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RectExtension.cs
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RectExtension.cs
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using TMPro;
using UnityEngine.UI;
namespace JFUtils;
public static class RectExtension
{
public static bool IsOverlapsingOther(this RectTransform a, RectTransform b) { return a.WorldRect().Overlaps(b.WorldRect()); }
public static bool IsOverlapsingOther(this RectTransform a, RectTransform b, bool allowInverse) => a.WorldRect().Overlaps(b.WorldRect(), allowInverse);
/// <summary>
/// Calculate the world rect of a RectTransform
/// </summary>
/// <param name="rectTransform"></param>
/// <returns></returns>
public static Rect WorldRect(this RectTransform rectTransform)
{
var sizeDelta = rectTransform.sizeDelta;
var rectTransformWidth = sizeDelta.x * rectTransform.lossyScale.x;
var rectTransformHeight = sizeDelta.y * rectTransform.lossyScale.y;
var position = rectTransform.position;
return new Rect(position.x - rectTransformWidth / 2f, position.y - rectTransformHeight / 2f, rectTransformWidth,
rectTransformHeight);
}
public static GameObject SetToTextHeight(this GameObject go)
{
var preferredHeight = go.GetComponentInChildren<TextMeshProUGUI>()?.preferredHeight
?? go.GetComponent<Text>()?.preferredHeight ?? 0;
go.GetComponent<RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, preferredHeight + 3f);
return go;
}
public static GameObject SetUpperLeft(this GameObject go)
{
var rect = go.GetComponent<RectTransform>();
rect.anchorMax = new(0, 1);
rect.anchorMin = new(0, 1);
rect.pivot = new(0, 1);
rect.anchoredPosition = new(0, 0);
return go;
}
public static GameObject SetMiddleLeft(this GameObject go)
{
var rect = go.GetComponent<RectTransform>();
rect.anchorMax = new(0, 0.5f);
rect.anchorMin = new(0, 0.5f);
rect.pivot = new(0, 0.5f);
rect.anchoredPosition = new(0, 0f);
return go;
}
public static GameObject SetBottomLeft(this GameObject go)
{
var rect = go.GetComponent<RectTransform>();
rect.anchorMax = new(0, 0);
rect.anchorMin = new(0, 0);
rect.pivot = new(0, 0);
rect.anchoredPosition = new(0, 0f);
return go;
}
public static GameObject SetUpperRight(this GameObject go)
{
var rect = go.GetComponent<RectTransform>();
rect.anchorMax = new(1, 1);
rect.anchorMin = new(1, 1);
rect.pivot = new(1, 1);
rect.anchoredPosition = new(0, 0);
return go;
}
public static GameObject SetMiddleRight(this GameObject go)
{
var rect = go.GetComponent<RectTransform>();
rect.anchorMax = new(1, 0.5f);
rect.anchorMin = new(1, 0.5f);
rect.pivot = new(1, 0.5f);
rect.anchoredPosition = new(0, 0f);
return go;
}
public static GameObject SetBottomRight(this GameObject go)
{
var rect = go.GetComponent<RectTransform>();
rect.anchorMax = new(1, 0);
rect.anchorMin = new(1, 0);
rect.pivot = new(1f, 0f);
rect.anchoredPosition = new(0, 0);
return go;
}
public static GameObject SetUpperCenter(this GameObject go)
{
var rect = go.GetComponent<RectTransform>();
rect.anchorMax = new(0.5f, 1f);
rect.anchorMin = new(0.5f, 1f);
rect.pivot = new(0.5f, 1f);
rect.anchoredPosition = new(0, 0);
return go;
}
public static GameObject SetMiddleCenter(this GameObject go)
{
var rect = go.GetComponent<RectTransform>();
rect.anchorMax = new(0.5f, 0.5f);
rect.anchorMin = new(0.5f, 0.5f);
rect.pivot = new(0.5f, 0.5f);
rect.anchoredPosition = new(0, 0);
return go;
}
public static GameObject SetBottomCenter(this GameObject go)
{
var rect = go.GetComponent<RectTransform>();
rect.anchorMax = new(0.5f, 0);
rect.anchorMin = new(0.5f, 0);
rect.pivot = new(0.5f, 0f);
rect.anchoredPosition = new(0, 0);
return go;
}
}