 311 + + - added cg_soundOption <0-9> to alter between sound packs, + default value is 1 + Valid values for cg_soundOption are 0-9. A value of 0 sets all + sounds to default. A value of X (with X = 1-9) loads option X + for all sounds. A sound S.wav with option X has to have the name + S_optX.wav in the pk3. + If S_optX.wav does not exist it falls back to S.wav + + - added cg_soundOption* <-1-9> to alter between individual sounds + for weapons: + * cg_soundOptionGauntlet + * cg_soundOptionLightning + * cg_soundOptionMachinegun + * cg_soundOptionShotgun + * cg_soundOptionRocket + * cg_soundOptionGrenade + * cg_soundOptionPlasma + * cg_soundOptionRail + * cg_soundOptionBFG + cg_soundOption* can overwrite the sounds set by cg_soundOption + If the option does not exist it falls back to cg_soundOption + (which falls back to the default sound) + + 2018-07-07 AfterShock XE Revision 310 - now the teams never end up the same after shuffle anymore - - cg_blood 0 now turns all the blood off including the splatters of blood on the screen when you get hit + - cg_blood 0 now turns all the blood off including the splatters + of blood on the screen when you get hit - - mapcycle now relies on the number of players in game instead of the total number of clients on the server + - mapcycle now relies on the number of players in game instead + of the total number of clients on the server - - the vote string for nextmap now displays the name of the next map in the brackets instead of the current map + - the vote string for nextmap now displays the name of the next + map in the brackets instead of the current map - - added colors to the vote string, now "yes" votes are shown in green and "no" votes in red + - added colors to the vote string, now "yes" votes are shown in + green and "no" votes in red - - increased a maximum count of maps in mapcycle config from 64 to 128 + - increased a maximum count of maps in mapcycle config + from 64 to 128 2018-07-01 AfterShock XE Revision 309 - - fixed a bug when a player could rename themselves to "vote passed" and "vote failed" and the sounds would be played + - fixed a bug when a player could rename themselves to + "vote passed" and "vote failed" and the sounds would be played - changed to xx.xk format for the damage on the scoreboard - - if a player accidentially joins a team he is already is on, he can join a new team immediately and does not have to wait 5 seconds anymore + - if a player accidentially joins a team he is already is on, + he can join a new team immediately and does not have to wait 5 seconds + anymore - - now a new line is started if spectator names don't fit in a single line + - now a new line is started if spectator names don't fit in a + single line - various other bugfixes @@ -30,15 +65,19 @@ - added droppowerup command - - fixed the bug with flags disappearing from the scoreboard on CTF + - fixed the bug with flags disappearing from the scoreboard + on CTF - - extended CA and CTF scoreboards with full damage done and received, kills and deaths + - extended CA and CTF scoreboards with full damage done and + received, kills and deaths - - extended CTF scoreboard with the amount of captures, assist and defend rewards + - extended CTF scoreboard with the amount of captures, assist + and defend rewards - the team leader info message is now always white - - fixed the bug when spectator's name inherits color from spectator whose name is displayed before them + - fixed the bug when spectator's name inherits color from + spectator whose name is displayed before them - fixed the !mute command not working @@ -47,17 +86,21 @@ 2018-06-28 AfterShock XE Revision 307 - added g_reduceMachinegunDamage <0|1> - (vanilla) 0 - Machinegun does 7 damage for all modes except Team Deathmatch where it's 5 - (default) 1 - Machinegun does 6 damage for all modes except Team Deathmatch where it's 5 + (vanilla) 0 - Machinegun does 7 damage for all modes + except Team Deathmatch where it's 5 + (default) 1 - Machinegun does 6 damage for all modes + except Team Deathmatch where it's 5 - added g_rocketVelocity - Specifies rocket speed in UPS, default value is 1000, vanilla used to be 900 + Specifies rocket speed in UPS, default value is 1000, + vanilla used to be 900 - added g_gravityModifier Sets a multiplier for g_gravity, default value is 1 - removed 125FPS lock - - removed "not logged in" message since the AfterShock site is long gone + - removed "not logged in" message since the AfterShock site is + long gone - now compiles on GCC-4.8+