Implementation of the classic arcade "Burgertime", originally developed and published by Data East in 1982. It features 2 new difficulty modes that make use of optimal path-finding and swarming techniques, as well as new audio assets. Additionally, it is possible to build custom levels.
Inside the "Releases" section you may find a ready-to-play executable for Windows 10. If you wish to compile the source code, you will need to install SFML v2.5.1. The project includes a Makefile.
- C++
- SFML
- Lorién López Villellas - LorienLV
- Adrián Samatán Alastuey - Sakerdot
- Isaac Valdivia López - IsaacValdivia
All 3 members of the team worked mostly simultaneously on all different areas of the development: 2D Graphics, AI, Gameplay, etc.