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EProjType

Ivory edited this page Nov 2, 2024 · 1 revision

enum EProjType

Determines the type of projectile fired by a projectile weapon.

Values

Vanilla projectiles

  • DroneProj_Rocket - Default rockets
  • DroneProj_Energy - Cow mangler rockets
  • DroneProj_Sentry - Sentry rockets
  • DroneProj_Grenade - Pipebomb grenades

Custom Projectiles

  • DroneProj_Bomb - Bomb projectile. Detonates on a fuse timer similarly to grenades. Uses a physics prop
  • DroneProj_BombDelayed - Bomb projectile, fuse timer begins after touching a surface.
  • DroneProj_BombImpact - Bomb Projectile, detonates as soon as contact with a surface is made.
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