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@Irbyz Irbyz released this 13 Feb 00:33
· 139 commits to master since this release

2019-02-12 AfterShock XE Revision 328

  • Fixed a bug when the server would crash when a player enters the
    minefield on ra3mp7 map.
  • switchserverforce now supports * to move all clients to another
    server at once.
  • Fixed a bug when the timer would get offset for clients after a
    timeout
  • Added Bench mode. Set g_bench to 1 to activate it.
    If teams are uneven, it will leave players dead next round to have
    equal sized teams. Players get a message when they dont get to play a
    round.
    There's a priority list for players to play next round:
    • players that survived last round,
    • players that did not play last round, the longer not played
      the more preferred,
    • players that survived longest last round.

So the first person on the team to die will sit on the bench (spectate)
next round. If the whole team survived the benched player remains on
the bench.
Bench mode was currently only tested on g_gametype 8 so leave it at
0 on other gametypes for now.

  • Added a number of alternative ways to calculate sensitivity depending
    on the FOV.
    • cg_zoomSensitivityASmode selects what algorithm is used:
      • 0 (default) - old Quake 3 and OA algorithm based for
        calculating zoom sensitivity based on vertical FOV,
      • 1 - calculates zoom sensitivity based on the formula from this
        page:
        https://openarena.fandom.com/wiki/Configuration_examples/Scale_mouse_sensitivity_with_zoom,
      • 2 - based on the above formula but also calculated when
        unzoomed for people with a different FOV for each weapon,
      • 3 - similar to the old Q3/OA algorithm but based on horizontal
        FOV instead and also calculated when unzoomed.
    • g_zoomSensitivityAScorrection sets the factor applied after the
      algorithm to do fine tuning (default is 1.0).
    • cg_fovbase - assumes the sensitivity is set for this horizontal
      FOV.
  • Fixed a bug when .html stats files would not get saved on CTF and
    TDM.
  • Now after a map was voted and played, the rotation resumes from the
    same point.
  • It's now possible to add the same map to the rotation several times
    or add several arenas from the same RA3 map.
  • Added TAB completion for GTV
    commands
    .
  • Added an option for map selector at the end of a map.
    Set g_useMapcycle to 2 to activate it. It will present players with
    5 maps from the mapcycle section of mapcycle config. Players should
    use vote <1-5> to cast their vote for a next map.
  • Crosshair is now shown in multiview mode.