Releases: JMY1000/CyclesMineways
Releases · JMY1000/CyclesMineways
Version 1.3.0 Release
Changelog for Mineways' Cycles import script
Version 1.3.0
- PREFIX now no longer needs to be set
- If you have imported 2 or more minecraft .obj files, or you are importing into a big .blend file,
you still need to set the PREFIX or the scipt might get confused - USER_INPUT_SCENE is now respected and objects from other scenes will not be affected by the scipt
- If you have imported 2 or more minecraft .obj files, or you are importing into a big .blend file,
- Stained Glass now makes the shadow it casts its own color
- There is now a constant you can change to say how much of the light should be colored
- Transparent light emitters (like torches) now emit a reasonable amount of light
- Solid light emitters (like glowstone) now emit 200 light instead of 700
- Lily pads now use proper water shaders
- Night shader now works properly with camera movement
- Big improvements to the avaliable water shaders
- More realistic (using fresnel, volume absortion, and displacement)
- Added 1.10.2/Mineways 5.02a support
- Code has been cleaned up
- Unused constants have been removed
- Unused sun shader function removed
- Indentation of comments at the top of the code added
- upcomingfeatures.txt
- Many features added
- Restructured with barriers to implementation and prioritization
Don't know why this didn't get released earlier. Sorry!
Version 1.2.2 Release
Changelog for Mineways' Cycles import script
Version 1.2.2
- Minor formatting updates
Version 1.2.1 Release
Changelog for Mineways' Cycles import script
Version 1.2.1
- 1.9 support
- Chorus, End Rod, End Stone Bricks (implied), Frosted Ice (implied), Grass Path (implied), Purpur Block (implied), Purpur Pillar (implied), Purpur Slabs (implied), Purpur Slabs (implied)
- Implied name indicates that the block was not explicitly added as it is a solid block.
- lightBlocks now includes Sea Lantern, Ender Chest, Jack o'Lantern, and Nether Portal
- lightTransparentBlocks now includes Beacon, Brown Mushroom, Dragon Egg, and Endframe
- Clarified comments and cleaned up formatting
Version 1.2.0 Release
Changelog for Mineways' Cycles import script
Version 1.2.0
- Fixed bug in transparentBlocks list
- Improved print statements for debugging (and for curious people, too!)
- Added support for more scenes using input in the code, instead of in an input statement
- Removed unnecessary and excess textures
- Added HSV node for sky to correct colors in day
- Formatted README.txt
- Massive noise redution for night time scenes
- Increased brightness of light blocks and roughness of normal blocks
- Added optional displacement for wood
- Materials that were not imported by Mineways are now no longer destroyed by the import process
Apologies for the terrible merges. I'm still figuring this out. Pretend nothing happened.
Version 1.1.2 Release
Changelog:
Removed "Sign_Post" and "Wall_Sign" from the list of transparent blocks (unnecessary)