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TestingGroundFPS (UE Version: 4.19)

This is an FPS game I created following along an online Unreal C++ tutorial

Features

  • Infinitely generated levels, each with a random and unique terrain; more unpredicted challenges! (using garbage collection to create infinite illusion)
  • Randomly spawned AI enemies, which patrol through dynamically selected waypoints, search and attack automatically according to AI behavior tree
  • Night mode: detecting lights, infrared night vision, and aiming laser
  • Adjust character animations for different key bindings

Related Technologies

  • AI Behavior Tree
  • AI Perception
  • AI Navigation
  • Environmental Query System
  • Animation
  • Animation state machine
  • Material
  • Spawning actors
  • Flyweight pattern for foliage
  • Postprocess Volume