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Projectile.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Projectile : MonoBehaviour {
public float projectileFlightSpeed;
public float projectileDeathDelay;
public int ProjectileDamage;
// Use this for initialization
void Start () {
}
void Onenable(){
}
// Update is called once per frame
void Update () {
transform.Translate( (Vector3.forward * Time.deltaTime) * projectileFlightSpeed);
}
public void SetProjectile(float flightSpeed, float projectileLifetime, int damageValue){
//*** Set Lifespan for Projectile if it doesn't collide with something
Destroy (this.gameObject, projectileLifetime);
//*** Set projectile damage
ProjectileDamage = damageValue;
//*** Set Projectile fligtSpeed
projectileFlightSpeed = flightSpeed;
}
void OnCollisionEnter(Collision collision)
{
//*** Destroy this gameobject
Destroy (this.gameObject);
}
}