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Car Dodge.py
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Car Dodge.py
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import turtle
import random
import time
from tkinter import *
def RunGame(difficulty):
if difficulty == "Easy":
factor = 1
elif difficulty == 'Medium':
factor = 0.85
else:
factor = 0.65
root.destroy()
Obstructions = []
try:
with open('highscore.txt' , 'r') as f:
high_score = int(f.read())
f.close()
except:
high_score = 0
with open('highscore.txt' , 'w') as f:
f.write(str(0))
f.close()
class Delay:
def __init__(self):
self.StartTime = time.time()
def Wait(self , delay , func):
if time.time() >= self.StartTime + delay:
func()
self.StartTime = time.time()
class MatchTimer:
def __init__(self):
self.StartTime = time.time()
def GetTime(self):
return time.time() - self.StartTime
def EndMatch(self):
self.EndTime = self.GetTime()
def GetNetTime(self):
return self.EndTime
shapes = ['circle' , 'square' , 'triangle' , 'turtle']
colors = ['red' , 'blue' , 'yellow' , 'pink' , 'dark blue' , 'brown']
def CreateObstruction():
shape = random.choice(shapes)
color = random.choice(colors)
obstruct = turtle.Turtle()
obstruct.ht()
obstruct.speed(0)
obstruct.penup()
obstruct.color(color)
obstruct.shape(shape)
obstruct.shapesize(3)
obstruct.goto(random.randint(-200 , 200) , 350)
obstruct.st()
Obstructions.append(obstruct)
win = turtle.Screen()
win.screensize(300,300)
win.bgcolor('dark gray')
win.title('Car Dodge')
barrier_left = turtle.Turtle()
barrier_left.shape('square')
barrier_left.penup()
barrier_left.speed(0)
barrier_left.shapesize(40,8)
barrier_left.goto(-300,0)
barrier_left.color('black')
barrier_right = turtle.Turtle()
barrier_right.shape('square')
barrier_right.penup()
barrier_right.speed(0)
barrier_right.shapesize(40,8)
barrier_right.goto(300,0)
barrier_right.color('black')
def left():
if car.xcor() > -200:
car.goto(car.xcor()-10 , car.ycor())
def right():
if car.xcor() < 200:
car.goto(car.xcor()+10 , car.ycor())
win.listen()
win.onkeypress(left , 'a')
win.onkeypress(right , 'd')
roadmark1 = turtle.Turtle()
roadmark1.shape('square')
roadmark1.color('white')
roadmark1.shapesize(4,1)
roadmark1.penup()
roadmark1.goto(0 , -200)
roadmark1.speed(0)
roadmark2 = turtle.Turtle()
roadmark2.shape('square')
roadmark2.color('white')
roadmark2.shapesize(4,1)
roadmark2.penup()
roadmark2.sety(roadmark1.ycor() + 200)
roadmark2.speed(0)
roadmark3 = turtle.Turtle()
roadmark3.shape('square')
roadmark3.color('white')
roadmark3.shapesize(4,1)
roadmark3.penup()
roadmark3.sety(roadmark2.ycor() + 200)
roadmark3.speed(0)
pen = turtle.Turtle()
pen.penup()
pen.ht()
pen.color('white')
pen.speed(0)
pen.goto(-340,220)
pen.pensize(8)
car = turtle.Turtle()
car.penup()
car.shape('square')
car.color('dark green')
car.shapesize(4,2)
car.speed(0)
car.goto(0,-150)
clock = Delay()
win.tracer(0)
timer = MatchTimer()
run = True
while run:
speed = (timer.GetTime()/30)
if roadmark1.ycor() <= -320:
roadmark1.sety(320)
roadmark1.goto(roadmark1.xcor() , roadmark1.ycor() - 3)
if roadmark2.ycor() <= -320:
roadmark2.sety(320)
roadmark2.goto(roadmark2.xcor() , roadmark2.ycor() - 3)
if roadmark3.ycor() <= -320:
roadmark3.sety(320)
roadmark3.goto(roadmark3.xcor() , roadmark3.ycor() - 3)
clock.Wait( factor , CreateObstruction)
for obstruction in Obstructions:
obstruction.goto(obstruction.xcor() , obstruction.ycor() - 3 - speed)
if obstruction.ycor() <= -320:
obstruction.reset()
Obstructions.remove(obstruction)
obstruction.ht()
elif obstruction.distance(car) <= 50:
run = False
timer.EndMatch()
car.goto(car.xcor() , car.ycor())
pen.goto(pen.xcor() , pen.ycor())
pen.clear()
pen.color(random.choice(colors))
pen.write(f'Score: {int(timer.GetTime())} \nHigh Score: {high_score} ' , font=("Calibri", 12, "bold"))
win.update()
if timer.GetNetTime() > high_score:
high_score = int(timer.GetNetTime())
with open('highscore.txt' , 'w') as f:
f.write(str(high_score))
f.close()
pen.write(f'Score: {int(timer.GetTime())} \nHigh Score: {high_score} \n Game Over! ' , font=("Calibri", 12, "bold"))
win.mainloop()
root = Tk()
root.title('Car Dodge Game Settings')
root.geometry('900x300')
root.config(bg='black')
heading = Label(text='Choose Game Difficulty ')
heading.grid(row=0,column=0,padx=275)
heading.config(bg='black' , fg='green' , font=('Calibri' , 24))
options = [
'Easy' ,
"Medium" ,
'Hard'
]
clicked = StringVar()
clicked.set('Easy')
drop = OptionMenu( root , clicked , *options)
drop.config(width=20)
drop.grid(row=1,column=0 , padx=400 , pady=75)
button = Button(root , width=20 , height=3 , text='run' , bg='red' , fg='white' , command=lambda:RunGame(clicked.get()))
button.grid(row = 2 , column = 0 , padx=400 , pady=10)
root.mainloop()