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Replace using lib with using dep
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JD557 committed Feb 24, 2024
1 parent 7c7ab55 commit e2e25d3
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2 changes: 1 addition & 1 deletion examples/release/01-introduction.md
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Expand Up @@ -24,7 +24,7 @@ The simplest way to use Minart is to simply include the `minart` library, which

```scala
//> using scala "3.3.1"
//> using lib "eu.joaocosta::minart::0.6.0-M2"
//> using dep "eu.joaocosta::minart::0.6.0-M2"
```

As for the imports, the `eu.joaocosta.minart.backend.defaults` package contains the givens with the backend-specific (JVM/JS/Native) logic.
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2 changes: 1 addition & 1 deletion examples/release/02-portable-applications.md
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Expand Up @@ -38,7 +38,7 @@ Note, however, that we now also import `eu.joaocosta.minart.runtime.*`, which pr

```scala
//> using scala "3.3.1"
//> using lib "eu.joaocosta::minart::0.6.0-M2"
//> using dep "eu.joaocosta::minart::0.6.0-M2"

import eu.joaocosta.minart.backend.defaults.given
import eu.joaocosta.minart.graphics.*
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2 changes: 1 addition & 1 deletion examples/release/03-animation.md
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Expand Up @@ -12,7 +12,7 @@ As before, let's import the backend, graphics and runtime.

```scala
//> using scala "3.3.1"
//> using lib "eu.joaocosta::minart::0.6.0-M2"
//> using dep "eu.joaocosta::minart::0.6.0-M2"

import eu.joaocosta.minart.backend.defaults.given
import eu.joaocosta.minart.graphics.*
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2 changes: 1 addition & 1 deletion examples/release/04-pointer-input.md
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Expand Up @@ -14,7 +14,7 @@ We also need to import the input package. We need this to read data from input d

```scala
//> using scala "3.3.1"
//> using lib "eu.joaocosta::minart::0.6.0-M2"
//> using dep "eu.joaocosta::minart::0.6.0-M2"

import eu.joaocosta.minart.backend.defaults.given
import eu.joaocosta.minart.graphics.*
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2 changes: 1 addition & 1 deletion examples/release/05-stateful-applications.md
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Expand Up @@ -14,7 +14,7 @@ The dependencies will be the same as before. We also include Scala's `Random` he

```scala
//> using scala "3.3.1"
//> using lib "eu.joaocosta::minart::0.6.0-M2"
//> using dep "eu.joaocosta::minart::0.6.0-M2"

import scala.util.Random

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2 changes: 1 addition & 1 deletion examples/release/06-surfaces.md
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Expand Up @@ -17,7 +17,7 @@ For this example, we just need to use the graphics and runtime

```scala
//> using scala "3.3.1"
//> using lib "eu.joaocosta::minart::0.6.0-M2"
//> using dep "eu.joaocosta::minart::0.6.0-M2"


import eu.joaocosta.minart.backend.defaults.given
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2 changes: 1 addition & 1 deletion examples/release/07-canvas-settings.md
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Expand Up @@ -12,7 +12,7 @@ Here's a quick example on how to do that. In this example application, we will c

```scala
//> using scala "3.3.1"
//> using lib "eu.joaocosta::minart::0.6.0-M2"
//> using dep "eu.joaocosta::minart::0.6.0-M2"

import eu.joaocosta.minart.backend.defaults.given
import eu.joaocosta.minart.graphics.*
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2 changes: 1 addition & 1 deletion examples/release/08-loading-images.md
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Expand Up @@ -15,7 +15,7 @@ This package also has an `Image` object with helpers to call the loaders.

```scala
//> using scala "3.3.1"
//> using lib "eu.joaocosta::minart::0.6.0-M2"
//> using dep "eu.joaocosta::minart::0.6.0-M2"

import eu.joaocosta.minart.backend.defaults.given
import eu.joaocosta.minart.graphics.*
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2 changes: 1 addition & 1 deletion examples/release/09-surface-views.md
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Expand Up @@ -13,7 +13,7 @@ This tutorial will show how to use those

```scala
//> using scala "3.3.1"
//> using lib "eu.joaocosta::minart::0.6.0-M2"
//> using dep "eu.joaocosta::minart::0.6.0-M2"

import eu.joaocosta.minart.backend.defaults.given
import eu.joaocosta.minart.graphics.*
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2 changes: 1 addition & 1 deletion examples/release/10-audio-playback.md
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Expand Up @@ -10,7 +10,7 @@ Here we will see how to generate audio waves and play a simple audio clip.

```scala
//> using scala "3.3.1"
//> using lib "eu.joaocosta::minart::0.6.0-M2"
//> using dep "eu.joaocosta::minart::0.6.0-M2"

import eu.joaocosta.minart.audio.*
import eu.joaocosta.minart.backend.defaults.given
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2 changes: 1 addition & 1 deletion examples/release/11-loading-sounds.md
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Expand Up @@ -17,7 +17,7 @@ This package also has an `Sound` object with helpers to call the loaders.

```scala
//> using scala "3.3.1"
//> using lib "eu.joaocosta::minart::0.6.0-M2"
//> using dep "eu.joaocosta::minart::0.6.0-M2"

import eu.joaocosta.minart.audio.*
import eu.joaocosta.minart.audio.sound.*
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2 changes: 1 addition & 1 deletion examples/snapshot/01-introduction.md
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ The simplest way to use Minart is to simply include the `minart` library, which

```scala
//> using scala "3.3.1"
//> using lib "eu.joaocosta::minart::0.6.0-SNAPSHOT"
//> using dep "eu.joaocosta::minart::0.6.0-SNAPSHOT"
```

As for the imports, the `eu.joaocosta.minart.backend.defaults` package contains the givens with the backend-specific (JVM/JS/Native) logic.
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2 changes: 1 addition & 1 deletion examples/snapshot/02-portable-applications.md
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@ Note, however, that we now also import `eu.joaocosta.minart.runtime.*`, which pr

```scala
//> using scala "3.3.1"
//> using lib "eu.joaocosta::minart::0.6.0-SNAPSHOT"
//> using dep "eu.joaocosta::minart::0.6.0-SNAPSHOT"

import eu.joaocosta.minart.backend.defaults.given
import eu.joaocosta.minart.graphics.*
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2 changes: 1 addition & 1 deletion examples/snapshot/03-animation.md
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ As before, let's import the backend, graphics and runtime.

```scala
//> using scala "3.3.1"
//> using lib "eu.joaocosta::minart::0.6.0-SNAPSHOT"
//> using dep "eu.joaocosta::minart::0.6.0-SNAPSHOT"

import eu.joaocosta.minart.backend.defaults.given
import eu.joaocosta.minart.graphics.*
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2 changes: 1 addition & 1 deletion examples/snapshot/04-pointer-input.md
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ We also need to import the input package. We need this to read data from input d

```scala
//> using scala "3.3.1"
//> using lib "eu.joaocosta::minart::0.6.0-SNAPSHOT"
//> using dep "eu.joaocosta::minart::0.6.0-SNAPSHOT"

import eu.joaocosta.minart.backend.defaults.given
import eu.joaocosta.minart.graphics.*
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2 changes: 1 addition & 1 deletion examples/snapshot/05-stateful-applications.md
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ The dependencies will be the same as before. We also include Scala's `Random` he

```scala
//> using scala "3.3.1"
//> using lib "eu.joaocosta::minart::0.6.0-SNAPSHOT"
//> using dep "eu.joaocosta::minart::0.6.0-SNAPSHOT"

import scala.util.Random

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2 changes: 1 addition & 1 deletion examples/snapshot/06-surfaces.md
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ For this example, we just need to use the graphics and runtime

```scala
//> using scala "3.3.1"
//> using lib "eu.joaocosta::minart::0.6.0-SNAPSHOT"
//> using dep "eu.joaocosta::minart::0.6.0-SNAPSHOT"


import eu.joaocosta.minart.backend.defaults.given
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2 changes: 1 addition & 1 deletion examples/snapshot/07-canvas-settings.md
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ Here's a quick example on how to do that. In this example application, we will c

```scala
//> using scala "3.3.1"
//> using lib "eu.joaocosta::minart::0.6.0-SNAPSHOT"
//> using dep "eu.joaocosta::minart::0.6.0-SNAPSHOT"

import eu.joaocosta.minart.backend.defaults.given
import eu.joaocosta.minart.graphics.*
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2 changes: 1 addition & 1 deletion examples/snapshot/08-loading-images.md
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ This package also has an `Image` object with helpers to call the loaders.

```scala
//> using scala "3.3.1"
//> using lib "eu.joaocosta::minart::0.6.0-SNAPSHOT"
//> using dep "eu.joaocosta::minart::0.6.0-SNAPSHOT"

import eu.joaocosta.minart.backend.defaults.given
import eu.joaocosta.minart.graphics.*
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2 changes: 1 addition & 1 deletion examples/snapshot/09-surface-views.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ This tutorial will show how to use those

```scala
//> using scala "3.3.1"
//> using lib "eu.joaocosta::minart::0.6.0-SNAPSHOT"
//> using dep "eu.joaocosta::minart::0.6.0-SNAPSHOT"

import eu.joaocosta.minart.backend.defaults.given
import eu.joaocosta.minart.graphics.*
Expand Down
2 changes: 1 addition & 1 deletion examples/snapshot/10-audio-playback.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ Here we will see how to generate audio waves and play a simple audio clip.

```scala
//> using scala "3.3.1"
//> using lib "eu.joaocosta::minart::0.6.0-SNAPSHOT"
//> using dep "eu.joaocosta::minart::0.6.0-SNAPSHOT"

import eu.joaocosta.minart.audio.*
import eu.joaocosta.minart.backend.defaults.given
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2 changes: 1 addition & 1 deletion examples/snapshot/11-loading-sounds.md
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ This package also has an `Sound` object with helpers to call the loaders.

```scala
//> using scala "3.3.1"
//> using lib "eu.joaocosta::minart::0.6.0-SNAPSHOT"
//> using dep "eu.joaocosta::minart::0.6.0-SNAPSHOT"

import eu.joaocosta.minart.audio.*
import eu.joaocosta.minart.audio.sound.*
Expand Down

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