Revision 328
2019-02-12 AfterShock XE Revision 328
- Fixed a bug when the server would crash when a player enters the
minefield on ra3mp7 map. switchserverforce
now supports*
to move all clients to another
server at once.- Fixed a bug when the timer would get offset for clients after a
timeout - Added Bench mode. Set
g_bench
to1
to activate it.
If teams are uneven, it will leave players dead next round to have
equal sized teams. Players get a message when they dont get to play a
round.
There's a priority list for players to play next round:- players that survived last round,
- players that did not play last round, the longer not played
the more preferred, - players that survived longest last round.
So the first person on the team to die will sit on the bench (spectate)
next round. If the whole team survived the benched player remains on
the bench.
Bench mode was currently only tested on g_gametype 8
so leave it at
0
on other gametypes for now.
- Added a number of alternative ways to calculate sensitivity depending
on the FOV.cg_zoomSensitivityASmode
selects what algorithm is used:0
(default) - old Quake 3 and OA algorithm based for
calculating zoom sensitivity based on vertical FOV,1
- calculates zoom sensitivity based on the formula from this
page:
https://openarena.fandom.com/wiki/Configuration_examples/Scale_mouse_sensitivity_with_zoom,2
- based on the above formula but also calculated when
unzoomed for people with a different FOV for each weapon,3
- similar to the old Q3/OA algorithm but based on horizontal
FOV instead and also calculated when unzoomed.
g_zoomSensitivityAScorrection
sets the factor applied after the
algorithm to do fine tuning (default is1.0
).cg_fovbase
- assumes thesensitivity
is set for this horizontal
FOV.
- Fixed a bug when
.html
stats files would not get saved on CTF and
TDM. - Now after a map was voted and played, the rotation resumes from the
same point. - It's now possible to add the same map to the rotation several times
or add several arenas from the same RA3 map. - Added TAB completion for GTV
commands. - Added an option for map selector at the end of a map.
Setg_useMapcycle
to2
to activate it. It will present players with
5 maps from themapcycle
section of mapcycle config. Players should
usevote <1-5>
to cast their vote for a next map. - Crosshair is now shown in multiview mode.